RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      Tradigital 3ds Max : CG animator’s guide to applying the classic principles of animation

      한글로보기

      https://www.riss.kr/link?id=M12667486

      • 저자
      • 발행사항

        Waltham, MA : Focal Press, 2012

      • 발행연도

        2012

      • 작성언어

        영어

      • 주제어
      • DDC

        777/.7 판사항(23)

      • ISBN

        9780240817309 (pbk.):

      • 자료형태

        일반단행본

      • 발행국(도시)

        Massachusetts

      • 서명/저자사항

        Tradigital 3ds Max : CG animator’s guide to applying the classic principles of animation / Richard Lapidus

      • 형태사항

        xiii, 277 p.: ill.(col.); 25 cm.

      • 일반주기명

        Includes index.
        Machine generated contents note: Chapter 1 Seeing motion in a new way. Chapter 2 How do living objects really move?, Rule: Weight in Motion, Rule: Timing Chapter 3 Animated Modifiers (Morphing Teapot), Rule: Squash and Stretch, Rule: Anticipation, Rule: Staging Chapter 4 Deforming objects based on motion and relative to other objects Chapter 5 Straight forward animation with a Bones IK Rig, Rule: Straight Ahead Action and Pose to Pose, Rule: Exaggeration Chapter 6 Creating and animating a biped Chapter 7 The use of Overlapping Action, Weight and Drag. Rule: Staging, Rule: Timing, Rule: Exaggeration Chapter 8 Indications of speed and directing attention Rule: Timing, Rule: Overlapping motion, 2ndary animation Chapter 9 Skinning a Character Rule: Appeal Chapter 10 Rule: Arcs and 2ndary Animation Chapter 11 Reactor Real world and Exaggerated Effects Rule: Arcs and 2ndary Animation Chapter 12 The Camera as the integral part of a scene Rule: Staging Chapter 13 Timing for animation Chapter 14 Getting objects to move the way you want. Chapter 15 Does it move the way it should? Chapter 16 Tricks for automating motion and controlling timing. Chapter 17 Special effects for presence: Animating Visibility.

      • 소장기관
        • 국민대학교 성곡도서관 소장기관정보 대출가능권수
        • 목원대학교 도서관 소장기관정보
        • 상명대학교 천안학술정보관 소장기관정보
        • 성신여자대학교 도서관 소장기관정보
        • 중앙대학교 서울캠퍼스 학술정보원 소장기관정보 Deep Link
        • 중앙대학교 안성캠퍼스 학술정보원 소장기관정보 Deep Link
        • 한국항공대학교 도서관 소장기관정보
        • 홍익대학교 세종캠퍼스 문정도서관 소장기관정보
      • 0

        상세조회
      • 0

        다운로드
      서지정보 열기
      • 내보내기
      • 내책장담기
      • 공유하기
      • 오류접수

      부가정보

      목차 (Table of Contents)

      • 자료제공 : aladin
      • Chapter 1 Seeing motion in a new way.Chapter 2 How do living objects really move?, Rule: Weight in Motion, Rule: TimingChapter 3 Animated Modifiers (Morphing Teapot), Rule: Squash and Stretch, Rule: Anticipation, Rule: StagingChapter 4 Deforming objects based on motion and relative to other objects Chapter 5 Straight forward animation with a Bones IK Rig, Rule: Straight Ahead Action and Pose to Pose, Rule: Exaggeration Chapter 6 Creating and animating a biped Chapter 7 The use of Overlapping Action, Weight and Drag. Rule: Staging, Rule: Timing, Rule: ExaggerationChapter 8 Indications of speed and directing attention Rule: Timing, Rule: Overlapping motion, 2ndary animationChapter 9 Skinning a Character Rule: AppealChapter 10 Rule: Arcs and 2ndary AnimationChapter 11 Reactor Real world and Exaggerated Effects Rule: Arcs and 2ndary AnimationChapter 12 The Camera as the integral part of a scene Rule: StagingChapter 13 Timing for animationChapter 14 Getting objects to move the way you want.Chapter 15 Does it move the way it should?Chapter 16 Tricks for automating motion and controlling timing. Chapter 17 Special effects for presence: Animating Visibility.

      • 자료제공 : aladin
      • Chapter 1 Seeing motion in a new way.Chapter 2 How do living objects really move?, Rule: Weight in Motion, Rule: TimingChapter 3 Animated Modifiers (Morphing Teapot), Rule: Squash and Stretch, Rule: Anticipation, Rule: StagingChapter 4 Deforming objects based on motion and relative to other objects Chapter 5 Straight forward animation with a Bones IK Rig, Rule: Straight Ahead Action and Pose to Pose, Rule: Exaggeration Chapter 6 Creating and animating a biped Chapter 7 The use of Overlapping Action, Weight and Drag. Rule: Staging, Rule: Timing, Rule: ExaggerationChapter 8 Indications of speed and directing attention Rule: Timing, Rule: Overlapping motion, 2ndary animationChapter 9 Skinning a Character Rule: AppealChapter 10 Rule: Arcs and 2ndary AnimationChapter 11 Reactor Real world and Exaggerated Effects Rule: Arcs and 2ndary AnimationChapter 12 The Camera as the integral part of a scene Rule: StagingChapter 13 Timing for animationChapter 14 Getting objects to move the way you want.Chapter 15 Does it move the way it should?Chapter 16 Tricks for automating motion and controlling timing. Chapter 17 Special effects for presence: Animating Visibility.

      더보기

      온라인 도서 정보

      온라인 서점 구매

      온라인 서점 구매 정보
      서점명 서명 판매현황 종이책 전자책 구매링크
      정가 판매가(할인율) 포인트(포인트몰)
      알라딘

      Tradigital 3ds Max : A CG Animator's Guide to Applying the Classic Principles of Animation (Paperback)

      판매중 57,000원 51,300원 (10%)

      종이책 구매

      2,570포인트
      예스24.com

      Tradigital 3ds Max: A CG Animator's Guide to Applying the Classic Principles of Animation

      판매중 95,110원 85,590원 (10%)

      종이책 구매

      4,280포인트 (5%)
      • 포인트 적립은 해당 온라인 서점 회원인 경우만 해당됩니다.
      • 상기 할인율 및 적립포인트는 온라인 서점에서 제공하는 정보와 일치하지 않을 수 있습니다.
      • RISS 서비스에서는 해당 온라인 서점에서 구매한 상품에 대하여 보증하거나 별도의 책임을 지지 않습니다.

      책소개

      자료제공 : NAVER

      Tradigital 3ds Max (A CG Animator’s Guide to Applying the Classic Principles of Animation)

      Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging.

      more

      분석정보

      View

      상세정보조회

      0

      Usage

      원문다운로드

      0

      대출신청

      0

      복사신청

      0

      EDDS신청

      0

      동일 주제 내 활용도 TOP

      더보기

      이 자료와 함께 이용한 RISS 자료

      나만을 위한 추천자료

      해외이동버튼