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1 Cho KH, "Virtual-reality balance training with a video-game system improves dynamic balance in chronic stroke patients" 228 : 69-74, 2012
2 Lee Y, "Virtual reality training with three-dimensional video games improves postural balance and lower extremity strength in community-dwelling older adults" 25 : 621-627, 2017
3 Mao Y, "Virtual reality training improves balance function" 9 : 1628-1634, 2014
4 Laver KE, "Virtual reality for stroke rehabilitation" 11 : CD008349-, 2017
5 Kizony R, "Video-capture virtual reality system for patients with paraplegic spinal cord injury" 42 : 595-608, 2005
6 An S, "Validity of the performance-oriented mobility assessment in predicting fall of stroke survivors : a retrospective cohort study" 233 : 79-87, 2014
7 Bjerkefors A, "Trunk muscle activation in a person with clinically complete thoracic spinal cord injury" 41 : 390-392, 2009
8 Wall T, "The effects of the Nintendo Wii Fit on gait, balance, and quality of life in individuals with incomplete spinal cord injury" 38 : 777-783, 2015
9 Downs S, "The Berg Balance Scale has high intra-and inter-rater reliability but absolute reliability varies across the scale : a systematic review" 59 : 93-99, 2013
10 Khurana M, "Study on the effectiveness of virtual reality game-based training on balance and functional performance in individuals with paraplegia" 23 : 263-270, 2017
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