1 Dave Shreiner, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4" Information Publishing Group 519-538, 2005
2 Alan W. Paeth, "Graphics Gems V" Academic Press 386-393, 1995
3 James D. Foley, "Computer Graphics: Principles and Practice" Addison-Wesley Professional 113-, 1996
4 L. Wu, "An Algorithm for Splitting Arbitrary Polygon" 318-325, 2009
5 Paul Wessel, "A Global, Self-consistent, Hierarchical, High-resolution Shoreline Database" 101 : 8714-8743, 1996
1 Dave Shreiner, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4" Information Publishing Group 519-538, 2005
2 Alan W. Paeth, "Graphics Gems V" Academic Press 386-393, 1995
3 James D. Foley, "Computer Graphics: Principles and Practice" Addison-Wesley Professional 113-, 1996
4 L. Wu, "An Algorithm for Splitting Arbitrary Polygon" 318-325, 2009
5 Paul Wessel, "A Global, Self-consistent, Hierarchical, High-resolution Shoreline Database" 101 : 8714-8743, 1996