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      청주지역 새마을유아원의 「집단게임」분석 = Analysis on the 「Group Games」of Saemaul Nursery School in Cheong-Ju

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      https://www.riss.kr/link?id=A2072388

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      The purpose of this study is to get the foundational data for developing more effective Early Childhood Education program of Seamaul Nursery School(S.N.S)
      To serve this purpose, analysis was conducted about the aspects of group games and the intellectual values of it. Observation and interview were used at the 3 S.N.S selected as sample and located in Cheong-Ju.
      The major findings are follows:
      1. Modern group games were played mostly more than traditional group games.
      2. Children have learned traditional group games by their parent, brothers and peer.
      3. According to their sex, group games differed remarkably in membership of it.
      4. Tools used for the group games were mostly natural things or things easy to get.
      5. Group games at S.N.S have important intellectual values.
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      The purpose of this study is to get the foundational data for developing more effective Early Childhood Education program of Seamaul Nursery School(S.N.S) To serve this purpose, analysis was conducted about the aspects of group games and the intelle...

      The purpose of this study is to get the foundational data for developing more effective Early Childhood Education program of Seamaul Nursery School(S.N.S)
      To serve this purpose, analysis was conducted about the aspects of group games and the intellectual values of it. Observation and interview were used at the 3 S.N.S selected as sample and located in Cheong-Ju.
      The major findings are follows:
      1. Modern group games were played mostly more than traditional group games.
      2. Children have learned traditional group games by their parent, brothers and peer.
      3. According to their sex, group games differed remarkably in membership of it.
      4. Tools used for the group games were mostly natural things or things easy to get.
      5. Group games at S.N.S have important intellectual values.

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      목차 (Table of Contents)

      • Ⅰ. 서론
      • 1. 연구의 필요성 및 목적
      • 2. 연구방법
      • Ⅱ. 이론적 배경
      • 1. 집단게임의 정의
      • Ⅰ. 서론
      • 1. 연구의 필요성 및 목적
      • 2. 연구방법
      • Ⅱ. 이론적 배경
      • 1. 집단게임의 정의
      • 2. 집단게임의 특성
      • 3. 집단게임의 인지적 가치
      • Ⅲ. 새마을 유아원의 집단게임 양상분석
      • Ⅳ. 새마을 유아원 집단게임의 유형 및 인지적 가치 분석
      • Ⅴ. 결론
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