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    소셜커머스 서비스의 재구매의도 영향요인에 관한 연구

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    With the recent popularization of smartphones and expansion of social network services(SNS), social commerce as a new market is drawing much attention. Social commerce is electronic commerce that uses SNS, which includes social media and on/offline media. It provides products at an extremely discounted price when the number of buyers exceeds a certain predefined number. Recognizing the rapid growth of the social commerce market and the resulting profit opportunity and its role as a new growth drive of the media sector, many global IT and internet business are considering social commerce the strongest social media, and are trying to continue to develop new social commerce business models. The social commerce market is becoming more and more competitive, and the interest in social commerce is increasing in South Korea. Most of the studies on social commerce, however, have been conducted from the viewpoint of technology and system engineering, and few studies are conducted from the users’ viewpoint. In this sense, this study is aimed at proposing a new research model in which repurchase intention influence factors of social commerce services (i.e., interactivity, social presence, and self-efficacy) affect TAM (i.e., perceived usefulness and perceived ease of use) and Flow positively, leading to repurchase intention of social commerce eventually. This study developed a research model to explain the repurchase intention of social commerce and collected 132 survey responses from the undergraduate students who had experiences with such social commerce services. To prove the validity of the proposed research model, PLS analysis is applied with the valid 132 questionnaires. By employing the PLS technique, the measurement reliability and validity of research variables are tested, and the path analysis is conducted to carry out the hypothesis testing. In brief, the finding of this study suggests that repurchase intention influence factors of social commerce services affect TAM and Flow positively, and customer repurchase intention as well.
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    With the recent popularization of smartphones and expansion of social network services(SNS), social commerce as a new market is drawing much attention. Social commerce is electronic commerce that uses SNS, which includes social media and on/offline me...

    With the recent popularization of smartphones and expansion of social network services(SNS), social commerce as a new market is drawing much attention. Social commerce is electronic commerce that uses SNS, which includes social media and on/offline media. It provides products at an extremely discounted price when the number of buyers exceeds a certain predefined number. Recognizing the rapid growth of the social commerce market and the resulting profit opportunity and its role as a new growth drive of the media sector, many global IT and internet business are considering social commerce the strongest social media, and are trying to continue to develop new social commerce business models. The social commerce market is becoming more and more competitive, and the interest in social commerce is increasing in South Korea. Most of the studies on social commerce, however, have been conducted from the viewpoint of technology and system engineering, and few studies are conducted from the users’ viewpoint. In this sense, this study is aimed at proposing a new research model in which repurchase intention influence factors of social commerce services (i.e., interactivity, social presence, and self-efficacy) affect TAM (i.e., perceived usefulness and perceived ease of use) and Flow positively, leading to repurchase intention of social commerce eventually. This study developed a research model to explain the repurchase intention of social commerce and collected 132 survey responses from the undergraduate students who had experiences with such social commerce services. To prove the validity of the proposed research model, PLS analysis is applied with the valid 132 questionnaires. By employing the PLS technique, the measurement reliability and validity of research variables are tested, and the path analysis is conducted to carry out the hypothesis testing. In brief, the finding of this study suggests that repurchase intention influence factors of social commerce services affect TAM and Flow positively, and customer repurchase intention as well.

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    참고문헌 (Reference)

    1 배재권, "자기결정성 요인이 마이크로블로깅 서비스 수용의도에 미치는 영향 연구" 대한경영학회 24 (24): 2745-2774, 2011

    2 박성연, "인터넷 쇼핑몰에서의 상호작용성이 관계몰입과 구매의도에 미치는 영향" 24 (24): 61-89, 2006

    3 최용길, "인터넷 상호작용성이 만족, 신뢰 그리고 충성도에 미치는 영향에 관한 연구" 한국인터넷전자상거래학회 7 (7): 87-106, 2007

    4 장예빛, "온라인게임경험과 사회적 효능감에 관한 연구" 한국게임학회 8 (8): 97-105, 2008

    5 문영주, "온라인 커뮤니티 명성, 사회적 실재감, 상호작용성, 즐거움이 성과형성에 미치는 영향 연구 : 신뢰와 몰입을 매개로" 국제e-비즈니스학회 9 (9): 75-99, 2008

    6 방림, "소셜커머스의 특성이 신뢰와 구전의도에 미치는 영향" 한국전자상거래학회 12 (12): 89-108, 2011

    7 김윤화, "소셜커머스 시장현황 및 정책이슈" 정보통신정책연구원 23 (23): 41-63, 2011

    8 이지은, "소셜커머스 서비스 실패에 따른 소비자의 신뢰도 변화 - 서비스 실패의 주체와 실패의 심각성 및 브랜드 에쿼티의 상호작용을 중심으로 -" 한국소비자·광고심리학회 12 (12): 799-824, 2011

