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    청소년의 정체성 확립을 위한 여가활동 프로그램 연구 = (A) Study of Leisure Activity Program for the Establishment of Adolescents' Identity

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    https://www.riss.kr/link?id=T10528427

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    This paper purports to solve the current problems with adolescents' leisure activities and further, to research a program which can suggest a right direction for better leisure activities. For this, it examined adolescents' identity and leisure activities through literatures, and also positively studied the actual state of middle/high school students' leisure activities in Seoul.
    Through the study of the related literature, it was found that it is important for adolescents to establish right identity, and that the right identity can be established through sound leisure activities.
    This paper made a survey for 240 middle and high school students in Seoul in relation to the actual condition of their leisure activities, and the followings were found :
    First, the respondents spend 1~2 hours on leisure activities, three days a week, and over 6 hours on weekends. During weekdays, most of them go to private institutes after school so they usually take leisure activities on weekends.
    Second, PC game or Internet surfing is the most popular leisure activity for them. By the virtue of expansive spread of PC and Internet, they can have easy access to it.
    A playground or a park is the most general facility for their leisure activity, and they usually get together among the same sex. There are not so many facilities for adolescents' leisure activities around and the facilities, if any, are far away so they usually use a nearby playground or park.
    Most of the respondents think that the purpose of leisure activities is to play with friends. That is, they tend to have fun during the spare time rather than to take leisure activities with a certain objective.
    The survey tells that most of adolescents spend average 10 hours a week on their leisure activities and their leisure activity is usually playing with their friends on playground or park. Under this circumstance, they may have difficulty in establishing their identity through leisure activities. That is why this paper researched a program for collective counseling with the intention to help adolescents establish right identity through sound leisure activities and spend a healthy adolescent period.
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    This paper purports to solve the current problems with adolescents' leisure activities and further, to research a program which can suggest a right direction for better leisure activities. For this, it examined adolescents' identity and leisure activi...

    This paper purports to solve the current problems with adolescents' leisure activities and further, to research a program which can suggest a right direction for better leisure activities. For this, it examined adolescents' identity and leisure activities through literatures, and also positively studied the actual state of middle/high school students' leisure activities in Seoul.
    Through the study of the related literature, it was found that it is important for adolescents to establish right identity, and that the right identity can be established through sound leisure activities.
    This paper made a survey for 240 middle and high school students in Seoul in relation to the actual condition of their leisure activities, and the followings were found :
    First, the respondents spend 1~2 hours on leisure activities, three days a week, and over 6 hours on weekends. During weekdays, most of them go to private institutes after school so they usually take leisure activities on weekends.
    Second, PC game or Internet surfing is the most popular leisure activity for them. By the virtue of expansive spread of PC and Internet, they can have easy access to it.
    A playground or a park is the most general facility for their leisure activity, and they usually get together among the same sex. There are not so many facilities for adolescents' leisure activities around and the facilities, if any, are far away so they usually use a nearby playground or park.
    Most of the respondents think that the purpose of leisure activities is to play with friends. That is, they tend to have fun during the spare time rather than to take leisure activities with a certain objective.
    The survey tells that most of adolescents spend average 10 hours a week on their leisure activities and their leisure activity is usually playing with their friends on playground or park. Under this circumstance, they may have difficulty in establishing their identity through leisure activities. That is why this paper researched a program for collective counseling with the intention to help adolescents establish right identity through sound leisure activities and spend a healthy adolescent period.

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    목차 (Table of Contents)

    • 목차 = 1
    • Ⅰ. 서론 = 1
    • A. 문제 제기와 필요성 = 1
    • B. 연구의 목적 = 4
    • C. 연구 방법 및 한계 = 5
    • 목차 = 1
    • Ⅰ. 서론 = 1
    • A. 문제 제기와 필요성 = 1
    • B. 연구의 목적 = 4
    • C. 연구 방법 및 한계 = 5
    • Ⅱ. 청소년기와 여가활동의 이해 = 7
    • A. 청소년기에 대한 이해 = 7
    • 1. 청소년기의 개념 = 7
    • 2. 청소년기의 발달적 특성 = 8
    • 3. 청소년기의 정체성 = 11
    • B. 여가활동에 대한 이해 = 13
    • 1. 여가활동의 개념 = 13
    • 2. 여가활동의 유형 = 19
    • 3. 여가활동의 기능 및 효과 = 21
    • Ⅲ. 청소년의 여가활동에 대한 연구 = 28
    • 1. 연구의 대상과 방법 = 28
    • 2. 연구 결과 및 분석 = 28
    • Ⅳ. 청소년을 대상으로 한 여가활동 프로그램 연구 = 47
    • 1. 프로그램 구성 = 49
    • 2. 프로그램 내용 = 49
    • Ⅴ. 결론 = 69
    • 참고문헌 = 72
    • 부록 청소년 여가생활 실태에 관한 설문조사 = 74
    • ABSTRACT = 77
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