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      Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment

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      https://www.riss.kr/link?id=A108135811

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      다국어 초록 (Multilingual Abstract)

      As recent virtual reality technologies provide a more natural three-dimensional interactive environment, users naturally learn to explore space and interact with synthetic objects. The virtual reality researcher develops a technique that realizes real...

      As recent virtual reality technologies provide a more natural three-dimensional interactive environment, users naturally learn to explore space and interact with synthetic objects. The virtual reality researcher develops a technique that realizes realistic sensory feedback to get appropriate feedback to sense input behavior. Although much recent virtual reality research works extensively consider the human factor, it is not easy to adapt to all new virtual environment contents. Among many human factors, distance perception has been treated as very important in virtual environment interaction accuracy. We study the experiential virtual environment with the feature of the virtual object connected with the real object. We divide the three-dimensional interaction, in which distance perception and behavior have a significant influence, into two types (whole-body movement and direct manipulation) and analyze the real and virtual visual distance perception heterogeneity phenomenon. Also, we propose a statistical correction method that can reduce a near-body movement and manipulation error when changing the interaction location and report the experiment results proving its effectiveness.

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      참고문헌 (Reference)

      1 E. M. Howlett, "Wide angle orthostereo" 1256 : 1990

      2 R. S. Renner, "The perception of egocentric distances in virtual environments A review" 46 (46): 1-40, 2013

      3 F. C. Huang, "The light field stereoscope : immersive computer graphics via factored near eye light field displays with focus cues" 34 (34): 1-12, 2015

      4 M. Azmandian, "The Redirected Walking Toolkit : A Unified Devel opment Platform for Exploring Large Virtual Environments" 9-14, 2016

      5 S. H. Creem Regehr, "The Influence of Restricted Viewing Conditions on Egocentric Distance Perception : Implications for Real and Virtual Indoor Envir onments" 34 (34): 191-204, 2005

      6 G. Kramida, "Resolving the Vergence Accommodation Conflict in Head Mounted Displays" 22 (22): 1912-1931, 2016

      7 L. Kohli, "Redirected touching : Warping space to remap p assive haptics" 129-130, 2010

      8 S. Roy, "Quantification of Postural Balance using Augmented Reality based Environment : A Pilot Study" 2017

      9 H. Hua, "Optical met hods for enabling focus cues in head mounted displays for virtual and augmented reality" 2017

      10 S. Roy, "Model to Understand Neural Interplay Involving Proprioceptive Adaptation in Lower Limb During Dual Task Paradigm" 2018

      1 E. M. Howlett, "Wide angle orthostereo" 1256 : 1990

      2 R. S. Renner, "The perception of egocentric distances in virtual environments A review" 46 (46): 1-40, 2013

      3 F. C. Huang, "The light field stereoscope : immersive computer graphics via factored near eye light field displays with focus cues" 34 (34): 1-12, 2015

      4 M. Azmandian, "The Redirected Walking Toolkit : A Unified Devel opment Platform for Exploring Large Virtual Environments" 9-14, 2016

      5 S. H. Creem Regehr, "The Influence of Restricted Viewing Conditions on Egocentric Distance Perception : Implications for Real and Virtual Indoor Envir onments" 34 (34): 191-204, 2005

      6 G. Kramida, "Resolving the Vergence Accommodation Conflict in Head Mounted Displays" 22 (22): 1912-1931, 2016

      7 L. Kohli, "Redirected touching : Warping space to remap p assive haptics" 129-130, 2010

      8 S. Roy, "Quantification of Postural Balance using Augmented Reality based Environment : A Pilot Study" 2017

      9 H. Hua, "Optical met hods for enabling focus cues in head mounted displays for virtual and augmented reality" 2017

      10 S. Roy, "Model to Understand Neural Interplay Involving Proprioceptive Adaptation in Lower Limb During Dual Task Paradigm" 2018

      11 D. A. Bowman, "Interaction Techniques for Common Tasks in Immersive Virtual Environments : Design, Evaluation, and Application" Georgia Institute of Technology 1999

      12 W. Epstein, "Handbook of perception and cognition , Vol 5; Perception of space and motion" Academic Press 1995

      13 S. Mukherjee, "Fight Detection in Hockey Videos using Deep Network" 4 (4): 225-232, 2017

      14 S. Masnadi, "Field of View Effect on Distance Perception in Virtual Reality" 542-543, 2021

      15 C. J. Ziemer, "Estimating Distance in Real and Virtual Environments : Does Order Make a Difference?" 71 (71): 1095-1106, 2009

      16 B. Altenhoff, "Effects of Interaction with an Immersive Virtual Environment on Near field Distance Estimates" Clemnon University

      17 B. Li, "Distance Perception in Virtual Environment through Head mounted Displays" Michigan Technological University 2017

      18 R. Messing, "Distance Perception and the Visual Horizon in Head Mounted Displays" 2 (2): 234-250, 2005

      19 A. K. Dash, "Designing of Marker based Augmented Reality Learning Environment for Kid s using Convolutional Neural Network Architecture" 55 : 46-54, 2018

      20 양웅연, "Augmented System for Immersive 3D Expansion and Interaction" 한국전자통신연구원 38 (38): 149-158, 2016

      21 K. E. Bystrom, "A conceptual model of the sense of presence in virtual environments" 8 (8): 241-244, 1999

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2024 평가예정 재인증평가 신청대상 (재인증)
      2021-01-01 평가 등재학술지 선정 (계속평가) KCI등재
      2019-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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