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    제도적 표현의 관점에서 본 게임의 문화적 가치 = The Cultural Value of Game in the view of Institutional Expressions

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    https://www.riss.kr/link?id=A104569456

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    This article is discussed with the cultural value of game in the view of legal-institutional expressions. We can approach cultural values through game legislations, because cultural values are expressed in norms. Game is not the object of traditional culture value in Korean culture legislations. But game is included the new value category such as industrial value of culture in cultural industry legislations.
    Game legislations express three game values ; cultural value,industrial value, and protection of youth value. Cultural value is ideally based on other two values. The status of industrial value is relatively weaker than other two values. Protection of youth values limit other two values. But the increase of culture value make other two values grow. Practically the cultural value of game is not directly expressed in game legislation. the protection of youth value rather is stressed in the attention of dysfunctions of game. The industrial value is just inchoate.
    What is attracted attention in the growth of cultural value is the activation of eSports that is combined the subculture such as game with the main stream culture such as sports.
    If the cultural value of game become established, it will change the paradigm of regulation. It make deregulation of game industry for the freedom of expression and promote the self regulation of industry. It needs the improvement of game literacy for the relax of tension between cultural values and protection of youth values. Legal rights is the most strong institutional expression of cultural value. The right to play is one of conditions for the establishment of cultural value. The Convention on the Rights of the Child of UN,Article 31, recognize the right of the child to engage in play appropriate to the age of the child. The amendment draft of Game Industry Promotion Act by government also prescribe the right to play.
    Nonetheless, the cultural value of game in Korean society is still developing. The barrier to overcome for the establishment of cultural values is not a few.
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    This article is discussed with the cultural value of game in the view of legal-institutional expressions. We can approach cultural values through game legislations, because cultural values are expressed in norms. Game is not the object of traditional ...

    This article is discussed with the cultural value of game in the view of legal-institutional expressions. We can approach cultural values through game legislations, because cultural values are expressed in norms. Game is not the object of traditional culture value in Korean culture legislations. But game is included the new value category such as industrial value of culture in cultural industry legislations.
    Game legislations express three game values ; cultural value,industrial value, and protection of youth value. Cultural value is ideally based on other two values. The status of industrial value is relatively weaker than other two values. Protection of youth values limit other two values. But the increase of culture value make other two values grow. Practically the cultural value of game is not directly expressed in game legislation. the protection of youth value rather is stressed in the attention of dysfunctions of game. The industrial value is just inchoate.
    What is attracted attention in the growth of cultural value is the activation of eSports that is combined the subculture such as game with the main stream culture such as sports.
    If the cultural value of game become established, it will change the paradigm of regulation. It make deregulation of game industry for the freedom of expression and promote the self regulation of industry. It needs the improvement of game literacy for the relax of tension between cultural values and protection of youth values. Legal rights is the most strong institutional expression of cultural value. The right to play is one of conditions for the establishment of cultural value. The Convention on the Rights of the Child of UN,Article 31, recognize the right of the child to engage in play appropriate to the age of the child. The amendment draft of Game Industry Promotion Act by government also prescribe the right to play.
    Nonetheless, the cultural value of game in Korean society is still developing. The barrier to overcome for the establishment of cultural values is not a few.

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    참고문헌 (Reference)

    1 요한 호이징하, "호모 루덴스" 까치글방 1993

    2 국립국어원, "표준국어대사전" 국립국어원

    3 황승흠, "유기장업 관리체제 : 게임법제의 태동기 연구" 한국게임학회 9 (9): 43-54, 2009

    4 카스 선스타인, "왜 사회에는 이견이 필요한가" 후마니타스 2009

    5 하인리히 리케르트, "문화과학과 자연과학" 책세상 2004

    6 막스 베버, "경제와 사회 1" 문학과 지성사 118-, 1997

    7 황승흠, "게임법제도의 현황과 과제" 박영사 2009

    8 홍유진, "게임법이 지향하는 가치 유형. in: 게임법제도의 현황과 과제" 박영사 2009

    9 황승흠, "게임물 규제체제의 변천과정에 관한 연구―한국게임법제의 역사(Ⅱ)―" 중앙법학회 11 (11): 421-456, 2009

    10 김민규, "게임과 제도의 문화적 층위. in: 게임법제도의 현황과 과제" 박영사 2009

    1 요한 호이징하, "호모 루덴스" 까치글방 1993

    2 국립국어원, "표준국어대사전" 국립국어원

    3 황승흠, "유기장업 관리체제 : 게임법제의 태동기 연구" 한국게임학회 9 (9): 43-54, 2009

    4 카스 선스타인, "왜 사회에는 이견이 필요한가" 후마니타스 2009

    5 하인리히 리케르트, "문화과학과 자연과학" 책세상 2004

    6 막스 베버, "경제와 사회 1" 문학과 지성사 118-, 1997

    7 황승흠, "게임법제도의 현황과 과제" 박영사 2009

    8 홍유진, "게임법이 지향하는 가치 유형. in: 게임법제도의 현황과 과제" 박영사 2009

    9 황승흠, "게임물 규제체제의 변천과정에 관한 연구―한국게임법제의 역사(Ⅱ)―" 중앙법학회 11 (11): 421-456, 2009

    10 김민규, "게임과 제도의 문화적 층위. in: 게임법제도의 현황과 과제" 박영사 2009

    11 유병채, "게임 산업 진흥에 관한 법률의 개정방향. in: 게임법제도의 현황과 과제" 박영사 2009

    12 "http://www.mcst.go.kr"

    13 Richard A. Bartle, "Virtual Worldiness. in: The State of Play : Law, Game, and Virtual Worlds" New York University Press 2006

    14 Jack M. Balkin, "The State of Play : Law, Game, and Virtual Worlds" New York University Press 2006

    15 Broom, Selznick, "Sociology, seventh edition" Harper & Row, Publishers 1981

    16 문화체육관광부, "2009 대한민국 게임백서" 한국콘텐츠진흥원 2009

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    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2026 평가 재인증평가 신청대상 (재인증)
    2020-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2017-01-01 등재 등재학술지 유지 (계속평가) KCI등재
    2013-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2012-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2010-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.61 0.61 0.61
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.66 0.79 0.779 0.25
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