1 배영권, "창의적 문제해결력 신장을 위한 유비쿼터스 환경의 로봇프로그래밍 교유 모형" 한국교원대학교 2006
2 이은경, "로봇 프로그래밍 학습이 문제해결력에 미치는 영향" 한국컴퓨터교육학회 10 (10): 19-28, 2007
3 Tzafestas, C. S., "Virtual and Remote Robotic Laboratory: Comparative Experimental Evaluation" 49 (49): 360-369, 2006
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5 Hussain,S., "The effect of LEGO Training on Pupils’ School Performance in Mathematics, Problem Solving Ability and Attitude: Swedish Data" 9 (9): 182-194, 2006
6 Csikszentmihalyi, M., "The dynamics of intrinsic motivation" 3 : 45-71, 1989
7 Csikszentmihallyi,M., "The Measurement of Flow in Everyday Life Toward a Theory of Emergent Motivation" 40 : 57-97, 1993
8 Kirschner,P.A., "Ten Steps to Complex Learning: A Systematic Approach to Four-Component Instructional Design" Mahwah 2007
9 Barnes,D.J., "Teaching introductory Java through LEGO MINDSTORMS models. ACM SIGCSE Bulletin" 147-151, 2002
10 Merriёnboer, Jeroen J. G., "Taking the Load Off a Learner's Mind" 38 (38): 5-13, 2003
1 배영권, "창의적 문제해결력 신장을 위한 유비쿼터스 환경의 로봇프로그래밍 교유 모형" 한국교원대학교 2006
2 이은경, "로봇 프로그래밍 학습이 문제해결력에 미치는 영향" 한국컴퓨터교육학회 10 (10): 19-28, 2007
3 Tzafestas, C. S., "Virtual and Remote Robotic Laboratory: Comparative Experimental Evaluation" 49 (49): 360-369, 2006
4 Massimini, F., "The systematic assessment of flow in daily experience in : Optimal Experience: Psychological studies of flow in consciousness" Cambridge University Press 266-287, 1988
5 Hussain,S., "The effect of LEGO Training on Pupils’ School Performance in Mathematics, Problem Solving Ability and Attitude: Swedish Data" 9 (9): 182-194, 2006
6 Csikszentmihalyi, M., "The dynamics of intrinsic motivation" 3 : 45-71, 1989
7 Csikszentmihallyi,M., "The Measurement of Flow in Everyday Life Toward a Theory of Emergent Motivation" 40 : 57-97, 1993
8 Kirschner,P.A., "Ten Steps to Complex Learning: A Systematic Approach to Four-Component Instructional Design" Mahwah 2007
9 Barnes,D.J., "Teaching introductory Java through LEGO MINDSTORMS models. ACM SIGCSE Bulletin" 147-151, 2002
10 Merriёnboer, Jeroen J. G., "Taking the Load Off a Learner's Mind" 38 (38): 5-13, 2003
11 Blank,D., "Robots make computer science personal [Electronic Version]" 49 : 25-27, 2006
12 Han,K-W., "Programming Teaching Support System using Student Model" 71-74, 2006
13 Chen, H., "Optimal experience of Web Activities" 15 (15): 585-608, 1999
14 Fagin,B.S., "Measuring the effectiveness of robots in teaching computer science.ACM SIGCSE Bulletin" 307-311, 2003
15 Kester, Ll., "Information presentation and troubleshooting in electrical circuits" 26 : 239-256, 2003
16 Kalyuga, S., "Incorporating learner experience into the design of multimedia instruction" 92 : 126-136, 2000
17 Csikszentmihalyi,M., "Flow: The Psychology of Optimal Experience" Harper and Row 1990
18 Jackson, S. A., "Development and validation of a scale to measure optimal experience: The flow state scale" 18 (18): 17-35, 1996
19 석임복, "Csikszentmihalyi의 몰입 요소에 근거한 학습 몰입 척도 개발 및 타당화 연구" 한국교육공학회 23 (23): 121-154, 2007
20 Csikszentmihalyi,M., "Beyond boredom and anxiety" Jossey-Bass 2000
21 White, G. L., "A Theory of the Relationships between Cognitive Requirements of Computer Programming Languages and Programmer's Cognitive Characteristics" 13 (13): 59-66, 2002
22 Lahtinen,E., "A Study of Difficulties of Novice Programmers" 14-18, 2005
23 Lawhead, P. B., "A Road Map for Teaching Introductory Programming Using LEGO Mindstorms Robot. ACM SIGCSE Bulletin" Working group reports from ITiCSE on Innov 2002