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    컴퓨터와 또래간의 사회 인지 상호작용 유형에 따른 발달적으로 적합한 유아교육용 소프트웨어 개발 방향 모색 = A Study of Developmentally Appropriate Computer Software for Young Children

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    https://www.riss.kr/link?id=A3103385

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    The purpose of this study is to provide guidelines for determining what types of computer software are developmentally appropriate and promote positive social-cognitive interaction. The subjects were 60 children paired together on the basis of cognitive abilities. Six kinds of computer activities, involving a sequence of 12 sessions, were provided to the 30 pairs. Quantitative analyses, including interview assessments and coded observations of the children`s interactions, were supplemented by qualitative analyses. Results indicate that there are significant differences in children`s social cognitive interactions when using three different types of software: drill-and-practice, discovery-oriented, and Logo. Analysis showed that 1) drill-and practice software led to non-collaborative behavior, social conflict, and off-task situations, 2) discovery-oriented software enhanced collaboration, and 3) Logo promoted resolution of cognitive conflict through mutual negotiation in pairs with high cognitive abilities. These results suggest that early childhood educators should develop discovery-oriented software and Logo type software for kindergarten.
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    The purpose of this study is to provide guidelines for determining what types of computer software are developmentally appropriate and promote positive social-cognitive interaction. The subjects were 60 children paired together on the basis of cogniti...

    The purpose of this study is to provide guidelines for determining what types of computer software are developmentally appropriate and promote positive social-cognitive interaction. The subjects were 60 children paired together on the basis of cognitive abilities. Six kinds of computer activities, involving a sequence of 12 sessions, were provided to the 30 pairs. Quantitative analyses, including interview assessments and coded observations of the children`s interactions, were supplemented by qualitative analyses. Results indicate that there are significant differences in children`s social cognitive interactions when using three different types of software: drill-and-practice, discovery-oriented, and Logo. Analysis showed that 1) drill-and practice software led to non-collaborative behavior, social conflict, and off-task situations, 2) discovery-oriented software enhanced collaboration, and 3) Logo promoted resolution of cognitive conflict through mutual negotiation in pairs with high cognitive abilities. These results suggest that early childhood educators should develop discovery-oriented software and Logo type software for kindergarten.

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