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      판 게임의 유형에 따른 유아의 조망수용능력과 자기조절력의 차이 분석 = The Effects of Types of Board Games on Young Children's Perspective Taking Ability and Self-Control Ability

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      https://www.riss.kr/link?id=A103597427

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      This study was purposed by the effects of types of board games on young children's perspective are taking ability and self-control ability. For this purpose, all 10 board games were selected that apply to strategic board games and accidental board games. To determine the effect of types of board games on their perspective is taking ability and self-control ability, the collected data were analyzed with SPSS program, and t-test was used. The results of this study were as follows; First, strategic board games were improved more significantly than accidental board games on young children's perspective taking ability. Second, strategic board games were improved more significantly than accidental board games on young children's self-control ability. In conclusion, the effects of types of board games make a difference on young children's perspective taking ability and self-control ability. They are try out strategic board games. The findings of the study showed that control of types of board games is one of the help young children improve their perspective taking ability and self-control ability, and that it could be working when we teach young children in a meaningful teaching method applicable to preschool education.
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      This study was purposed by the effects of types of board games on young children's perspective are taking ability and self-control ability. For this purpose, all 10 board games were selected that apply to strategic board games and accidental board gam...

      This study was purposed by the effects of types of board games on young children's perspective are taking ability and self-control ability. For this purpose, all 10 board games were selected that apply to strategic board games and accidental board games. To determine the effect of types of board games on their perspective is taking ability and self-control ability, the collected data were analyzed with SPSS program, and t-test was used. The results of this study were as follows; First, strategic board games were improved more significantly than accidental board games on young children's perspective taking ability. Second, strategic board games were improved more significantly than accidental board games on young children's self-control ability. In conclusion, the effects of types of board games make a difference on young children's perspective taking ability and self-control ability. They are try out strategic board games. The findings of the study showed that control of types of board games is one of the help young children improve their perspective taking ability and self-control ability, and that it could be working when we teach young children in a meaningful teaching method applicable to preschool education.

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      국문 초록 (Abstract) kakao i 다국어 번역

      본 연구는 판 게임의 유형이 유아의 조망수용능력과 자기조절력에 미치는 영향에 대해 알아보는 데 목적을 두고 유아교사들에 의해 조사된 판 게임 유형 중 우연적 판 게임 5가지와 전략적 판 게임 5가지를 선정하였다. 자유선택활동 시간을 활용해 시도해보고 유아의 조망수용능력과 자기조절력에 미치는 영향에 대해 분석하였고, 수집된 자료는 t검증으로 처리하였다. 본 연구의 결과를 요약하면 첫째, 유아의 조망수용능력은 전략적 판 게임이 우연적 판 게임보다 높게 나타났다. 전략적 판 게임이 조망수용능력의 하위 요인 중 타인사고조망과 타인감정조망에서 유의한 차이를 나타내었다. 둘째, 유아의 자기조절력은 전략적 판 게임이 우연적 판 게임보다 높게 나타났다. 전략적 판 게임이 자기조절력의 하위 요인 중 자기통제에서 유의한 차이를 나타내었다. 전략적 판 게임이 자기조절력의 하위 요인 중 자기통제에서 유의한 차이를 나타내었다. 이를 토대로 판 게임의 유형을 조절해 준다면 유아의 조망수용능력과 자기조절력의 증진에 긍정적인 영향을 미칠 수 있음을 시사하고 있다.
      번역하기

      본 연구는 판 게임의 유형이 유아의 조망수용능력과 자기조절력에 미치는 영향에 대해 알아보는 데 목적을 두고 유아교사들에 의해 조사된 판 게임 유형 중 우연적 판 게임 5가지와 전략적 ...

      본 연구는 판 게임의 유형이 유아의 조망수용능력과 자기조절력에 미치는 영향에 대해 알아보는 데 목적을 두고 유아교사들에 의해 조사된 판 게임 유형 중 우연적 판 게임 5가지와 전략적 판 게임 5가지를 선정하였다. 자유선택활동 시간을 활용해 시도해보고 유아의 조망수용능력과 자기조절력에 미치는 영향에 대해 분석하였고, 수집된 자료는 t검증으로 처리하였다. 본 연구의 결과를 요약하면 첫째, 유아의 조망수용능력은 전략적 판 게임이 우연적 판 게임보다 높게 나타났다. 전략적 판 게임이 조망수용능력의 하위 요인 중 타인사고조망과 타인감정조망에서 유의한 차이를 나타내었다. 둘째, 유아의 자기조절력은 전략적 판 게임이 우연적 판 게임보다 높게 나타났다. 전략적 판 게임이 자기조절력의 하위 요인 중 자기통제에서 유의한 차이를 나타내었다. 전략적 판 게임이 자기조절력의 하위 요인 중 자기통제에서 유의한 차이를 나타내었다. 이를 토대로 판 게임의 유형을 조절해 준다면 유아의 조망수용능력과 자기조절력의 증진에 긍정적인 영향을 미칠 수 있음을 시사하고 있다.

