1 이태민, "지각된 위험과 지각된 혜택이 모바일 상거래 이용의도에 미치는 영향에 관한 연구" 한국경영정보학회 15 (15): 1-21, 2005
2 한국인터넷진흥원, "정보화실태조사" 2007
3 김준우, "정보기술수용이론(TAM)의 대안적 모델의 개발에 관한 연구" 국제e-비즈니스학회 8 (8): 423-450, 2007
4 김지경, "온라인게임 서비스 이용 고객의 관계지속기간에 영향을 미치는 요인에 관한 연구" 한국마케팅학회 19 (19): 131-158, 2004
5 황윤용, "온라인 게임의 계속적 이용요인에 대한 구조적 분석" 국제e-비즈니스학회 7 (7): 379-400, 2006
6 이상만, "온라인 게임 이용자 충성도에 영향을 미치는 요인에 관한 연구 - 플로우 경험, 태도, 만족을 중심으로 -" 국제e-비즈니스학회 9 (9): 85-108, 2008
7 강병철, "연구조사방법론" 무역경영사 2006
8 채서일, "사회과학조사방법론" 학현사 2000
9 "대한민국게임백서" 문화관광부/게임산업개발원 2004
10 김병곤, "국내 기업의 인트라넷 수용특성에 관한 실증적 연구" 한국경영정보학회 13 (13): 147-170, 2003
1 이태민, "지각된 위험과 지각된 혜택이 모바일 상거래 이용의도에 미치는 영향에 관한 연구" 한국경영정보학회 15 (15): 1-21, 2005
2 한국인터넷진흥원, "정보화실태조사" 2007
3 김준우, "정보기술수용이론(TAM)의 대안적 모델의 개발에 관한 연구" 국제e-비즈니스학회 8 (8): 423-450, 2007
4 김지경, "온라인게임 서비스 이용 고객의 관계지속기간에 영향을 미치는 요인에 관한 연구" 한국마케팅학회 19 (19): 131-158, 2004
5 황윤용, "온라인 게임의 계속적 이용요인에 대한 구조적 분석" 국제e-비즈니스학회 7 (7): 379-400, 2006
6 이상만, "온라인 게임 이용자 충성도에 영향을 미치는 요인에 관한 연구 - 플로우 경험, 태도, 만족을 중심으로 -" 국제e-비즈니스학회 9 (9): 85-108, 2008
7 강병철, "연구조사방법론" 무역경영사 2006
8 채서일, "사회과학조사방법론" 학현사 2000
9 "대한민국게임백서" 문화관광부/게임산업개발원 2004
10 김병곤, "국내 기업의 인트라넷 수용특성에 관한 실증적 연구" 한국경영정보학회 13 (13): 147-170, 2003
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