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      Remarks on the 3DCG Visualization of Lost Buddhist Temples

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      https://www.riss.kr/link?id=A105961361

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      다국어 초록 (Multilingual Abstract)

      Now the distribution of cultural and religious information depends on the digital environment. Three-dimensional computer graphics (3DCG) and virtual reality (VR) technologies have been applied in the field of the Digital Humanities (DH), as well as i...

      Now the distribution of cultural and religious information depends on the digital environment. Three-dimensional computer graphics (3DCG) and virtual reality (VR) technologies have been applied in the field of the Digital Humanities (DH), as well as in cultural preservation, cultural heritage education, regional revitalization, tourism promotion, and so forth. This paper examines the problems of 3DCG visualization of lost Buddhist temples, focusing on historical representation and religious meaning.
      A 3DCG reconstruction of lost cultural heritage by an academic expert depends on their historical interpretation and imagination. Non-experts may feel that the scholarly reconstruction does not match their image. The reconstruction by the academic expert and what is desired by non-academic users, as well as academic Buddhist studies and the practical and religious studies of each Buddhist sect (shūgaku), respectively correspond to the historical past and practical past introduced by Hayden White. The former should be open to future revisions and criticisms based on different interpretations of the past, while it could encourage people to stay away from an arbitrary understanding of the past, such as historical revisionism.
      The digital environment has altered the relationship between people and religion. There are many religious practices, including Buddhist meditation, in VR environment. In the context of Mahāyāna Buddhism, visualization is a meditation practice and a way of communicating with the holy things, the dead, and the past. 3DCG visualization of lost Buddhist temples could be regarded as such kind of Buddhist practice, and it might contribute to supporting the activities of some Buddhists in the digital age.

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      참고문헌 (Reference)

      1 Intellectual Property Strategy Headquarters, Cabinet of Japan, "“Waga kuni ni okeru dejitaru ākaibu suishin no hōkōsei” 我が国におけるデジタルアーカイブ推進の方向性 [Future direction of the promotion of the digital archives in Japan]"

      2 Kamo, Ryuichi, "“Ushinawareyuku jōhō no fukugen hozon gijutsu: Jinbun kagaku ni okeru jōhō shori: 1. Dyijitaru ākaibu to VR hyōgen” 失われゆく情報の復元 · 保存技術: 人文科学における情報処理: 1. ディジタルアーカイブとVR表現 [Restoration and Preservation Technologies for Vanishing Information: Information Processing in the Humanities: 1. Digital Archives and Virtual Reality]" 43 (43): 1052-1057, 2002

      3 Matsuda, Takayuki, "“Shimogyō Umetadachō no ieyashiki keikan no fukugen oyobi katoku sōzoku no jisshōteki kenkyū” 下京 · 梅忠町の家屋敷景觀の 復元および家督相續の實證的硏究 [Empirical Studies on the Reconstruction of a House and the Succession to the House in Umetadachō, Shimogyō Area]" 43 : 1-28, 2011

      4 Moro, Shigeki, "“Kyōmachiya no 3 jigen CG fukugen wo meguru mondai” 京町家の3次元CG復元をめぐる問題 [Some problems on the 3DCG reconstruction of kyōmachiya]" 29-35, 2010

      5 Kim, Jinsook, "“Gasang hyeonsil (VR) gwa jeunggang hyeonsil (AR) ul tonghan Bulgyo munhwajae ui jaeguseong” 가상현실(VR)과 증강현실(AR)을 통한 불교문화재의 재구성 [Reconstruction of Buddhist cultural properties using VR and AR]" Korean Association for Buddhist Studies 412-441, 2017

      6 Naito, Akira, "“Azuchijō no kenkyū jō 安土城の研究 上” [A Study of Azuchijō Castle, part 1]" 987 : 7-79, 1976

      7 Moro, Shigeki, "“ ‘Dejitaru ākaibu’ towa donoyouna koui nanoka” 「デジタルアーカ イブ」とはどのような行為なのか [Problems of “digital Archive” as practice]" 31-37, 2005

