1 清河幸子, "情報の多様性がアイデア生成に及ぼす影響の検討" 17 (17): 635-649, 2010
2 高野修治, "価値成長デザインに向けたタイムアクシス・デザインモデルの提案" 68-69, 2011
3 松波晴人, "ビジネスマンのための「行動観察」入門" 講談社現代新書 12-24, 2011
4 山岡俊樹, "ヒューマンデザインテクノロジー入門" 森北出版 2003
5 澤島秀成, "ヒューマテクノロジーによる配食用保温容器の開発" 5 (5): 30-37, 2004
6 富田欣和, "ステップアップ独創的な製品を生み出すためのイノベーティブ思考法" 704 : 76-81, 2013
7 Suwa M., "Unexpected Discoveries and S-invention of Design Requirements, Important Vehicles for Design Process" 2 : 539-567, 2000
8 James W. Y., "Technique for Producing Idea" McGraw-Hill 2003
9 Kang N., "Syudy on Design Method of sharing and visualizing the Value of Sharing and Visualizing Observation Results through Different Viewpoints" 2012
10 Kang N., "Study on the Value of Sharing and Visualizing Observation Results through Multi-cultural Collaboration" 2012
1 清河幸子, "情報の多様性がアイデア生成に及ぼす影響の検討" 17 (17): 635-649, 2010
2 高野修治, "価値成長デザインに向けたタイムアクシス・デザインモデルの提案" 68-69, 2011
3 松波晴人, "ビジネスマンのための「行動観察」入門" 講談社現代新書 12-24, 2011
4 山岡俊樹, "ヒューマンデザインテクノロジー入門" 森北出版 2003
5 澤島秀成, "ヒューマテクノロジーによる配食用保温容器の開発" 5 (5): 30-37, 2004
6 富田欣和, "ステップアップ独創的な製品を生み出すためのイノベーティブ思考法" 704 : 76-81, 2013
7 Suwa M., "Unexpected Discoveries and S-invention of Design Requirements, Important Vehicles for Design Process" 2 : 539-567, 2000
8 James W. Y., "Technique for Producing Idea" McGraw-Hill 2003
9 Kang N., "Syudy on Design Method of sharing and visualizing the Value of Sharing and Visualizing Observation Results through Different Viewpoints" 2012
10 Kang N., "Study on the Value of Sharing and Visualizing Observation Results through Multi-cultural Collaboration" 2012
11 Kang N., "Study on Value of Visualizing and Sharing with TTS Method" 340-343, 2013
12 Leung, A. K-y., "Multicultural experience enhances creativity" 63 : 169-181, 2008
13 Suto H., "Media Biotope: Media Designing Analogous with Biotope" 3 : 264-270, 2010
14 Nagamachi M., "Kansei engineering as a powerful consumer -Oriented technology for productd evelopment" 33 (33): 289-294, 2002
15 Trevor V.G., "Design for Emotion" Morgan Kaufmann publish 2012
16 Brown T., "Design Thinking for Social Innovation" 2010 (2010): 30-35, 2010
17 Mark G., "Brandjam - Humanizing Brands Through Emotional Design" Nagger Literary 2007
18 Suto H., "A representation model for artifacts based on the modality of operations and states" E-3 (E-3): 40-48, 2004
19 Kang N., "A Construction and Kansei Evaluation of Medical Information System based on Experiences" 8 (8): 489-498, 2009
20 Ikekawa T., "A Basic Framework of Animation Product as Creative Interface in Design Education: Objective Visualiziton of Design Process" 17 (17): 430-443, 2010