Various and positive changes in consumers' expression of their individuality in the 21st century led to creation of a new lifestyle of emotional fashion. The emotion-oriented fashion combined with the characters appearing in an animation as one of ima...
Various and positive changes in consumers' expression of their individuality in the 21st century led to creation of a new lifestyle of emotional fashion. The emotion-oriented fashion combined with the characters appearing in an animation as one of image media is forming a new consumer market.
Also, leisure life and emotion-centered event marketing resulting from five-day-per-week working system activated in modern society got consumption culture to positively be consumed for expressing an individual's image and individuality, which led to forming emotional fashion market.
The fashion subdivided and advanced the expression of a consumer's image. In particular, using a character in golf wear which formed a new niche market was presented as a new trend of emotion.
Thus, the study of this thesis is significant in using in golf wear the character newly highlighted in Korean golf wear market and recognized as reflecting most closely the age message in which a boundary has recently collapsed between men's social positions or classes, presenting the design of grafting casual's naturalness, comfortableness and functionality into one another, motivating male golf wear consumers to naturally approach to the character, heightening the value of goods through developing the product with expressed human emotion which can meet modern people's desires, and creating a chance of enabling them to recognize diversified goods and industrial synergy effect.
It generally investigated the definition of the character industry by referring to literature related to fashion, Korean and overseas fashion information materials, magazine, and marketing materials, indicated the social and cultural background against which a character appeared, arranged the concept, types and best practices of a character, and surveyed motor and physiological functions as the general conditions for golf wear together with the historical background of golf.
It compared and analyzed the features of Korean golf wear characters centering on characters, items, patterns, expressing techniques, and colors, which were shown in overseas top four collections, and arranged them as follows.
T-shirt and knitwear among items used a character most. Modern fashion has the component ratio in the order of the former and the latter, while Korean golf wear has the ratio in the reverse order. Despite the difference they have in common the composition with the same items.
Surveying the pattern used according to items showed that Korean golf wear and modern fashion made much use of logos and animations, respectively, in T-shirt and knitwear.
Exploring the sorts of character patterns indicated that overall they made much use of animals and persons made images, that modern fashion expressed the heroes appearing in an animation in various techniques, but that in Korean golf wear use of a logo accounted for a high ratio.
Also, the survey revealed that modern fashion made various use of patterns and also made much use of emblems and numbers not contained in Korean golf wear.
The survey showed that they made most use of a print as a technique of expressing a character, that Korean golf wear relied simply on it, but that modern fashion used various expressing techniques including a print by using the photo of an actual pop star or a famous person and a crack print.
A difference is made in expressing techniques according to items. That is, T-shirt makes much use of a printing technique, whereas knitwear makes much use of an intasia technique. It was revealed, however, that both of modern fashion and Korean golf wear used the above same method.
For the color for expressing a character, it was shown that modern fashion and Korean golf wear borrowed a two-color coloring most. Korean fashion tried to express a character with the same color as the one of clothes, while overseas one tried to heighten the visual effect of the motive of a character made an image through the color tone in contrast to the clothes.
For the production of a work, I tried to survey men's fashion market recently changed and understand its problems, apply the heroes appearing in an animation in a simple form based on the results of analysis by this study, produce the story and image shown in each character by visualizing them in techniques of embroidery and knit(intasia), suggest as a new theme the work where the functionality and emotion intrinsic to golf wear are warmly and projectively expressed by the human emotion intrinsic to a character, and develop an actual character and produce a real thing to graft it variously into clothes and golf outfit.
This study aims at helping to seek brand identity by developing the character fit for each golf wear brand in recent golf market situation, and to develop a product suitable to the new propensity to consume with a more efficient marketing strategy.