1 이준희, "인터렉티브 스토리텔링의 구조적 디자인" 한국디자인학회 16 (16): 375-384, 2003
2 이준희, "게임디자인을 위한 형식적 요소로서의 ‘경계’ 연구" 한국게임학회 10 (10): 3-10, 2010
3 Kim, DaeKeon, "Wearable Device Trends and Implications" Korea Information Society Development Institute 2013
4 김영희, "Stir It On!; A Wearable Technology Art of Expressing Social Interaction in Public Space" 한국디지털디자인학회 10 (10): 407-417, 2010
5 Mistry, Pranav, "SixthSense: a wearable gestural interface" ACM 11-, 2009
6 Salen Katie, "Rules of play: Game design fundamentals" GCO Science Publishing Co. 2010
7 Korhonen, Hannu, "Playability heuristics for mobile multi-player games" ACM 28-35, 2007
8 Huizinga, Johan, "Homo Ludens: A Study of the Play-elememt in Culture" Beacon Press 1955
9 Juul, Jesper, "Half-real: Video games between real rules and fictional worlds" Viz&Biz Publications Co 2014
10 Cheok, Adrian David, "Game-city: A ubiquitous large area multi-interface mixed reality game space for wearable computers" 156-157, 2002
1 이준희, "인터렉티브 스토리텔링의 구조적 디자인" 한국디자인학회 16 (16): 375-384, 2003
2 이준희, "게임디자인을 위한 형식적 요소로서의 ‘경계’ 연구" 한국게임학회 10 (10): 3-10, 2010
3 Kim, DaeKeon, "Wearable Device Trends and Implications" Korea Information Society Development Institute 2013
4 김영희, "Stir It On!; A Wearable Technology Art of Expressing Social Interaction in Public Space" 한국디지털디자인학회 10 (10): 407-417, 2010
5 Mistry, Pranav, "SixthSense: a wearable gestural interface" ACM 11-, 2009
6 Salen Katie, "Rules of play: Game design fundamentals" GCO Science Publishing Co. 2010
7 Korhonen, Hannu, "Playability heuristics for mobile multi-player games" ACM 28-35, 2007
8 Huizinga, Johan, "Homo Ludens: A Study of the Play-elememt in Culture" Beacon Press 1955
9 Juul, Jesper, "Half-real: Video games between real rules and fictional worlds" Viz&Biz Publications Co 2014
10 Cheok, Adrian David, "Game-city: A ubiquitous large area multi-interface mixed reality game space for wearable computers" 156-157, 2002
11 Tracy Fullerton, "Game Design Workshop: A Playcentric Approach to Creating Innovative Games(2/E)" WIKIBOOKS 2012
12 Choi, SeoYun, "DOES FLOW EXPERIENCE MATTER?"
13 Lantz, Frank, "Big games and the porous border between the real and the mediated"
14 Starner, Thad, "Augmented reality through wearable computing" 6 (6): 386-398, 1997
15 Mann, Steve, "An historical account of the'WearComp'and'WearCam'inventions developed for applications in'Personal Imaging'. Wearable Computers 1997. Digest of Papers." 66-73, 1997
16 Bertelsmeyer, Christian, "A new approach on wearable game design and its evaluation" ACM 27-, 2006
17 Kang, SuRyeon, "A Study on the Applicability of Wearable Computers in Ubiquitous Environment: Designing Context-Aware Interaction in Theme Parks" 987-989, 2011