RISS 학술연구정보서비스

검색

인기 검색어

    다국어 입력

    http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

    변환된 중국어를 복사하여 사용하시면 됩니다.

    예시)
    • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
    • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
    닫기
    KCI등재후보 SCOPUS

    체험매장의 지각된 용이성과 유용성이 만족과 충성도에 미치는 영향 = he influence of perceived usefulness and perceived ease of use of experience store on satisfaction and loyalty

    한글로보기

    https://www.riss.kr/link?id=A103718796

    • 0

      상세조회
    • 0

      다운로드
    서지정보 열기
    • 내보내기
    • 내책장담기
    • 공유하기
      • URL 복사
    • 오류접수
    인용문이 복사되었습니다.

    부가정보

    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    One of the new roles of modern retail stores is to supply consumers with a memorable experience. In Korea, enhancing a store’s environment so that customers remember a unique shopping experience is recognized as a sound strategy for strengthening the store’s competitiveness. Motivated by this incentive, awareness of the experience-store concept is starting to increase in various categories of the retail industry. However, many experience stores, except in a few cases, have yet to derive a significant profit, explaining why Korean consumers are somewhat unfamiliar with, yet fascinated by, the experience stores that now exist in the country.
    Consumer satisfaction directly, and indirectly, affects a company’s future profit and potential financial gain; customer satisfaction also affects loyalty. Therefore, knowing the significant factors that increase satisfaction and loyalty is essential for any company, in any field, to be able to effectively differentiate itself from the competition. Intrigued by increased competition opportunities, most Korean companies have adopted experience-store marketing strategies. When establishing the most effective processes for increasing sales and achieving a sustainable competitive advantage of a new concept, companies should consider certain factors that influence consumers’ ability to accept new concepts and ideas.
    The Technology Acceptance Model (TAM) is a theory that models how people accept new concepts. TAM proposes the following two factors that influence a person’s decisions about how, and when, he or she will use a new product: “perceived usefulness” and “perceived ease of use.” Much of the existing research has suggested that a person’s character also affects the process for accepting new ideas. Such personal character attributes as individual preferences, self-confidence, and a person’s values, traits, and/or skills affect the process for willingly consenting to try something new. It will be meaningful to establish how the TAM theory’s components, as well as personal character, affect individuals accepting the experience-store concept.
    To that end, as it pertains to an experience store, the first goal of the study is to examine the influence of innovative factors (perceived usefulness and perceived ease of use) on satisfaction and loyalty. The second objective is to define the moderate effect of consumers’ personal characteristics on the model.
    The proposed model was tested on 149 respondents who were engaged in leisure sports activities and bought sports outdoor garments and equipment. According to the study’s findings, the satisfaction and loyalty of an experience store can be explained by perceived usefulness and perceived ease of use, with the study’s results demonstrating the stronger of the two factors being “perceived ease of use.” The study failed to explain the effects of a person’s character on the model.
    In conclusion, when the companies that operate the experience stores execute their marketing and promotion strategies, they should stress the stores’ “ease of use” product components. Additionally, it can be extrapolated from the study data that since the experience-store idea is still relatively unfamiliar to Korean consumers, most customers are not yet able to evaluate, nor take a position regarding, their respective attitudes toward experience stores.
    번역하기

    One of the new roles of modern retail stores is to supply consumers with a memorable experience. In Korea, enhancing a store’s environment so that customers remember a unique shopping experience is recognized as a sound strategy for strengthening th...

