- Abstract
- 1. INTRODUCTION
- 2. THE TIMES OF INTERACTIVE AND EXPERIENCE DESIGN
- 3. USER'S MENTAL EXPERIENCES IS THE PRIMACY OF THE PRODUCT INTERACTION DESIGN
- 4. PRE-ESTABLISHED FUNCTION AND INTERACTION DESIGN OF PRODUCT
http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
https://www.riss.kr/link?id=A82755105
2006
English
505
학술저널
43-47(5쪽)
0
상세조회0
다운로드목차 (Table of Contents)
CASE ANALYSIS OF MULTI SPOT METHOD APPLIED ADVERTISEMENTS
Case Study of Design based on Synesthesia
Case study of Universal-Design in the Digiral Era and it's future.
A Study on Identity between User and Avatar in Cyber space