1 P. S. Wei, "Why do people play mobile social games? An examination of network externalities and of uses and gratifications" 24 (24): 313-331, 2014
2 J. Hartley, "The uses of multimedia: three digital literacy" 128 : 59-72, 2008
3 W. J. Potter, "The state of media literacy" 54 (54): 675-696, 2010
4 S. Burford, "The impact of mobile tablet devices on human information behaviour" 70 (70): 622-639, 2014
5 T. D. Wilson, "Revisiting user studies and information needs" 62 (62): 680-684, 2006
6 R. K. Baker, "Predicting adolescents’ use of social networking sites from an extended theory of planned behaviour perspective" 26 (26): 1591-1597, 2010
7 S. M. Arteaga, "Mobile games and design requirements to increase teenagers’ physical activity" 8 (8): 900-908, 2012
8 I. Bose, "Enter the Dragon: Khillwar’s foray into the mobile gaming market of China" 29 : 551-564, 2011
1 P. S. Wei, "Why do people play mobile social games? An examination of network externalities and of uses and gratifications" 24 (24): 313-331, 2014
2 J. Hartley, "The uses of multimedia: three digital literacy" 128 : 59-72, 2008
3 W. J. Potter, "The state of media literacy" 54 (54): 675-696, 2010
4 S. Burford, "The impact of mobile tablet devices on human information behaviour" 70 (70): 622-639, 2014
5 T. D. Wilson, "Revisiting user studies and information needs" 62 (62): 680-684, 2006
6 R. K. Baker, "Predicting adolescents’ use of social networking sites from an extended theory of planned behaviour perspective" 26 (26): 1591-1597, 2010
7 S. M. Arteaga, "Mobile games and design requirements to increase teenagers’ physical activity" 8 (8): 900-908, 2012
8 I. Bose, "Enter the Dragon: Khillwar’s foray into the mobile gaming market of China" 29 : 551-564, 2011