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    내러티브 사고 양식인 스토리텔링 기법을 이용한 멀티미디어 교육 컨텐츠 개발 = Development of Multimedia contents using storytelling as narrative thinking

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    https://www.riss.kr/link?id=A101959635

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The purpose of this study is to explore a teaching and learning method using storytelling and to investigate its effects and further directions for improvement. Because storytelling as a narrative thinking mode is a way of making meaning of the individual and social life, it can build a rich learning context so that learners can integrate their intelligence and emotion into a whole, and effectively transform logical knowledge to useful personal knowledge. Recently, educational practitioners in e-learning era have paid their attention to use storytelling for development learning contents. However, there are few findings to suggest concrete methods and strategies for using storytelling and to show its positive effects on learning process and products through systemic research and development. This study designs a teaching and learning method and strategies using storytelling based upon the existing theories and practices, and develops a multimedia content for environmental education at the elementary level. For investigating the effects on learning outcomes and directions for improvement, quantitative and qualitative data were gathered and analyzed from learners` performance and opinions. As a result, it is indicated that the teaching and learning method using storytelling has the positive effects on learning outcomes. The improvement was suggested in terns of multimedia factors and adaptive assistance for supporting learners` own storytelling.
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    The purpose of this study is to explore a teaching and learning method using storytelling and to investigate its effects and further directions for improvement. Because storytelling as a narrative thinking mode is a way of making meaning of the indivi...

    The purpose of this study is to explore a teaching and learning method using storytelling and to investigate its effects and further directions for improvement. Because storytelling as a narrative thinking mode is a way of making meaning of the individual and social life, it can build a rich learning context so that learners can integrate their intelligence and emotion into a whole, and effectively transform logical knowledge to useful personal knowledge. Recently, educational practitioners in e-learning era have paid their attention to use storytelling for development learning contents. However, there are few findings to suggest concrete methods and strategies for using storytelling and to show its positive effects on learning process and products through systemic research and development. This study designs a teaching and learning method and strategies using storytelling based upon the existing theories and practices, and develops a multimedia content for environmental education at the elementary level. For investigating the effects on learning outcomes and directions for improvement, quantitative and qualitative data were gathered and analyzed from learners` performance and opinions. As a result, it is indicated that the teaching and learning method using storytelling has the positive effects on learning outcomes. The improvement was suggested in terns of multimedia factors and adaptive assistance for supporting learners` own storytelling.

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    참고문헌 (Reference)

    1 "추락하는 e-learning에도 날개가 있다" 문음사. 2002

    2 "지식구조론의 재구성을 통한 교육과정 설계 원리의 구성" 22 (22): 55-85, 2004

    3 "중학생의 환경 소양 평가 및 환경소양에 영향을 주는 요인 탐색" 17 (17): 144-153, 2004

    4 "에듀테인먼트의 이해와 활용" 도서출판 정일 2005

    5 "스토리텔링 기반 몰입학습 환경" 56-75, 2005

    6 "스타일리스트 양성과정에 대한 형성적 연구" 한국사이버교육학회 2006

    7 "사이버공간에서의 ‘교육적 경험’을 위한 학습환경 설계" 19 (19): 197-223, 2003

    8 "모티브’ 중심의 서사적 사고력 교육" 18 : 472-498, 2003

    9 "디지털 스토리텔링을 통한 초등영어수업 방안" 8 (8): 175-208, 2002

    10 "디지털 스토리텔링" 황금가지. 2004

    1 "추락하는 e-learning에도 날개가 있다" 문음사. 2002

    2 "지식구조론의 재구성을 통한 교육과정 설계 원리의 구성" 22 (22): 55-85, 2004

    3 "중학생의 환경 소양 평가 및 환경소양에 영향을 주는 요인 탐색" 17 (17): 144-153, 2004

    4 "에듀테인먼트의 이해와 활용" 도서출판 정일 2005

    5 "스토리텔링 기반 몰입학습 환경" 56-75, 2005

    6 "스타일리스트 양성과정에 대한 형성적 연구" 한국사이버교육학회 2006

    7 "사이버공간에서의 ‘교육적 경험’을 위한 학습환경 설계" 19 (19): 197-223, 2003

    8 "모티브’ 중심의 서사적 사고력 교육" 18 : 472-498, 2003

    9 "디지털 스토리텔링을 통한 초등영어수업 방안" 8 (8): 175-208, 2002

    10 "디지털 스토리텔링" 황금가지. 2004

    11 "디지털 스토리텔링" 21 (21): 12-15, 2003

    12 "디지털 내러티브에 관한 연구 상호작용성과 서사성의 충돌과 타협" 2003

    13 "교수설계이론을 위한 대안적 연구방법론의 탐색" 33 (33): 207-222, 1995

    14 "과학적 사고와 서사적 사고의 교육적 의미:과학적 사고와 서사적 사고의 추론과 정서" 23 (23): 39-64, 2005

    15 "결정지향적인 교육공학 연구방법론:개발연구를 중심으로" 13 (13): 339-359, 1997

    16 "게임 시나리오 작법" 도서출판 정일 2004

    17 "e러닝에서 시나리오는 어떻게 만들어지나?" 106-115, 2005

    18 "Virtual peers as partners in storytelling and literacy learning" 19 : 195-208, 2003

    19 "The systematic design of instruction(6th ed.)." Allyn and Bacon 2005

    20 "The culture of education" Harvard University Press 1996

    21 "The art of case study research" Sage Publication, Inc. 1995

    22 "Teaching as storytelling The University of Chicago Press" 1986

    23 "Story telling-retelling as narrative inquiry in cyber learning environment" 2004

    24 "On the place of narrative in teaching" Teachers College Pless. 3-23, 1995

    25 "Narrative theory and cognitive science" CSLI Publications 2003

    26 "Narrative psychology, trauma and the study of self/identity" 10 (10): 527-546, 2000

    27 "Narrative inquiry: experience and story in qualitative research" Jossy-Bass Inc 2000

    28 "Narrative across media: The language of storytelling" University of Nebraska Press. 2004

    29 "Media composition and narrative performance at school" 19 : 177-185, 2003

    30 "Gardner's guide to animation scriptwriting: The writer's road map" GGC, Inc. 2000

    31 "Every curriculum tells a story" 2006January

    32 "Developmental research: Studies of instructional design and development" Lawrence Erlbaum Associates, Inc. 1099-1130, 2004

    33 "Composition as experience: John Dewey on creative expression and the origins of mind" 55 (55): 254-275, 2003

    34 "Case-based reasoning and instructional design: Using stories to support problem-solving" 50 (50): 65-77, 2002

    35 "An anatomy of narrative curricula" 32 (32): 3-15, 2003

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    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2027 평가 재인증평가 신청대상 (재인증)
    2021-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2018-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2015-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2011-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2009-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2007-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2004-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2003-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2002-01-01 등재 등재후보 1차 FAIL (등재후보1차) KCI등재후보
    1999-07-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 3.7 3.7 3.26
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    2.89 2.68 3.751 0.75
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