      8 Kawai, Takashi, "Virtual museum of Japanese Buddhist temple features for intercultural communication" 1998

      9 Helland, Christopher, "Virtual Religion: A Case Study of Virtual Tibet"

      10 Grieve, Gregory P., "Video Game Development in Asia. A Research Project on Cultural Heritage and National Identity"

      1 Intellectual Property Strategy Headquarters, Cabinet of Japan, "“Waga kuni ni okeru dejitaru ākaibu suishin no hōkōsei” 我が国におけるデジタルアーカイブ推進の方向性 [Future direction of the promotion of the digital archives in Japan]"

      2 Kamo, Ryuichi, "“Ushinawareyuku jōhō no fukugen hozon gijutsu: Jinbun kagaku ni okeru jōhō shori: 1. Dyijitaru ākaibu to VR hyōgen” 失われゆく情報の復元 · 保存技術: 人文科学における情報処理: 1. ディジタルアーカイブとVR表現 [Restoration and Preservation Technologies for Vanishing Information: Information Processing in the Humanities: 1. Digital Archives and Virtual Reality]" 43 (43): 1052-1057, 2002

      3 Matsuda, Takayuki, "“Shimogyō Umetadachō no ieyashiki keikan no fukugen oyobi katoku sōzoku no jisshōteki kenkyū” 下京 · 梅忠町の家屋敷景觀の 復元および家督相續の實證的硏究 [Empirical Studies on the Reconstruction of a House and the Succession to the House in Umetadachō, Shimogyō Area]" 43 : 1-28, 2011

      4 Moro, Shigeki, "“Kyōmachiya no 3 jigen CG fukugen wo meguru mondai” 京町家の3次元CG復元をめぐる問題 [Some problems on the 3DCG reconstruction of kyōmachiya]" 29-35, 2010

      5 Kim, Jinsook, "“Gasang hyeonsil (VR) gwa jeunggang hyeonsil (AR) ul tonghan Bulgyo munhwajae ui jaeguseong” 가상현실(VR)과 증강현실(AR)을 통한 불교문화재의 재구성 [Reconstruction of Buddhist cultural properties using VR and AR]" Korean Association for Buddhist Studies 412-441, 2017

      6 Naito, Akira, "“Azuchijō no kenkyū jō 安土城の研究 上” [A Study of Azuchijō Castle, part 1]" 987 : 7-79, 1976

      7 Moro, Shigeki, "“ ‘Dejitaru ākaibu’ towa donoyouna koui nanoka” 「デジタルアーカ イブ」とはどのような行為なのか [Problems of “digital Archive” as practice]" 31-37, 2005

      8 Kawai, Takashi, "Virtual museum of Japanese Buddhist temple features for intercultural communication" 1998

      9 Helland, Christopher, "Virtual Religion: A Case Study of Virtual Tibet"

      10 Grieve, Gregory P., "Video Game Development in Asia. A Research Project on Cultural Heritage and National Identity"

      11 White, Hayden V., "The Practical Past" Northwestern University Press 2014

      12 Lowenthal, David, "The Heritage Crusade and the Spoils of History" Cambridge University Press 1998

      13 Gardiner, Eileen, "The Digital Humanities: A Primer for Students and Scholars" Cambridge University Press 2015

      14 Carmichael, Stephanie, "Take a class field trip through ancient history in a video game museum"

      15 Nishigaki, Toru, "Seinaru vācharu riarityī: Jōhō shisutemu shakai ron 聖なるヴァーチャ ル · リアリティ: 情報システム社会論 [Sacred Virtual Reality: A Study on the Information Society System]" Iwanami shoten 1995

      16 Hojo, Katsutaka, "Seichi to seijin no tōzai: Kigen wa ikani katarareruka 聖地と聖人の東西: 起源はいかに語られるか [Sacred Places and Saints in the East and the West: How Have the Origins Narrated?]" Bensei shuppan 297-331, 2011

      17 Hojo, Katsutaka, "Seichi to seijin no tōzai: Kigen wa ikani katarareruka 聖地と聖人の東西: 起源はいかに語られるか [Sacred Places and Saints in the East and the West: How Have the Origins Narrated?]" Bensei shuppan 257-267, 2011

