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    원격현존감과 인터페이스에 대한 지각이 학습자의 사이버강좌 평가 및 학습활동에 미치는 영향 = Telepresence and learners` perceptions of interface: Do they affect on cyber-course evaluation and learning activities?

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    https://www.riss.kr/link?id=A101959618

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    This study examined the effects of students` experiences of telepresence in a cyber class environment on course evaluation and learning activities. ``Telepresence`` was defined as the mediated perception of an environment, influenced by two technological dimensions: vividness and interactivity. ``Vividness`` meant ``the representational richness of a mediated environment``; and ``interactivity`` was defined as ``the extent to which users can participate in modifying the form and content of a mediated environment.`` Besides the construct of telepresence, students` perceptions of graphic user interface were hypothesized to affect both students` evaluation of cyber course and learning activities. 596 students from 9 internet-based cyber course using VOD and text media, participated in the study for which a survey inventory was developed. Course evaluation was measured in terms of effectiveness, efficiency, and attractiveness; and learning activities were indicated by the frequency of student`s visit to online bulletin board, the extent of watching VOD, and the extent of reading text information. The analysis of survey data revealed some empirical relationships among the variables investigated. First, students` perceptions of telepresence via both VOD and text media were positively related to their evaluation of cyber course. Second, the telepresence construct, however, had no significant effect on student participation in the online bulletin board; whereas the student`s experience of receiving instructor`s feedback was found to be significant in explaining the participation. Third, telepresence via the VOD medium had little effect on student learning activities, but seemed to contribute to the students` sense of being in a classroom environment with an instructor. Fourth, the effect of telepresence via the text medium was greater than the perception of interface design in explaining student`s involvement in learning activities. Fifth, apart from the major constructs under scrutiny, student background variables such as the attitude towards cyber-course and expected grade were found to be significant in making sense of student learning in a virtual environment.
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    This study examined the effects of students` experiences of telepresence in a cyber class environment on course evaluation and learning activities. ``Telepresence`` was defined as the mediated perception of an environment, influenced by two technologi...

    This study examined the effects of students` experiences of telepresence in a cyber class environment on course evaluation and learning activities. ``Telepresence`` was defined as the mediated perception of an environment, influenced by two technological dimensions: vividness and interactivity. ``Vividness`` meant ``the representational richness of a mediated environment``; and ``interactivity`` was defined as ``the extent to which users can participate in modifying the form and content of a mediated environment.`` Besides the construct of telepresence, students` perceptions of graphic user interface were hypothesized to affect both students` evaluation of cyber course and learning activities. 596 students from 9 internet-based cyber course using VOD and text media, participated in the study for which a survey inventory was developed. Course evaluation was measured in terms of effectiveness, efficiency, and attractiveness; and learning activities were indicated by the frequency of student`s visit to online bulletin board, the extent of watching VOD, and the extent of reading text information. The analysis of survey data revealed some empirical relationships among the variables investigated. First, students` perceptions of telepresence via both VOD and text media were positively related to their evaluation of cyber course. Second, the telepresence construct, however, had no significant effect on student participation in the online bulletin board; whereas the student`s experience of receiving instructor`s feedback was found to be significant in explaining the participation. Third, telepresence via the VOD medium had little effect on student learning activities, but seemed to contribute to the students` sense of being in a classroom environment with an instructor. Fourth, the effect of telepresence via the text medium was greater than the perception of interface design in explaining student`s involvement in learning activities. Fifth, apart from the major constructs under scrutiny, student background variables such as the attitude towards cyber-course and expected grade were found to be significant in making sense of student learning in a virtual environment.

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    참고문헌 (Reference)

