RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      놀이 중심의 자기효능감 증진 프로그램이 우울성향 중학생에게 미치는 효과

      한글로보기

      https://www.riss.kr/link?id=T10998254

      • 0

        상세조회
      • 0

        다운로드
      서지정보 열기
      • 내보내기
      • 내책장담기
      • 공유하기
      • 오류접수

      부가정보

      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      This study aimed at examining whether a play-based self-efficacy enhancement program reduces depression in middle school students and improves their self efficacy.
      The subjects of the study were 5 students who displayed depression symptoms described in DSM-Ⅳ, whose depression/anxiety scale scores measured by using Korean-Child Behavior Checklist(K-CBCL) were above 70T and whose depression scale scores belonged to the top 33% and self-efficacy scale scores belonged to the bottom 33% among the second-year middle school students selected by a teacher. The subjects were divided into an experimental group of 3 and a control group of 2 children. In the study, the following research methods were applied. First, in order to examine the effect of the play-based self-efficacy enhancement program on depression (helplessness, loneliness, and worthlessness) in the middle school students, self report depression scale scores before and after the implementation of the program were measured and compared. Besides, the changes in the students' depressive behaviors were explored by an index of depression behavior during program sessions. Second, for the examination of the effect of the program on the students' self efficacy, self-efficacy scale scores before and after the implementation of the program were measured and compared. The play-based self-efficacy enhancement program put an emphasis on intervention strategies using success experience, vicarious experience, verbal persuasion, and physical and emotional state. In addition, it also emphasized motivation, the facilitation of volunteering, active participation among the therapeutic elements of play. With regard to the implementation of the program, a total of 12 sessions(60minutes each session) were conducted twice a week.
      The result of the study were as follows:
      First, the play-based self-efficacy enhancement program reduced symptoms of depression, namely helplessness, loneliness, and worthlessness, in the middle school students and decreased their depressive behaviors detected during the program sessions.
      Second, the play-based self-efficacy enhancement program improved the depressive students' self-efficacy.
      Therefore, the study confirmed that the play-based self-efficacy enhancement program reduces depression in middle school students and improves their self efficacy.
      번역하기

      This study aimed at examining whether a play-based self-efficacy enhancement program reduces depression in middle school students and improves their self efficacy. The subjects of the study were 5 students who displayed depression symptoms described ...

      This study aimed at examining whether a play-based self-efficacy enhancement program reduces depression in middle school students and improves their self efficacy.
      The subjects of the study were 5 students who displayed depression symptoms described in DSM-Ⅳ, whose depression/anxiety scale scores measured by using Korean-Child Behavior Checklist(K-CBCL) were above 70T and whose depression scale scores belonged to the top 33% and self-efficacy scale scores belonged to the bottom 33% among the second-year middle school students selected by a teacher. The subjects were divided into an experimental group of 3 and a control group of 2 children. In the study, the following research methods were applied. First, in order to examine the effect of the play-based self-efficacy enhancement program on depression (helplessness, loneliness, and worthlessness) in the middle school students, self report depression scale scores before and after the implementation of the program were measured and compared. Besides, the changes in the students' depressive behaviors were explored by an index of depression behavior during program sessions. Second, for the examination of the effect of the program on the students' self efficacy, self-efficacy scale scores before and after the implementation of the program were measured and compared. The play-based self-efficacy enhancement program put an emphasis on intervention strategies using success experience, vicarious experience, verbal persuasion, and physical and emotional state. In addition, it also emphasized motivation, the facilitation of volunteering, active participation among the therapeutic elements of play. With regard to the implementation of the program, a total of 12 sessions(60minutes each session) were conducted twice a week.
      The result of the study were as follows:
      First, the play-based self-efficacy enhancement program reduced symptoms of depression, namely helplessness, loneliness, and worthlessness, in the middle school students and decreased their depressive behaviors detected during the program sessions.
      Second, the play-based self-efficacy enhancement program improved the depressive students' self-efficacy.
      Therefore, the study confirmed that the play-based self-efficacy enhancement program reduces depression in middle school students and improves their self efficacy.

      더보기

      목차 (Table of Contents)

      • Ⅰ. 서론 = 1
      • 1. 연구의 필요성 = 1
      • 2. 연구 문제 = 3
      • 3. 용어 정의 = 3
      • Ⅱ. 이론적 배경 = 5
      • Ⅰ. 서론 = 1
      • 1. 연구의 필요성 = 1
      • 2. 연구 문제 = 3
      • 3. 용어 정의 = 3
      • Ⅱ. 이론적 배경 = 5
      • 1. 청소년의 우울 특성 = 5
      • 2. 우울과 자기효능감 = 6
      • 3. 자기효능감 증진 프로그램 = 8
      • Ⅲ. 연구 방법 = 11
      • 1. 연구 대상 = 11
      • 2. 연구 설계 = 11
      • 3. 연구 도구 = 13
      • 4. 연구 절차 = 15
      • 5. 놀이 중심의 자기효능감 증진 프로그램 구성 = 16
      • 6. 자료 처리 = 19
      • Ⅳ. 연구 결과 = 20
      • 1. 우울의 변화 = 21
      • 2. 자기효능감 변화 = 26
      • Ⅴ. 논의 = 27
      • 1. 결과에 대한 논의 = 27
      • 2. 프로그램 진행과정에 대한 논의 = 30
      • Ⅵ. 결론 및 제언 = 32
      • 참고문헌 = 34
      • Abstract = 41
      • 부록 = 43
      더보기

      분석정보

      View

      상세정보조회

      0

      Usage

      원문다운로드

      0

      대출신청

      0

      복사신청

      0

      EDDS신청

      0

      동일 주제 내 활용도 TOP

      더보기

      주제

      연도별 연구동향

      연도별 활용동향

      연관논문

      연구자 네트워크맵

      공동연구자 (7)

      유사연구자 (20) 활용도상위20명

      이 자료와 함께 이용한 RISS 자료

      나만을 위한 추천자료

      해외이동버튼