Discussion related with cultural contents industry are frequently considered in these days. These researches on cultural contents industry focuses on characters of a specific product. They have mentioned difficult proclamatory principles not to apply ...
Discussion related with cultural contents industry are frequently considered in these days. These researches on cultural contents industry focuses on characters of a specific product. They have mentioned difficult proclamatory principles not to apply into real world, and the vague methodology.
This research should be started from the consideration on this situation, and has an intention to expand discussion related with the cultural contents industry in the perspective of producers. The research is aware of the conditions affiliated with visual contents derivation and analogous situations. It is difficult to get desirable benefits by one source in contents industry. Most of producers build a strategy to produce products through various media. The most appropriate word to depict above situation is 'one source multi use'(OSMU). OSMU is a process that circulates a specific product in various media, and construct and sustain positive images.
The research has three purposes, based on the contents derivation structure in visual industry. The first is to modify and expand the contents derivation structure by using media. The second is to summarize how the contents derivation structure is managed. Lastly, I should promote solutions to the contents derivation structure oriented at the practical cases. Research questions are following below.
RQ 1 : How is the contents derivation structure defined in visual industry?
RQ 2 : How is the contents derivation structure used?
RQ 3 : What is the best way to promote the contents derivation structure?
To solve above research questions, I should examine related materials, and later, consider variables from previous materials with second data. I also collect data from U.S. and Japan, and use them to explain what Korean data cannot verify.
Further, I conducted quantitative analysis to know how OSMU is managed in visual industry. Also I conducted qualitative input-output analysis and network analysis. This analysis conducted with the process based on Betweenness, Centrality Index, Community, Clique.
RQ 1 is appeared by theoretical discussion. Firstly, I modify the concepts of OSMU and window effect in the perspective of substitutive and supplementary relations. Based on these relations and compatibleness among products, OSMU is understood in multi-perspectives. Furthermore, I have considered discussion on how OSMU is operated practically and promote synergy effect.
RQ 2 is to examine how OSMU is managed in visual industry. Practical cases in Korea are specified in accordance with comparison on the case of U.S. and Japan. It could be an opportunity to know the flow on how contents develops and reorganizes. It is shown that source exchange is limited among the contents in visual industry. It means that elements in sub-category are not linked with others in another field. OSMU has a basic hypothesis constructs active and dynamic relations. However, the conditions to satisfy a basic proposition stand lower level than U.S. and Japan do.
RQ 3 should promote revised solution in the hypothetical level. To link between relative industries, it needs to distinguish whether it is adequate industry which is easy to link with other industrial fields or not. Also, it needs to have strategies to link between distance industrial fields. It is a question whether it is consisting of integrated supply chain among different industrial fields or not.
Also it needs to avoid risky situation encounters with contents products. Timing to circulate contents product is also pivotal. To avoid this risk, it should be considered time-gap to present contents products. And the attribution of the risk is should be considered additive one.
This study points out that present researches on both contents products and OSMU are not conscious of market conditions. I want to analyze how OSMU is constructed in the perspective of multi-dimensions. The word OSMU in the part of visual contents industry is used and applied by subjective criteria. This research have been fulfilled with meanings to decrease such frames in present researches.
This research should examine of how sub-category industries are consisting. OSMU should accept all of concepts related with visual contents industry field. That is a weak point of present researches. These researches are possible to increase practical adequacy, presenting how partner communities are consisting of and its manual to depict the situation.