1 정용재, "‘Neonadeuri’ of ‘Unripe’ and ‘Ripe’: Science Learning as Heterogeneous Network" 40 (40): 631-648, 2020
2 Young Kyun Baek, "Understanding and applying game-based learning" Gyoyook Gwakasa 37-, 2006
3 김양은, "The Study on Elementary St udent’s Media Literacy through Game-Making Activities" 24 (24): 7-46, 2010
4 Harman, G, "Prince of Networks: Bruno Latour and Metaphysics" Galmuri 21-, 2019
5 Jae won Joo, "New media phobia: Pride and prejudice in old media, game phobia" Communication Books 2013
6 Larson, J., "Making Literacy Real" SAGE 4-5, 2015
7 Latour, B., "Laboratory life:the construction of scientific knowledge" Princeton University Press 64-, 1986
8 Seong wook Hong, "Human, Object, Alliance" Eum 22-, 2010
9 Nguyen, C. Thi, "Games: Agency as Art" Oxford University Press 1-, 2020
10 Keun Seo Park, "Game Play" Communication Books 73-, 2009
1 정용재, "‘Neonadeuri’ of ‘Unripe’ and ‘Ripe’: Science Learning as Heterogeneous Network" 40 (40): 631-648, 2020
2 Young Kyun Baek, "Understanding and applying game-based learning" Gyoyook Gwakasa 37-, 2006
3 김양은, "The Study on Elementary St udent’s Media Literacy through Game-Making Activities" 24 (24): 7-46, 2010
4 Harman, G, "Prince of Networks: Bruno Latour and Metaphysics" Galmuri 21-, 2019
5 Jae won Joo, "New media phobia: Pride and prejudice in old media, game phobia" Communication Books 2013
6 Larson, J., "Making Literacy Real" SAGE 4-5, 2015
7 Latour, B., "Laboratory life:the construction of scientific knowledge" Princeton University Press 64-, 1986
8 Seong wook Hong, "Human, Object, Alliance" Eum 22-, 2010
9 Nguyen, C. Thi, "Games: Agency as Art" Oxford University Press 1-, 2020
10 Keun Seo Park, "Game Play" Communication Books 73-, 2009
11 KOCCA, "G-pi-G-gi"
12 OECD, "Future of education and skills 2030 concept note: Student agency for 2030" OECD Publishing 2019
13 Eskelinen, M., "First Person: New Media as Story, Performance, and Game" The MIT Press 36-, 2004
14 남미자, "Drawing a new educational topog raphy beyond modern thinking : Focusing on new materialism" 44 (44): 27-55, 2022
15 김영천 ; 정상원, "Documents Analysis as Qualitative Research Method" 21 (21): 253-285, 2015
16 "Culture and Arts Promotion Act, Article 2 (1)"
17 정현선, "Computer Games and Literary Education : An Approach to Understanding Storytelling and The Cultural Values of Stories" (28) : 95-120, 2009
18 류영휘, "Children’s agency: Relational approaches and the implications for elementary school curricula" 36 (36): 25-44, 2023
19 김민서 ; 김미진 ; 오규환 ; 도영임, "Artistic Meaning of the Game Experience : Focus on Player’s Perspective" 19 (19): 63-75, 2019
20 김종훈, "Analyzing ‘Student Agency’ e mbedded in the Discourse of Future Education : (Re)interpretation of the OECD Education 2030project" 40 (40): 181-202, 2022
21 최은혜 ; 안지연, "Analysis of the Aesthetic Elements of Art Game through the Pl ayer's Experience" 72 : 297-330, 2023
22 Fenwick, T., "Actor-Network Theory i n Education" Routledge 22-, 2010
23 이미식, "A Study on the Game Literacy Capability and Practice of Moral Education at Elementary School" (51) : 137-160, 2019
24 김광희, "A Study on the Game Liter acy Class of Elementary School Students" 42 (42): 149-165, 2022
25 Korea Creative Content Agency, "2023 Survey on Game User" 14-, 2024
26 KOCCA, "2023 Game Literacy Education Contest Best Case Collection"