1 박상근, "형상 모델링을 위한 음함수 객체의 설계 및 구현" 한국CAD/CAM학회 13 (13): 187-199, 2008
2 "http://www.opengl.org/wiki/Vertex_Specification"
3 "http://www.opengl.org/wiki/Main_Page"
4 "http://glm.g-truc.net/0.9.5/index.html"
5 "http://en.wikipedia.org/wiki/STL_(file_format)"
6 "http://en.wikipedia.org/wiki/OpenGL_Shading_Language"
7 Segal, M., "The OpenGL® Graphics System: A Specification (Version 4.4 (Core Profile))"
8 Segal, M., "The OpenGL® Graphics System: A Specification (Version 4.4 (Compatibility Profile))"
9 Yemez, Y., "Progressive Multilevel Meshes from Octree Particles" 1999
10 Elseberg, J., "One Billion Points in the Cloud – an Octree for Efficient Processing of 3D Laser Scans" 76 : 76-88, 2013
1 박상근, "형상 모델링을 위한 음함수 객체의 설계 및 구현" 한국CAD/CAM학회 13 (13): 187-199, 2008
2 "http://www.opengl.org/wiki/Vertex_Specification"
3 "http://www.opengl.org/wiki/Main_Page"
4 "http://glm.g-truc.net/0.9.5/index.html"
5 "http://en.wikipedia.org/wiki/STL_(file_format)"
6 "http://en.wikipedia.org/wiki/OpenGL_Shading_Language"
7 Segal, M., "The OpenGL® Graphics System: A Specification (Version 4.4 (Core Profile))"
8 Segal, M., "The OpenGL® Graphics System: A Specification (Version 4.4 (Compatibility Profile))"
9 Yemez, Y., "Progressive Multilevel Meshes from Octree Particles" 1999
10 Elseberg, J., "One Billion Points in the Cloud – an Octree for Efficient Processing of 3D Laser Scans" 76 : 76-88, 2013
11 ASPRS Board of Directors, "LAS Specification Version 1.4 - R13"
12 Crassin, C., "GigaVoxels: A Voxel-Based Rendering Pipeline For Efficient Exploration Of Large and Detailed Scenes" Université de Grenoble 2011
13 Krishnamurthy, V., "Fitting Smooth Surfaces to Dense Polygon Meshes" 1986
14 Curless, B., "A Volumetric Method for Building Complex Models from Range Images" 1996