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2 박세훈, "쾌락적 제품과 실용적 제품의 소비자 선택에 미치는 죄책감 효과" 한국마케팅학회 20 (20): 21-44, 2005
3 조대연, "인터넷과 모바일 상거래에서의 신뢰와 TAM 결합모델의 비교에 관한연구" 308-313, 2007
4 박승배, "온라인게임 수용모델에 관한 연구" 국제e-비즈니스학회 8 (8): 353-373, 2007
5 장정무, "무선인터넷 서비스 수용의 영향요인분석: 플로우 이론을 가미한 기술수용 모델의 확장" 14 (14): 94-120, 2004
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1 이시훈, "플로우의 경험집단과 인터넷 광고의 효과에 관한 연구" 11 (11): 135-164, 2000
2 박세훈, "쾌락적 제품과 실용적 제품의 소비자 선택에 미치는 죄책감 효과" 한국마케팅학회 20 (20): 21-44, 2005
3 조대연, "인터넷과 모바일 상거래에서의 신뢰와 TAM 결합모델의 비교에 관한연구" 308-313, 2007
4 박승배, "온라인게임 수용모델에 관한 연구" 국제e-비즈니스학회 8 (8): 353-373, 2007
5 장정무, "무선인터넷 서비스 수용의 영향요인분석: 플로우 이론을 가미한 기술수용 모델의 확장" 14 (14): 94-120, 2004
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7 Davis, L. D., "User Acceptance of Computer Technology: A Comparison of Two Theoretical Models" 35 (35): 982-1002, 1989
8 Taylor, S., "Understanding Information Technology Usage: a Test of Competing Models" 6 (6): 144-176, 1995
9 Gefen, D., "Trust and TAM in Online Shopping:An Integrated Model" 27 (27): 51-90, 2003
10 Zinkhan, G. M., "Trends in Advertising and Advertising Research: Consumer Behavior, Technology and Strategy" 46 : 1998
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