      18 Moro, Shigeki, "Ronri to rekishi: Higashi ajia bukkyo ronrigaku no keisei to tenkai 論理と歷史: 東アジア佛教論理學の形成と展開 [Logic and History: Formation and Expansion of Buddhist Logic in East Asia]" Nakanishiya shuppan 2015

      19 Agamben, Giorgio, "Remnants of Auschwitz: The Witness and the Archive" Zone Books 1998

      20 Kawamura, Shinzo, "Rekishika no sanpomichi (promenade) 歷史家の散歩道 (プロムナード) [Historians’ Promenade]" Gyosei 2008

      21 Yamabe, Nobuyoshi, "Practice of visualization and the visualization sūtra: An examination of mural paintings at Toyok, Turfan" 4 : 123-152, 2002

      22 Chizan Kangaku kai, "Nihon bukkyō wo tou: Shūgaku no korekara 日本仏教を問う: 宗学の これから [Questioning Japanese Buddhism: Future of Shūgaku (Studies of own school)]" Shunjūsha 2018

      23 Shintani, Takanori, "Minzokugaku no shirō ron 民俗学の資料論 [Theories on Folkloric Materials]" Yoshikawa kōbunkan 1999

      24 Kyoto City Archeological Research Institute., "Kyōtoshi maizō bunka kenkyūjo chōsa houkoku 2017–6: Heiankyō ukyō ku-jō ichi-bō kyū-chō ato (Saiji ato), Karahashi iseki 京都市埋蔵文化財研究所調査報告2017–6: 平安京右京九条一坊九町跡 (西寺跡)、 唐橋遺跡 [Kyoto City Archaeological Research Institute Excavation Report 2017–6: The remains of ukyō ku-jō ichi-bō kyū-chō of Heiankyō castle (Saiji temple) and Karahashi iseki]" 2017

      25 Kashima, Tōru, "Kanōsei to shite no rekishi: Ekkyō suru monogatari riron 可能性としての 歴史: 越境する物語り理論 [History as Possibilities: Transboundary Narrative Theory]" Iwanami shoten 2006

      26 Akama, Ryo, "Jinbun kagaku ni totte no ‘dejitaru ākaibu’ 人文科学にとっての “デジタルアーカイブ [What does “Digital Archive” mean for the Humanities?]" 259-267, 2004

      27 Hanazono daigaku kōkogaku kenkyūshitsu, "Heiankyō, Ukyō Nijō Sanbō Hacchō: Hanazono daigaku kōnai hakkutsu chōsa hōkoku VII 平安京右京二條三坊八町: 花園大學構内 調査報告 VII [Heiankyō, Ukyō Nijō Sanbō Hacchō: Research Report of the Campus of Hanazono University VII]" Hanazono daigaku kōkogaku kenkyūshitsu 2010

      28 Connelly, Louise, "Digital Religion: Understanding Religious Practice in New Media Worlds" Routledge 128-135, 2013

      29 Grieve, Gregory Price, "Cyber Zen: Imagining Authentic Buddhist Identity, Community, and Practices in the Virtual World of Second Life" Routledge 2017

      30 Reilly, Paul, "CAA90. Computer Applications and Quantitative Methods in Archaeology 1990" Tempus Reparatum 132-139, 1991

      31 Yano, Keiji, "Bācharu kyōto: Kako, genzai, mirai eno tabi バーチャル京都: 過去 · 現在 · 未来への旅 [Virtual Kyoto: Exploring the Past, Present and Future of Kyoto]" Nakanishiya shuppan 2007

      32 Lévy, Pierre, "Becoming Virtual: Reality in the Digital Age" Plenum Trade 1998

      33 Schreibman, Susan, "A New Companion to Digital Humanities" Wiley-Blackwell 2015

      34 Schreibman, Susan, "A Companion to Digital Humanities" Blackwell Publishing 2004

      35 Naito, Akira, ""Azuchijō no kenkyū ge"安土城の研究 下 [A Study of Azuchijō Castle, part 2]" 988 : 7-63, 1976

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