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1 E. M. Howlett, "Wide angle orthostereo" 1256 : 1990
2 R. S. Renner, "The perception of egocentric distances in virtual environments A review" 46 (46): 1-40, 2013
3 F. C. Huang, "The light field stereoscope : immersive computer graphics via factored near eye light field displays with focus cues" 34 (34): 1-12, 2015
4 M. Azmandian, "The Redirected Walking Toolkit : A Unified Devel opment Platform for Exploring Large Virtual Environments" 9-14, 2016
5 S. H. Creem Regehr, "The Influence of Restricted Viewing Conditions on Egocentric Distance Perception : Implications for Real and Virtual Indoor Envir onments" 34 (34): 191-204, 2005
6 G. Kramida, "Resolving the Vergence Accommodation Conflict in Head Mounted Displays" 22 (22): 1912-1931, 2016
7 L. Kohli, "Redirected touching : Warping space to remap p assive haptics" 129-130, 2010
8 S. Roy, "Quantification of Postural Balance using Augmented Reality based Environment : A Pilot Study" 2017
9 H. Hua, "Optical met hods for enabling focus cues in head mounted displays for virtual and augmented reality" 2017
10 S. Roy, "Model to Understand Neural Interplay Involving Proprioceptive Adaptation in Lower Limb During Dual Task Paradigm" 2018
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