1 박성원, "영어학습을 위한 교육용게임에 관한 연구" (사)한국컴퓨터게임학회 (22) : 165-174, 2010
2 정규만, "모바일 기기 발전에 따른 모바일 게임 시장의 발전 방향" 한국디지털콘텐츠학회 11 (11): 495-501, 2010
3 "http://www.gartner.com/newsroom/id/2209615"
4 Korea Creative Content Agency, "White Paper On Korean Games" 2012
5 Towne, D. M, "Simulation-Based Experiential Learning" Stringer-Veering 1993
6 David Michael, "Serious Games: Games that Educate, Train, and Inform" Thomson Course Technology PTR 2005
7 Harris, J., "Our agenda for technology integration: It's time to choose. Contemporary Issues in Technology and Teacher Education"
8 Prensky, M., "Digital Game-Based Learning" McGraw-Hill 2001
9 Alessi, SM, "Computer-based instruction: Methods and development" Prentice Hall 1985
10 Eun-Jee Song, "A Study on the System for On-line Education by Mobile" 6 (6): 149-155, 2005
1 박성원, "영어학습을 위한 교육용게임에 관한 연구" (사)한국컴퓨터게임학회 (22) : 165-174, 2010
2 정규만, "모바일 기기 발전에 따른 모바일 게임 시장의 발전 방향" 한국디지털콘텐츠학회 11 (11): 495-501, 2010
3 "http://www.gartner.com/newsroom/id/2209615"
4 Korea Creative Content Agency, "White Paper On Korean Games" 2012
5 Towne, D. M, "Simulation-Based Experiential Learning" Stringer-Veering 1993
6 David Michael, "Serious Games: Games that Educate, Train, and Inform" Thomson Course Technology PTR 2005
7 Harris, J., "Our agenda for technology integration: It's time to choose. Contemporary Issues in Technology and Teacher Education"
8 Prensky, M., "Digital Game-Based Learning" McGraw-Hill 2001
9 Alessi, SM, "Computer-based instruction: Methods and development" Prentice Hall 1985
10 Eun-Jee Song, "A Study on the System for On-line Education by Mobile" 6 (6): 149-155, 2005
11 Ji-Hun Lee, "A Study on the Activation Methods Reuse of Educational Game Contents" 172-181, 2010