    One of the new roles of modern retail stores is to supply consumers with a memorable experience. In Korea, enhancing a store’s environment so that customers remember a unique shopping experience is recognized as a sound strategy for strengthening the store’s competitiveness. Motivated by this incentive, awareness of the experience-store concept is starting to increase in various categories of the retail industry. However, many experience stores, except in a few cases, have yet to derive a significant profit, explaining why Korean consumers are somewhat unfamiliar with, yet fascinated by, the experience stores that now exist in the country.
    Consumer satisfaction directly, and indirectly, affects a company’s future profit and potential financial gain; customer satisfaction also affects loyalty. Therefore, knowing the significant factors that increase satisfaction and loyalty is essential for any company, in any field, to be able to effectively differentiate itself from the competition. Intrigued by increased competition opportunities, most Korean companies have adopted experience-store marketing strategies. When establishing the most effective processes for increasing sales and achieving a sustainable competitive advantage of a new concept, companies should consider certain factors that influence consumers’ ability to accept new concepts and ideas.
    The Technology Acceptance Model (TAM) is a theory that models how people accept new concepts. TAM proposes the following two factors that influence a person’s decisions about how, and when, he or she will use a new product: “perceived usefulness” and “perceived ease of use.” Much of the existing research has suggested that a person’s character also affects the process for accepting new ideas. Such personal character attributes as individual preferences, self-confidence, and a person’s values, traits, and/or skills affect the process for willingly consenting to try something new. It will be meaningful to establish how the TAM theory’s components, as well as personal character, affect individuals accepting the experience-store concept.
    To that end, as it pertains to an experience store, the first goal of the study is to examine the influence of innovative factors (perceived usefulness and perceived ease of use) on satisfaction and loyalty. The second objective is to define the moderate effect of consumers’ personal characteristics on the model.
    The proposed model was tested on 149 respondents who were engaged in leisure sports activities and bought sports outdoor garments and equipment. According to the study’s findings, the satisfaction and loyalty of an experience store can be explained by perceived usefulness and perceived ease of use, with the study’s results demonstrating the stronger of the two factors being “perceived ease of use.” The study failed to explain the effects of a person’s character on the model.
    In conclusion, when the companies that operate the experience stores execute their marketing and promotion strategies, they should stress the stores’ “ease of use” product components. Additionally, it can be extrapolated from the study data that since the experience-store idea is still relatively unfamiliar to Korean consumers, most customers are not yet able to evaluate, nor take a position regarding, their respective attitudes toward experience stores.

    더보기

    참고문헌 (Reference)

    1 박철주, "혁신적인 소매업태의 출현과 발전과정에 관한 연구" 한국유통과학회 9 (9): 29-38, 2011

    2 구동모, "혁신기술수용모델(TAM)을 응용한 인터넷쇼핑행동 고찰" 한국경영정보학회 13 (13): 141-170, 2003

    3 이미혜, "항공사 서비스품질이 가치, 만족 및 충성도에 미치는 영향" 대한관광경영학회 25 (25): 101-122, 2010

    4 김원겸, "한,중 소비자의 할인점 점포선택행동 비교" 한국유통과학회 5 (5): 41-56, 2007

    5 김미량, "주부들의 인터넷 쇼핑 활용 및 만족에 관한 연구" 한국가정관리학회 21 (21): 123-131, 2003

    6 홍순근, "정보시스템 수용의 외생적 및 내재적 동기의 효과에 대한 개인적 관여도의 조절효과" 국제e-비즈니스학회 9 (9): 65-83, 2008

    7 김명소, "전자상거래에서의 신기술 수용성 모형 검 증 및 확장" 14 (14): 77-100, 2001

    8 염창선, "인터넷뱅킹의 고객만족에 영향을 미치는 요인에 대한 실증적 연구" 대한산업공학회 17 (17): 305-313, 2004

    9 김치헌, "인터넷 오락 서비스의 유용성, 용이성, 명성, 그리고 유료화가 그 서비스 사용에 미치는 영향" 한국경영정보학회 13 (13): 85-106, 2003

    10 나윤규, "인터넷 쇼핑에서의 지각된 가치와 위험이 패션상품 구매의도에 미치는 영향에 관한 연구" 한국의류학회 32 (32): 1213-1225, 2008

    1 박철주, "혁신적인 소매업태의 출현과 발전과정에 관한 연구" 한국유통과학회 9 (9): 29-38, 2011

    2 구동모, "혁신기술수용모델(TAM)을 응용한 인터넷쇼핑행동 고찰" 한국경영정보학회 13 (13): 141-170, 2003

    3 이미혜, "항공사 서비스품질이 가치, 만족 및 충성도에 미치는 영향" 대한관광경영학회 25 (25): 101-122, 2010

    4 김원겸, "한,중 소비자의 할인점 점포선택행동 비교" 한국유통과학회 5 (5): 41-56, 2007

    5 김미량, "주부들의 인터넷 쇼핑 활용 및 만족에 관한 연구" 한국가정관리학회 21 (21): 123-131, 2003

    6 홍순근, "정보시스템 수용의 외생적 및 내재적 동기의 효과에 대한 개인적 관여도의 조절효과" 국제e-비즈니스학회 9 (9): 65-83, 2008

