- 자료제공 :
Chapter 1 Seeing motion in a new way.Chapter 2 How do living objects really move?, Rule: Weight in Motion, Rule: TimingChapter 3 Animated Modifiers (Morphing Teapot), Rule: Squash and Stretch, Rule: Anticipation, Rule: StagingChapter 4 Deforming objects based on motion and relative to other objects Chapter 5 Straight forward animation with a Bones IK Rig, Rule: Straight Ahead Action and Pose to Pose, Rule: Exaggeration Chapter 6 Creating and animating a biped Chapter 7 The use of Overlapping Action, Weight and Drag. Rule: Staging, Rule: Timing, Rule: ExaggerationChapter 8 Indications of speed and directing attention Rule: Timing, Rule: Overlapping motion, 2ndary animationChapter 9 Skinning a Character Rule: AppealChapter 10 Rule: Arcs and 2ndary AnimationChapter 11 Reactor Real world and Exaggerated Effects Rule: Arcs and 2ndary AnimationChapter 12 The Camera as the integral part of a scene Rule: StagingChapter 13 Timing for animationChapter 14 Getting objects to move the way you want.Chapter 15 Does it move the way it should?Chapter 16 Tricks for automating motion and controlling timing. Chapter 17 Special effects for presence: Animating Visibility.