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    온라인 게임에 있어서 몰입과 중독이 사용자 만족과 충성도에 미치는 영향

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    https://www.riss.kr/link?id=A100856294

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The purpose of this research are to identify causalities among flow, addiction, customer satisfaction and customer loyalty in online games and to identify the factors by which flow and addiction are influenced. Many previous researches in the area of online games have been carried out about addiction by psychologist and about the development of related technologies by scientists. There are only a few studies about the customer satisfaction from the online business perspective. However, this research is different from the previous ones in the sense that both flow and addiction are considered in the study of the relationship between customer satisfaction/loyalty and flow/addiction in the area of online games. Online game players were surveyed and the data were statistically analyzed empirically. Empirical results indicate that six independent variables such as site design, information, operator, feedback, motivation and time have impacts on the flow. On the other hand a person`s impulsiveness, motivation, and average time spent are positively related with addiction. In addition, with the analysis of indirect effect among time, flow and addiction, time spent is more closely related with addiction than flow, which probably means that on average addicted people spend more time on online games than the people in flow. Conclusively, customer satisfaction and loyalty are positively related not with the addiction but with the flow. Besides, customer loyalty is significantly influenced by the flow and the customer satisfaction. This indicates that companies in the online game industry have to develop a strategy for the flow which is more socially and ethically allowable than the addiction.
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    The purpose of this research are to identify causalities among flow, addiction, customer satisfaction and customer loyalty in online games and to identify the factors by which flow and addiction are influenced. Many previous researches in the area of ...

    The purpose of this research are to identify causalities among flow, addiction, customer satisfaction and customer loyalty in online games and to identify the factors by which flow and addiction are influenced. Many previous researches in the area of online games have been carried out about addiction by psychologist and about the development of related technologies by scientists. There are only a few studies about the customer satisfaction from the online business perspective. However, this research is different from the previous ones in the sense that both flow and addiction are considered in the study of the relationship between customer satisfaction/loyalty and flow/addiction in the area of online games. Online game players were surveyed and the data were statistically analyzed empirically. Empirical results indicate that six independent variables such as site design, information, operator, feedback, motivation and time have impacts on the flow. On the other hand a person`s impulsiveness, motivation, and average time spent are positively related with addiction. In addition, with the analysis of indirect effect among time, flow and addiction, time spent is more closely related with addiction than flow, which probably means that on average addicted people spend more time on online games than the people in flow. Conclusively, customer satisfaction and loyalty are positively related not with the addiction but with the flow. Besides, customer loyalty is significantly influenced by the flow and the customer satisfaction. This indicates that companies in the online game industry have to develop a strategy for the flow which is more socially and ethically allowable than the addiction.

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    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2022 평가 계속평가 신청대상 (등재유지)
    2017-01-01 등재 우수등재학술지 선정 (계속평가)
    2013-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2010-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2008-01-01 등재 등재 1차 FAIL (등재유지) KCI등재
    2006-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2004-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2001-07-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    1999-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 1.45 1.45 1.48
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    1.64 1.69 2.793 0.2
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