    9 박기호, "소셜커머스 사이트의 구매결정 요인에 영향을 미치는 디자인 요인" 한국디지털정책학회 10 (10): 101-110, 2012

    10 이은민, "소셜커머스 글로벌 사업자 동향" 정보통신정책연구원 23 (23): 36-44, 2011

    1 배재권, "자기결정성 요인이 마이크로블로깅 서비스 수용의도에 미치는 영향 연구" 대한경영학회 24 (24): 2745-2774, 2011

    2 박성연, "인터넷 쇼핑몰에서의 상호작용성이 관계몰입과 구매의도에 미치는 영향" 24 (24): 61-89, 2006

    3 최용길, "인터넷 상호작용성이 만족, 신뢰 그리고 충성도에 미치는 영향에 관한 연구" 한국인터넷전자상거래학회 7 (7): 87-106, 2007

    4 장예빛, "온라인게임경험과 사회적 효능감에 관한 연구" 한국게임학회 8 (8): 97-105, 2008

    5 문영주, "온라인 커뮤니티 명성, 사회적 실재감, 상호작용성, 즐거움이 성과형성에 미치는 영향 연구 : 신뢰와 몰입을 매개로" 국제e-비즈니스학회 9 (9): 75-99, 2008

    6 방림, "소셜커머스의 특성이 신뢰와 구전의도에 미치는 영향" 한국전자상거래학회 12 (12): 89-108, 2011

    7 김윤화, "소셜커머스 시장현황 및 정책이슈" 정보통신정책연구원 23 (23): 41-63, 2011

    8 이지은, "소셜커머스 서비스 실패에 따른 소비자의 신뢰도 변화 - 서비스 실패의 주체와 실패의 심각성 및 브랜드 에쿼티의 상호작용을 중심으로 -" 한국소비자·광고심리학회 12 (12): 799-824, 2011

    9 박기호, "소셜커머스 사이트의 구매결정 요인에 영향을 미치는 디자인 요인" 한국디지털정책학회 10 (10): 101-110, 2012

    10 이은민, "소셜커머스 글로벌 사업자 동향" 정보통신정책연구원 23 (23): 36-44, 2011

    11 이경탁, "소비자의 지각된 가치가 소셜커머스 이용의도에 미치는 영향" 한국마케팅학회 13 (13): 135-161, 2011

    12 구자철, "상호작용성 구성요인이 e-learning 사이트 수용의도에 미치는 영향" 한국경영과학회 26 (26): 71-89, 2009

    13 황하성, "사회적 현존감(Social Presence) 측정도구 개발에 관한 탐색적 연구 : 인스턴트 메신저의 이용 사례를 중심으로" 한국지역언론학회 7 (7): 529-561, 2007

    14 장정무, "무선인터넷서비스 수용의 영향요인 분석: 플로우이론을 가미한 기술수용모델의 확장" 한국경영정보학회 14 (14): 93-120, 2004

    15 정보통신정책연구원, "국내외 소셜커머스 시장현황 및 정책이슈" 23 (23): 41-63, 2011

    16 Newhagen, J., "Why Communication Researchers Should Study the Internet: A Dialogue" 46 (46): 4-13, 1996

    17 Liang, T.-P., "What Drives Social Commerce: The Role of Social Support and Relationship Quality" 16 (16): 69-90, 2011

    18 Roca, J. C., "Understanding e-Learning Continuance Intention in the Workplace: A Self-Determination Theory Perspective" 24 (24): 1585-1604, 2008

    19 Bhattacherjee, A., "Understanding Information Systems Continuance: An Expectation-Confirmation Model" 25 (25): 351-370, 2001

    20 Wu, J.-J., "Towards Understanding Members’ Interactivity, Trust, and Flow in Online Travel Community" 105 (105): 937-954, 2005

    21 Agarwal, R., "Time Files When You're Having Fun: Cognitive Absorption and Beliefs about Information Technology Usage" 24 (24): 665-694, 2000

    22 Lee, H. H., "The role of the technology acceptance model in explaining effects of image interactivity technology on consumer responses" Emerald 34 (34): 621-644, 2006

    23 Saade. R., "The Impact of Cognitive Absorption on Perceived Usefulness and Perceived Ease of Use in On-Line Learning: An Extension of the Technology Acceptance Model" 42 (42): 317-327, 2005