    7 김명소, "전자상거래에서의 신기술 수용성 모형 검 증 및 확장" 14 (14): 77-100, 2001

    8 염창선, "인터넷뱅킹의 고객만족에 영향을 미치는 요인에 대한 실증적 연구" 대한산업공학회 17 (17): 305-313, 2004

    9 김치헌, "인터넷 오락 서비스의 유용성, 용이성, 명성, 그리고 유료화가 그 서비스 사용에 미치는 영향" 한국경영정보학회 13 (13): 85-106, 2003

    10 나윤규, "인터넷 쇼핑에서의 지각된 가치와 위험이 패션상품 구매의도에 미치는 영향에 관한 연구" 한국의류학회 32 (32): 1213-1225, 2008

    11 서건수, "인터넷 쇼핑몰 수용에 있어 사용자 능력의 조절효과 분석" 한국경영정보학회 18 (18): 27-55, 2008

    12 오창규, "의사결정 상황을 반영한 기술수용모형 (TAM)의 평가" 33 (33): 839-863, 2004

    13 박관희, "온라인 쇼핑몰의 사용 의도에 영향을 미치는 선행변수에 관한 통합연구: 기술수용모델(TAM)2의 확장 모델" 한국정보시스템학회 15 (15): 55-72, 2006

    14 김성혁, "여행상품 전자상거래 구매자의 여행사 웹사이트 고객만족에 관한 연구* - TAM(기술수용모델) 적용 -" 한국호텔외식경영학회 18 (18): 151-166, 2009

    15 이연수, "쇼핑공간의 변신에 주목하라"

    16 주지혁, "성인 여성의 TV 홈쇼핑 속성 인식이 시청만족도 및 구매의도에 미치는 영향:지각된 용이성, 지각된 위험, 지각된 유용성을 중심으로" 한국광고학회 19 (19): 37-53, 2008

    17 이문규, "서비스 충성도의 결정요인에 관한 연구" 14 (14): 21-45, 1999

    18 이유재, "브랜드 동일시, 브랜드 감정, 브랜드 로열티의 관계에 관한 연구- 실용적 제품과 쾌락적 제품간의 비교" 한국방송광고공사 (65) : 101-125, 2004

    19 박성연, "브랜드 개성과 자아이미지 일치성이 소비자 만족, 소비자-브랜드 관계 및 브랜드 충성도에 미치는 영향 : 한국 소비자들의 브랜드 개성과 소비자-브랜드 관계 유형 인식을 중심으로" 한국광고학회 17 (17): 7-24, 2006

    20 서구원, "복합문화공간형 유통매장에서의 체험과 소비자 태도" 서울연구원 10 (10): 143-158, 2009

    21 이종근, "백화점 고객이 가지는 관계가 고객만족과 신뢰 및 충성도에 미치는 영향에 관한 연구" 한국유통과학회 4 (4): 27-52, 2006

    22 정철호, "모바일 환경 하에서 모바일 인터넷 특성이 고객 만족 및 충성도에 미치는 영향에 관한 연구" 한국전략마케팅학회 14 (14): 77-107, 2006

    23 박성연, "매장 내 체험적 경험이 브랜드 태도 및 구매의도에 미치는 영향: 디지털 체험관을 중심으로" 23 (23): 69-94, 2005

    24 박성연, "매장 내 감각적 체험이 매장태도와 애호도에 미치는 영향: 소비감정과 만족의 매개적 영향을 중심으로" 한국마케팅관리학회 11 (11): 1-13, 2006

    25 최낙환, "기업연상이 소비자의 자아연관성과 개별브랜드의 충성도에 미치는 영향" 한국유통과학회 9 (9): 5-15, 2011

    26 오상현, "기술수용모델의 확장과 인터넷뱅킹 이용행동에 관한 연구: 신뢰와 적합성의 역할을 중심으로" 한국경제통상학회 24 (24): 175-206, 2006

    27 유재현, "기술수용모델(Technology Acceptance Model) 연구에 대한 종합적 고찰" 엘지씨엔에스 9 (9): 31-50, 2010