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      참고문헌 (Reference)

      1 Selman, "The growth of interpersonal understanding" Academic Press 1980

      2 Seo, J. Y., "The effects of math activities in group game on young children's measurement skills" Graduate School Korea University 2008

      3 Chung, H. G., "The effect of group games on cognitive development of children" Graduate School Korea National University 1993

      4 Park, S. M., "The effect of group game-centered mathematics activity on young children's mathematics problem solving ability" Graduate School Korea National University 2001

      5 Kim, S. Y., "The Learning Course of children that Appears in ‘Tic-Tac-Toe’" Graduate School Ewha Womans University 2005

      6 Jeong, Y. L., "The Impacts of Board Game Experiences on Children's Socio affective Competence" Graduate School Duksung Women University 2006

      7 Ahn, J. K., "The Effects of Integrated Tangram Activities on Children's Geometric and Spatial Sense" Graduate School Won Kwang University 2002

      8 Oh, S. N., "The Effects of Board Game Program Enhance Young Children's Social and Emotional Competence" Graduate School Duksung Women University 2006

      9 Ahn, E. J., "The Effect of the Group Games on Children's Problem Solving Ability" Graduate School Chung-Ang University 2002

      10 Lee, S. Y., "The Consistency level of plan, practice, and evaluation of play according to young children's self-regulation" Graduate School Korea National University 2007

      1 Selman, "The growth of interpersonal understanding" Academic Press 1980

      2 Seo, J. Y., "The effects of math activities in group game on young children's measurement skills" Graduate School Korea University 2008

      3 Chung, H. G., "The effect of group games on cognitive development of children" Graduate School Korea National University 1993

      4 Park, S. M., "The effect of group game-centered mathematics activity on young children's mathematics problem solving ability" Graduate School Korea National University 2001

      5 Kim, S. Y., "The Learning Course of children that Appears in ‘Tic-Tac-Toe’" Graduate School Ewha Womans University 2005

      6 Jeong, Y. L., "The Impacts of Board Game Experiences on Children's Socio affective Competence" Graduate School Duksung Women University 2006

      7 Ahn, J. K., "The Effects of Integrated Tangram Activities on Children's Geometric and Spatial Sense" Graduate School Won Kwang University 2002

      8 Oh, S. N., "The Effects of Board Game Program Enhance Young Children's Social and Emotional Competence" Graduate School Duksung Women University 2006

      9 Ahn, E. J., "The Effect of the Group Games on Children's Problem Solving Ability" Graduate School Chung-Ang University 2002

      10 Lee, S. Y., "The Consistency level of plan, practice, and evaluation of play according to young children's self-regulation" Graduate School Korea National University 2007

      11 Chung, E. J., "Study on Variables Affecting Behavioral/Emotional Self-Regulation of Children" Graduate School Seoul Womans University 2005

      12 Lee, J. R., "Structural Analysis of Factors and Related Variables of Self-requlation in Young Children" Graduate School Duksung Women University 2003

      13 Kim, S. Y., "Play in early childhood education" Yangseowon 2006

      14 Mary, S., "Piajega boyeojuneun aideului inji segye" Hakjisa 1998

      15 Kamii. C., "Physical knowledge in preschool education: Implication of Piaget's theory" Prentice-Hall 1979

      16 Kochanska, G., "Mother- child mutually positive affect, the quality of child compliance to requests and prohibitions, and maternal controls as correlates of early internalization" 66 : 236-254, 1995

      17 DeVries, R., "Moral classroom, moral children: Creating a constructive atmosphere in the early education" Teachers College Press 1994

      18 Yoon, Y. H., "Material Development & Teachhing in Early Childhood Education" Daumsedea 1996

      19 Casbergue, R. M., "Marbles, anyone? Traditional games in the classroom" 74 (74): 143-147, 1998

      20 Kamii. C., "Group games in early education: Implications of Piaget’s theory" Kyomunsa 1995

      21 Chae, H. I., "Five-year-old children's social and emotional development through board game" Graduate School Korea National University 2001

      22 Cole, P. M., "Expressive control during a disappointment: variations related to preschool's behavior problems" 30 (30): 1994

      23 Barrett, L. F., "Emotions" The Guilford Press 251-285, 2001

      24 Hong, H. K., "Effects of Types of Board Games on Spatial Abilities and Social Skills of Young Children" 9 (9): 5-20, 2003

      25 Park, M. J., "Effects of Board Games using Various Dices on the Mathematical Concepts and Creativity of Children" Graduate School Chung-Ang University 2014

      26 Shin, H. O., "Effectiveness of the Understanding Activities of Self and Others Program in Improving Self - concept, Perspective - taking and Prosocial Behavior" Graduate School Seoul Women’s University 1996

      27 Hughes, F. P., "Children, Play and Development" Changjisa 1997

      28 Jeong. J., "Children play and game" Hakjisa 1994

      29 Choi, G. Y., "Characteristics of Children's Participant Behavior during Board Game Play in Kindergarten" 16 (16): 49-69, 2000

      30 Koop, "Antecedent of Self-Regulation: A Developmental Perspective" 18 (18): 199-214, 1982

      31 Lee, K. S., "An enthnographic study on the board game of children in Chungam day care center" Graduate School Ewha Womans University 2002

      32 Lee, K. S., "An Enthnographic study on the board game of children in Chungam day care center" Graduate School Ewha Womans University 2002

      33 Shin, J. W., "A study on the analysis process of Gonu games of young children and the educational application method" Graduate School Seoul Women’s University 2015

      34 Lee, D. G., "A study on the Actual Condition of Play Materials in Kindergarten by Age, Theme and Interest Center" 22 : 131-160, 2005

      35 Kim, S. Y., "A Study on Children's Thinking Ability and Perspective-taking Ability Because of the Participation of Board Game" Graduate School Sungshin Women’s University 2003

      36 McGowan, T. M., ""We folk" and citizenship education" 1984

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