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    아동의 공격행동 개선을 위한 놀이중심의 인지행동프로그램 사례연구 = A Case Study on Play‐based Cognitive Behavior Program for Improving Children’s Aggressive Behavior

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    https://www.riss.kr/link?id=T10791709

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    This is study explored how a play-based cognitive behavior program affects was children’s aggression. Participants of this study were 4 first-grade elementry school children who scored 70T or higher in the aggression scale which was a sub?\item of Korean Child Behavior Checklist(K-CBCL), and showed social-cognitive defects in individual interview using a questionnaire on social information processing. The program was administered twice a week, a total of 12 sessions, and 80 minutes per session, focusing on improvement in emotion recognition, self-assertion and problem-solving ability and the therapeutic factors of play such as motivation, purification and re-experience, Changes in aggression were measured through pretest and posttest using a self-reporting scale (physical · verbal · indirect aggression, negativity and excitability) and a parent-reporting scale (K-CBCL). To examine changes in children’s aggressive behavior during each session, we first defined aggressive behaviors to be assessed and counted the frequency of aggressive behaviors by videotaping free play situation for 20 minutes and examining the film at intervals of 30 seconds (10 seconds’ observation and 20 seconds’ recording) by two observers. The results of this study are as follows. The play-based cognitive behavior program reduced self-reported aggression, parent-reported aggression, and children’s aggressive behaviors in individual sessions.

    The results suggest that the play-based cognitive behavior program is effective in reducing children’s aggression.
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    This is study explored how a play-based cognitive behavior program affects was children’s aggression. Participants of this study were 4 first-grade elementry school children who scored 70T or higher in the aggression scale which was a sub?\item o...

    This is study explored how a play-based cognitive behavior program affects was children’s aggression. Participants of this study were 4 first-grade elementry school children who scored 70T or higher in the aggression scale which was a sub?\item of Korean Child Behavior Checklist(K-CBCL), and showed social-cognitive defects in individual interview using a questionnaire on social information processing. The program was administered twice a week, a total of 12 sessions, and 80 minutes per session, focusing on improvement in emotion recognition, self-assertion and problem-solving ability and the therapeutic factors of play such as motivation, purification and re-experience, Changes in aggression were measured through pretest and posttest using a self-reporting scale (physical · verbal · indirect aggression, negativity and excitability) and a parent-reporting scale (K-CBCL). To examine changes in children’s aggressive behavior during each session, we first defined aggressive behaviors to be assessed and counted the frequency of aggressive behaviors by videotaping free play situation for 20 minutes and examining the film at intervals of 30 seconds (10 seconds’ observation and 20 seconds’ recording) by two observers. The results of this study are as follows. The play-based cognitive behavior program reduced self-reported aggression, parent-reported aggression, and children’s aggressive behaviors in individual sessions.

    The results suggest that the play-based cognitive behavior program is effective in reducing children’s aggression.

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    목차 (Table of Contents)

    • Ⅰ. 서 론 1
    • 1. 연구의 필요성 1
    • 2. 연구문제 4
    • 3. 용어정의 4
    • Ⅱ. 이론적 배경 6
    • Ⅰ. 서 론 1
    • 1. 연구의 필요성 1
    • 2. 연구문제 4
    • 3. 용어정의 4
    • Ⅱ. 이론적 배경 6
    • 1. 공격성 아동의 인지적 특성 6
    • 1) 공격성의 개념 및 특성 6
    • 2) 공격행동과 사회인지적 결함 7
    • 2. 공격성과 인지행동치료 10
    • 3. 인지행동프로그램과 놀이의 치료적 요인 11
    • Ⅲ. 연구방법 13
    • 1. 연구대상 13
    • 2. 연구설계 14
    • 3. 측정도구 14
    • 4. 연구절차 18
    • 5. 놀이중심의 인지행동프로그램 구성 18
    • 6. 자료처리 23
    • Ⅳ. 연구결과 24
    • 1. 공격성의 변화 24
    • 1) 자기보고식 공격성 척도 사전, 사후점수 변화 24
    • 2) 부모보고식 공격성 척도 사전, 사후점수 변화 29
    • 3) 회기 내 공격행동의 변화 29
    • Ⅴ. 논 의 34
    • 1. 결과에 대한 논의 34
    • 2. 프로그램 진행과정에 대한 논의 37
    • Ⅵ. 결론 및 제언 40
    • 참고문헌 42
    • 영문초록 49
    • 부 록 51
    • <부록 1> K-CBCL 척도 52
    • <부록 2> 공격성 검사지 53
    • <부록 3> 사회정보처리과정 척도지 55
    • <부록 4> 공격행동관찰 기록지 65
    • <부록 5> 회기 내 공격행동의 변화 66
    • <부록 6> 놀이중심의 인지행동프로그램 68
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