The purpose of this study was to determine the effect of empowerment education program on internet games addiction, empowerment, and stress in middle school students.
The empowerment education program in this study was based on the Freire(1970)'s E...
The purpose of this study was to determine the effect of empowerment education program on internet games addiction, empowerment, and stress in middle school students.
The empowerment education program in this study was based on the Freire(1970)'s Empowerment Education Model. The subjects were gathered in small group and the strategies of the program were participation in dialogue, sharing experiences, interaction, support, and problem solving.
The contents of the program were about how to play internet games in right way, to explore any changes in life style because of internet games, to discover self-understanding, coping method of stress, to improve interpersonal relationships, how to manage time, to expand self-control field, and to evaluate any changes in self-appearance.
The research design of this study was a non-equivalent control group pretest-posttest design for 48 middle school students, who were conveniently assigned to experimental group and control group. The experimental group were from G church and the control group were E church in G-city. The empowerment education program was implemented to the experimental group, 2 sessions in a week for 4 weeks.
The data were collected from May 29, 2005 to June 19, 2005. Data were analyzed using SPSS/PC program by frequency, Fisher exact test, t-test, mean, standard deviation and ANCOVA.
The results of this study were summarized as follows;
1. The first hypothesis, “the experimental group would have higher empowerment scores than the control group.”was supported(F=23.797, p= .001).
2. The second hypothesis, “the experimental group would have lower internet games addiction score than the control group.”was supported(F=8.038, p= .007).
3. The third hypothesis, “the experimental group would have lower stress score than the control group.”was supported(F=26.030, p= .001).
After 8 sessions of empowerment education program, it was shown that the program was effective to improve the score of empowerment, and reduces the score of internet games addiction and stress.