    1 "학제적 접근을 통한 실용 중심 가상강좌 개발 사례연구" 10 (10): 5-28, 2004

    2 "정보활용기술 발전에 따른 효과적 사이버 교육을 위한 설계 및구현의 차이에 관한 연구" 6 (6): 71-83, 2003

    3 "인터넷 환경에서의 사이버 학습 역량 탐색" 8 (8): 49-78, 2002

    4 "온라인 수업에서 학습자들의 상호작용 증진을 위한 공동체의식 형성에 관한 고찰" 20 (20): 51-71, 2004

    5 "온라인 수업에서 교수자의 수업전략과 교수학습센터의 역할 대학교육 혁신을 위한 새로운 코드 CTL" 2004

    6 "사이버교육의 운영실태 및 효과 분석-M대학교 사례를 중심으로-" 10 (10): 91-122, 2004

    7 "사이버공간에서의 새로운 학습패러다임. 황상민, 한규석 (편저). 사이버 공간의 심리" 박영사 123-161, 1999

    8 "사이버 교수-학습과정에서 상호작용성 평가방법에 관한 탐색적 연구" 7 (7): 79-88, 2004

    9 "사용자 인터페이스에 관한 나의 견해 바그너에서 가상현실까지 아트센터 나비 학예연구실" 나비출판사 229-245, 1989

    10 "방송대학 교수학습체제 평가방안 연구" 한국방송통신대학교 방송통신교육연구소 2000

    1 "학제적 접근을 통한 실용 중심 가상강좌 개발 사례연구" 10 (10): 5-28, 2004

    2 "정보활용기술 발전에 따른 효과적 사이버 교육을 위한 설계 및구현의 차이에 관한 연구" 6 (6): 71-83, 2003

    3 "인터넷 환경에서의 사이버 학습 역량 탐색" 8 (8): 49-78, 2002

    4 "온라인 수업에서 학습자들의 상호작용 증진을 위한 공동체의식 형성에 관한 고찰" 20 (20): 51-71, 2004

    5 "온라인 수업에서 교수자의 수업전략과 교수학습센터의 역할 대학교육 혁신을 위한 새로운 코드 CTL" 2004

    6 "사이버교육의 운영실태 및 효과 분석-M대학교 사례를 중심으로-" 10 (10): 91-122, 2004

    7 "사이버공간에서의 새로운 학습패러다임. 황상민, 한규석 (편저). 사이버 공간의 심리" 박영사 123-161, 1999

    8 "사이버 교수-학습과정에서 상호작용성 평가방법에 관한 탐색적 연구" 7 (7): 79-88, 2004

    9 "사용자 인터페이스에 관한 나의 견해 바그너에서 가상현실까지 아트센터 나비 학예연구실" 나비출판사 229-245, 1989

    10 "방송대학 교수학습체제 평가방안 연구" 한국방송통신대학교 방송통신교육연구소 2000

    11 "면대면 학습 환경과 온라인 실시간/비실시간 학습 환경에서의 상호작용 패턴 분석" 20 (20): 63-88, 2004

    12 "디지털컨텐츠 품질관리 방안에 대한 연구" 세종대학교 2002

    13 "대학 사이버 교육 제도 운영에 관한 교직원 요구 분석" 8 (8): 135-163, 2002

    14 "가상의 인터페이스 환경 바그너에서 가상현실까지 아트센터 나비 학예연구실" 나비출판사 405-418, 1989

    15 "가상대학수업: 상호작용과 교육의 질" 76-83, 1999

    16 "three types of interaction The American Journal of Distance Education" 1-6, 1989

    17 "a challenge for tomorrow" Prentice Hall 1981

    18 "Washington ,Retrived November 13, 2004 from the WWW:http://www.hitl.washington.edu/publications/r-93-9/" 2004

    19 "Visitors' flow experience while browsing a web site Computers in Human Behavior" 20 : 403-422, 2004

    20 "Virtual reality in education" 214-220, 1994

    21 "Videoconferences and streaming used in the scientific community" CSC-Scientific Computing Ltd 2002

    22 "The role of adults' beliefs about knowledge in school Perspectives from Educational Psychology" Lawrence Erlbaum Association Publishers 127-143, 1998

    23 "The impact of imagination on computer mediated telepresence Paper presented in the Presence panel of the Information Systems Division International Communication Association" 2003

    24 "The Social Psychology of Telecommunication" 1976

    25 "The Metaphysics of Virtual Reality 가상현실의 철학적 의미" Oxford University Press 19931997

    26 "Teaching from a Distance A paper presented at the 19th Annual Ethnography in Research Forum" 1998

    27 "School of Information Studies" Unpublished PhD Dissertation Syracuse University 2000

    28 "Readings in Groupware and Computer-Supported Cooperative Work" Morgan Kaufmann 1993

    29 "Qu'est-ce que le virtuel?. Paris: La Dcouverte. 전재연(역) (2002). 디지털 시대의 가상현실" 궁리출판 1995

    30 "Patterns of development in thought and values of students in a liberal arts college A validation of a scheme Bureau of Study Counsel" Harvard University 1968

    31 "On theorising presence, Retrieved March, 17, 2005" 2004

    32 "Narrative as Virtual Reality Immersion and Interactivity in Literature and Electronic Media" Johns Hopkins University Press 2003

    33 "Multiple regression and correlation, In Laurence G. Grimm & Paul R. Larnold(eds.) Reading and Understanding Multivariate Statistics" American Psychological Association lar (lar): 1995

    34 "Measuring the customer experience in online environments" 19 (19): 22-44, 2000

    35 "Measurement of presence and its consequences in virtual environments International Journal of Human-Computer Studies" 52 : 471-491, 2000

    36 "Learner-interface interaction in distance education An extension of contemporary models and strategies for practitioners The American Journal of Distance Education" 30-42, 1994

    37 "Journal of Communication 2005 from the WWW" 72-92, 1993

    38 "International Review of Research in Open and Distance Learning" icaap 1 (1): 2000

    39 "From new media to communication" 110-134, 1988

    40 "Face-to-face interaction in interactive learning environments International Journal of Artificial Intelligence in Education" 11 : 47-78, 2000

    41 "Evaluation of the part-Dtime student experience Final report on Teaching Development Grant project" TDG Team 2001

    42 "At the heart of all: The concept of presence" 1997

    43 "Artifact" The Standford Encyclopedia of Philosophy(Fall 2004 Edition) Edward N. Zalta (ed.)" 2004

    44 "ARCS 모형의 활용. 김영수, 강명희, 정재삼(편저) 교육공학의 최근 동향" 교육과학사 2002

    45 "A conceptual basis for educational applications of virtual reality Report from the Human Interface Technology Laboratory" University of 1993

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