    24 Igbaria, M., "The Effects of Self-Efficacy on Computer Usage" 23 (23): 587-605, 1995

    25 Webster, J., "Teaching Effectiveness in Technology-Mediated Distance Learning" 40 (40): 1282-1309, 1997

    26 Bandura, A., "Social Foundations of Thought and Action: A Social Cognitive Theory" Prentice-Hall 1986

    27 Bandura, A., "Self-Efficacy Mechanisms in Human Agency" 37 (37): 122-147, 1982

    28 Mathieson, K., "Predicting User Intentions: Comparing the Technology Acceptance Model with the Theory of Planned Behavior" 2 (2): 173-191, 1991

    29 Davis, F. D., "Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology" 13 (13): 319-340, 1989

    30 Adams, D. A., "Perceived Usefulness, Ease of Use, and Usage of Information Technology: A Replication" 16 (16): 227-247, 1992

    31 Cyr, D., "Perceived Interactivity Leading to e-Loyalty: Development of a Model for Cognitive-Affective User Responses" 67 (67): 850-869, 2009

    32 Lee, J., "Online Service Quality in Social Commerce Websites" 332 : 335-351, 2012

    33 Leitner, P., "Next Generation Shopping: Case Study Research on Future E-Commerce Models" 312-316, 2007

    34 Rice, R. E., "Media Appropriateness: Using Social Presence Theory to Compare Traditional and New Organizational Media" 19 (19): 451-484, 1993

    35 Hassanein, K., "Manipulating Perceived Social Presence through the Web Interface and its Impact on Attitude Towards Online Shopping" 65 (65): 689-708, 2007

    36 Chin, W. W., "Issues and Opinion on Structural Equation Modeling" 22 (22): 7-16, 1998

    37 Fortin, D., "Interactivity and Vividness Effects on Social Presence and Involvement with a Web-Based Advertisement" 58 (58): 387-396, 2005

    38 Alba, J., "Interactive Home Shopping: Consumer, Retailer, and Manufacturer Incentives to Participate in Electronic Marketplace" 61 (61): 38-53, 1997

    39 Hughes, S., "Growth and Implications of Social E-Commerce and Group Buying Daily Deal Sites: The Case of Groupon and Livingsocial" 11 (11): 921-934, 2012

    40 Trevino, L. K., "Flow in Computer-Mediated Communication" 19 (19): 539-573, 1992

    41 Davis, F. D., "Extrinsic and Intrinsic Motivation to Use Computers in the Workplace" 22 (22): 1111-1132, 1992

    42 Shang, R.-A., "Extrinsic Versus Intrinsic Motivations for Consumers to Shop On-Line" 42 (42): 401-413, 2005

    43 Kim, J., "Evaluation of Internet Advertising Research: A Bibliometric Analysis of Citations from Key Sources" 37 (37): 99-112, 2008

    44 Fornell, C., "Evaluating Structural Equation Models with Unobservable Variables and Measurement Error" 18 (18): 39-50, 1981

    45 Kim, S., "Effects of Various Characteristics of Social Commerce (s-commerce) on Consumers’ Trust and Trust Performance" 33 (33): 318-332, 2013

    46 Stephen, A. T., "Deriving Value from Social Commerce Networks" 47 (47): 215-228, 2010

    47 Venkatesh, V., "Creation of Favorable User Perceptions: The Role of Intrinsic Motivation" 23 (23): 239-260, 1999

    48 Ha, S., "Consumer e-Shopping Acceptance: Antecedents in a Technology Acceptance Model" 62 (62): 565-571, 2009

    49 Hsu, C. L., "Consumer Behavior in On-Line Game Communities: A Motivational Factor Perspective" 23 : 1642-1659, 2007

    50 Compeau, D. R., "Computer Self-Efficacy: Development of a Measure and Initial Test" 19 (19): 189-211, 1995

    51 Li, H., "Characteristics of Virtual Experience in Electronic Commerce: A Protocol Analysis" 15 (15): 13-30, 2001

    52 Howel, J. M., "Champion of Technological Innovation" 35 (35): 317-341, 1990

    53 Lombard, M., "At the Heart of It All: The Concept of Presence" 3 (3): 1-20, 1997

    54 Koufaris, M., "Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior" 13 (13): 205-223, 2002

    55 Venkatesh, V., "A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies" 46 (46): 186-204, 2000

    56 Venkatesh, V., "A Model of the Antecedents of Perceived Ease of Use: Development and Test" 27 (27): 451-481, 1996

    57 Rad, A. A., "A Model for Understanding Social Commerce" 4 (4): 63-73, 2011

    58 한국인터넷진흥원, "2011 한국인터넷백서" 한국인터넷진흥원 239-244, 2011

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