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    게임중독 예방을 위한 소위 셧다운제 에 관한 검토 = A Review of the Online Game Shutdown System

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    https://www.riss.kr/link?id=A99752232

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    As the number of on or offline game users has been rapidly increasing, game addiction has been leading to serious social problems. The just policies such as education and public relations of establishing wholesome game playing and self-regulation system by game industries are not enough to prevent game addiction. Finally, the imperative regulatory measures have been provided and the revised bills of those have been submitted to make game service providers take measures to prevent game users from playing game excessively. This article looks through the background of the shutdown, looks into “optional shutdown system” and “compulsory shutdown system” of Game Industry Promotion Act and Juvenile Protection Act in detail and reviews the need for unifying individual regulations which are a little bit different in each Act, whether this program is unconstitutional or not, and several problems relating to the scope of game which can be applied by the regulations. Game addiction problems cannot be solved by the regulatory measures of Game addiction problems cannot be solved by the regulatory measures of Game Industry Promotion Act and Juvenile Protection Act. Thus I suggest that Game Industry Promotion Act and Juvenile Protection Act, Thus I suggest that tentatively named “Game Addiction Prevention Act” should be legislated anew and separately to provide from the definition of terms to the object and the scope of regulation and etcetera. And the existing regulations, related to game addiction, of Game Industry Promotion Act and Juvenile Protection Act should be abolished. The Constitutional Court is in the process of deciding on the constitutionality of the regulations of the shutdown system. Adolescents are not only the object of the protection but also the subject of human rights. Parents concerns for their children are the most essential one of requirements to prevent juvenile game addiction IF so, new shutdown system should reflect the intentions of adolescents and their parents Lastly, mobile games should be included in the scope of games which are the object of the shutdown system on the premise that the new provisions are enacted to reflect the intentions of the game users and their person with parental rights because mobile internet is about to be the internet in itself soon.
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    As the number of on or offline game users has been rapidly increasing, game addiction has been leading to serious social problems. The just policies such as education and public relations of establishing wholesome game playing and self-regulation syst...

    As the number of on or offline game users has been rapidly increasing, game addiction has been leading to serious social problems. The just policies such as education and public relations of establishing wholesome game playing and self-regulation system by game industries are not enough to prevent game addiction. Finally, the imperative regulatory measures have been provided and the revised bills of those have been submitted to make game service providers take measures to prevent game users from playing game excessively. This article looks through the background of the shutdown, looks into “optional shutdown system” and “compulsory shutdown system” of Game Industry Promotion Act and Juvenile Protection Act in detail and reviews the need for unifying individual regulations which are a little bit different in each Act, whether this program is unconstitutional or not, and several problems relating to the scope of game which can be applied by the regulations. Game addiction problems cannot be solved by the regulatory measures of Game addiction problems cannot be solved by the regulatory measures of Game Industry Promotion Act and Juvenile Protection Act. Thus I suggest that Game Industry Promotion Act and Juvenile Protection Act, Thus I suggest that tentatively named “Game Addiction Prevention Act” should be legislated anew and separately to provide from the definition of terms to the object and the scope of regulation and etcetera. And the existing regulations, related to game addiction, of Game Industry Promotion Act and Juvenile Protection Act should be abolished. The Constitutional Court is in the process of deciding on the constitutionality of the regulations of the shutdown system. Adolescents are not only the object of the protection but also the subject of human rights. Parents concerns for their children are the most essential one of requirements to prevent juvenile game addiction IF so, new shutdown system should reflect the intentions of adolescents and their parents Lastly, mobile games should be included in the scope of games which are the object of the shutdown system on the premise that the new provisions are enacted to reflect the intentions of the game users and their person with parental rights because mobile internet is about to be the internet in itself soon.

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    참고문헌 (Reference)

    1 보건복지가족위원회, "최영희의원 대표발의 청소년보호법 일부개정법률안 검토보고" 2009

    2 이용원, "청소년보호법 일부개정법률안(전병헌의원 대표발의) 검토보고" 여성가족위원회 2013

    3 김형렬, "중국 관련 게임저작권 분쟁의 주요 쟁점 검토" 8 : 2009

    4 황성기, "온라인게임 셧다운제의 헌법적합성에 관한 연구" 16 : 2005

    5 박창석, "온라인게임 셧다운제의 위헌성여부에 대한 검토" 한양법학회 (37) : 11-28, 2012

    6 최용석, "온라인 게임 피로도시스템의 효과적인 도입방안에 관한 연구" (사)한국컴퓨터게임학회 (22) : 139-149, 2010

    7 홍준형, "영상물등급위원회의 등급분류결정과 지적 재산권 보호" 법제처 2005

    8 국회입법조사처, "게임콘텐츠의 현황 및 육성 방안" 2010

    9 김민규, "게임산업진흥에 관한 법률의 제‧개정 경과와 의의" (6) : 2007

    10 282회 국회(임시회) 제5차 문화체육관광방송통신위원회, "게임산업진흥에 관한 법률 전부개정법률안에 대한 공청회 자료"

    1 보건복지가족위원회, "최영희의원 대표발의 청소년보호법 일부개정법률안 검토보고" 2009

    2 이용원, "청소년보호법 일부개정법률안(전병헌의원 대표발의) 검토보고" 여성가족위원회 2013

    3 김형렬, "중국 관련 게임저작권 분쟁의 주요 쟁점 검토" 8 : 2009

    4 황성기, "온라인게임 셧다운제의 헌법적합성에 관한 연구" 16 : 2005

    5 박창석, "온라인게임 셧다운제의 위헌성여부에 대한 검토" 한양법학회 (37) : 11-28, 2012

    6 최용석, "온라인 게임 피로도시스템의 효과적인 도입방안에 관한 연구" (사)한국컴퓨터게임학회 (22) : 139-149, 2010

    7 홍준형, "영상물등급위원회의 등급분류결정과 지적 재산권 보호" 법제처 2005

    8 국회입법조사처, "게임콘텐츠의 현황 및 육성 방안" 2010

    9 김민규, "게임산업진흥에 관한 법률의 제‧개정 경과와 의의" (6) : 2007

    10 282회 국회(임시회) 제5차 문화체육관광방송통신위원회, "게임산업진흥에 관한 법률 전부개정법률안에 대한 공청회 자료"

    11 류환민, "게임산업진흥에 관한 법률 일부개정법률안(한선교의원 대표발의안) 검토보고서" 2011

    12 "게임산업진흥에 관한 법률 일부개정법률안(김을동의원 대표발의안) 검토보고서" 2011

    13 대중문화&미디어연구회, "게임 중독의 원인과 개선방안에 관한 연구" 2011

    14 문화체육관광부 게임콘텐츠산업과, "게임 과몰입 예방조치제도 운영지침"

    15 국회문화체육관광방송통신위원회, "「청소년보호법 일부개정법률안」에 대한 의견제시의 건검토보고서(최영희의원 대표발의안)" 2010

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    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2028 평가 재인증평가 신청대상 (재인증)
    2022-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2019-01-01 등재 등재학술지 유지 (계속평가) KCI등재
    2016-01-01 등재 등재학술지 유지 (계속평가) KCI등재
    2012-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2011-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2009-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.79 0.79 0.72
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.65 0.59 0.777 0.35
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