    28 윤주, "관광지식정보시스템 수용결정요인 검증" 한국호텔외식경영학회 16 (16): 15-34, 2007

    29 박영근, "관계효익이 판매원 및 기업만족과 고객애호도에 미치는 영향에 관한 연구" 한국유통과학회 5 (5): 23-40, 2007

    30 Tsaur, S., "visitors' Behavioral Consequences of Experiential Marketing: An Empirical Study on Taipei Zoo" 21 (21): 47-64, 2006

    31 Jones, T. O, "Why Satisfied Customers Defect" 73 (73): 88-91, 1995

    32 Pine, B. J, "Welcome to the Experience Economy" 76 (76): 97-105, 1998

    33 Venkatesh, V., "User Acceptance of Information Technology: Toward a Unified View" 27 (27): 425-478, 2003

    34 Henning-Thurau, T, "Understanding relationship marketing outcomes: An integration of relational benefits and relationship quality" 4 (4): 230-247, 2002

    35 Ajzen, I, "Understanding Attitudes and Predicting Social Behavior" Prentice‐Hall 1980

    36 Agarwal, R, "Time Flies When You're Having Fun: Cognitive Absorption and Beliefs about Information Technology" 24 (24): 665-694, 2000

    37 Howard, J. A, "The theory of buyer beahvior" 14 : 145-150, 1969

    38 Blodgett, J. G, "The effect of distributive, procedural, and interactional justice on postcomplaint behavior" 73 (73): 15-210, 1997

    39 Agarwal, R, "The Role of Innovation Characteristics and Perceived Voluntariness in the Acceptance of Information Technologies" 28 (28): 557-582, 1997

    40 윤성준, "The Role of Consumption Experiences in Store Loyalty and Impulse Buying" 한국서비스경영학회 11 (11): 257-281, 2010

    41 Gremler, D. D, "The Loyalty Ripple Effect: Appreciating the Full Value of Customers" 10 (10): 271-291, 1999

    42 Bai, B., "The Impact of Website Quality on Consumer Satisfaction and Purchase Intentions: Evidence from Cinese Online Visitors" 27 (27): 391-402, 2008

    43 Holbrook, M. B, "The Experiential Aspects of Consumption: Consumer Fantasies, Feelings and Fun" 9 (9): 132-140, 1982

    44 Straub, D, "Testing the Technology Acceptance Model across cultures: A three country study" 33 : 1-11, 1997

    45 김영국, "TAM요인, SERVQUAL요인, 웹서비스품질요인이 인터넷뱅킹의 신뢰와 만족 및 재이용의도에 미치는 영향" 한국서비스경영학회 11 (11): 131-157, 2010

    46 Li, J. Q, "Study on Customer Satisfaction in Mobile Telecommunication Market by Using SEM and System Dynamic Method" 255 : 1221-1227, 2008

    47 Anderson, J. C., "Structural equation modeling in practice: A review and recommended two-step approach" 103 (103): 411-423, 1988

    48 Kerin, R. A, "Store Shopping Experience and Consumer Pric-Quality-Value Personations" 68 (68): 376-397, 1992

    49 Lewis, W, "Source of influence on beliefs about information technology use: an empirical study of knowledge workers" 27 (27): 657-678, 2003

    50 Oliver,R.L, "Satisfaction: A Behavioral Perspective on the Customer" McGraw-Hill 1997

    51 Davis,F.D, "Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology" 13 (13): 319-339, 1989

    52 Adams, D., "Perceived Usefulness, Ease of Use, and Usage of Information Technology: A Replication" 16 (16): 227-247, 1992

    53 이정완, "Perceived Interaction in Online Classes and Technology Acceptance Model to Student Satisfaction" 한국유통과학회 7 (7): 25-48, 2009

    54 Hendrickson, A. R, "On the test-retest reliability of perceived usefulness and perceived ease of use scales" 17 : 227-230, 1993

    55 Chin, W, "On the Use, Usefulness, and Ease of Use of Structural Equation Modeling in MIS Research:A Note of Caution" 19 (19): 237-246, 1995

    56 Kim,S, "Moderating effects of job relevance and experience on mobile wireless technology acceptance: Adoption of a smartphone by individuals" 45 : 387-393, 2008

    57 Reichheld,F.F, "Learning from Customer Defections" 74 (74): 56-69, 1996

    58 Anandarajan, M., "IT acceptance in a less-developed country: a motivational factor perspective" 22 (22): 47-65, 2002

    59 Ong, C. H, "Gender differences in perceptions and relationships among dominants of e-learning acceptance" 22 (22): 816-829, 2006

    60 Gefen, D, "Gender Differences in the Perception and Use of e‐Mail:An Extension to the Technology Acceptance Model" 21 (21): 389-400, 1997

    61 Davis, F. D, "Extrinsic and Intrinsic Motivation to Use Computers in the Workplace" 22 (22): 1111-1132, 1992

    62 이경근, "Exploring factors affecting the mobile payment- Focus on factors related to risk and trust -" 국제e-비즈니스학회 10 (10): 281-301, 2009

    63 Darsono,L.I, "Examining Information Technology Acceptance by Individual Professionals" 7 (7): 155-178, 2005

    64 Fornell, C, "Evaluating Structural Equation Models with Unobservable Variables and Measurement Error" 18 (18): 39-50, 1981

    65 Hosany, S, "Dimensions of Ccruisers’ Experiences, Satisfaction and Intention to Recommend" School of Management, Royal Holloway University of London 2009

    66 Rogers,E.M, "Diffusion of Innovation(4th Ed.)" Free Press 1995

    67 Moore, G, "Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation" 2 (2): 192-222, 1991

    68 Venkatesh,V, "Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model" 11 (11): 342-365, 2000

    69 Lippert, S. K, "Cultural effects on technology performance and utilization: a comparison of U.S. and Canadian users" 15 : 56-90, 2007

    70 Venkatesh,V, "Creation of Favorable User Perception: Exploring the Role of Intrinsic Motivation" 23 (23): 239-260, 1999

    71 Aaker, D, "Consumerism: Search for the Consumer Interest" MacMillan Publishing, Co 1978

    72 Hossain, M, "Consumer acceptance of RFID technology: an exploratory study" 55 (55): 316-328, 2008

    73 Dhar, R, "Consumer Choice Between Hedonic and Utilitarian Goods" 37 (37): 60-71, 2000

    74 Fishbein, M, "Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research" Addison-Wesley

    75 Taylor, S, "Assessing IT Usage: The Role of Prior Experience" 19 (19): 561-570, 1995

    76 McCoy S, "An examination of the technology acceptance model in Uruguay and the U.S.: a focus on culture" 8 (8): 27-45, 2005

    77 Yoon, Y, "An Examination of the Effects of Motivation and Satisfaction on Destination Loyalty: A Structural Model" 26 : 45-56, 2005

    78 Dolen, W. V, "Affective Consumer Response in Service Encounter: The Emotional Content in Narratives of Critical Incidents" 22 : 359-376, 2001

    79 Fornell,C, "A national customer satisfaction barometer: The swedish experience" 56 (56): 6-21, 1992

    80 Venkatesh, V, "A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies" 46 (46): 186-204, 2000

    81 Oliver,R.L, "A Cognitive Model of the Antecedents and Consequences of Satisfaction Decisions" 17 (17): 460-469, 1980

    더보기

    동일학술지(권/호) 다른 논문

    분석정보

    View

    상세정보조회

    0

    Usage

    원문다운로드

    0

    대출신청

    0

    복사신청

    0

    EDDS신청

    0

    동일 주제 내 활용도 TOP

    더보기

    주제

    연도별 연구동향

    연도별 활용동향

    연관논문

    연구자 네트워크맵

    공동연구자 (7)

    유사연구자 (20) 활용도상위20명

    인용정보 인용지수 설명보기

    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2023 평가 해외DB학술지평가 신청대상 (해외등재 학술지 평가)
    2020-01-01 등재 등재학술지 유지 (해외등재 학술지 평가) KCI등재
    2013-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2012-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2010-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
    2005-01-24 학회명변경 영문명 : Korean Academy Of Distribution Science -> Korea Distribution Science Association
    더보기

    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.72 0.72 0.69
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.7 0.72 0.762 0.31
    더보기

    이 자료와 함께 이용한 RISS 자료

    나만을 위한 추천자료

    해외이동버튼