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      창의적 아이디어 발굴을 위한 소셜 네트워킹 기반의 모바일 시스템 디자인 = Mobile system design based on social networking for creative thinking

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      https://www.riss.kr/link?id=A82519224

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      다국어 초록 (Multilingual Abstract)

      Wide spread management practices have been reformed to emphasize creativity and innovation through the adoption of education based on TRIZ , ASIT, the teaching of creative concept methodologies, as well as successful benchmarking of the creative leadership. However, the rate of revenue and growth seen after implementing these education and methodologies to boost innovation has been less than 10% to no change at all. Therefore, it will be awhile until creative concept methodologies and thinking techniques take firm root.
      This paper will atemmpt to introduce a solution that can increase creativity within the technology centers ofthe world by analyzing both technology and design driven methodologies, combining them in conjunction with specific situations and circumstances. The research will directly investiage the problems of using creative concept methodologies within companies as well as its demand. By comparing design and technology driven methodologies as well as incorporating concepts of social networking, the research will look to generate a solution to overcome the shortcomings of both approaches that will result in facilitating the creative process within corporate environments. Moreover, a case study of employees and employers within the technology and design industries should be completed that investigates the respective methodologies of the creative thinking process. Then, the research will suggest how to design a tool through which non-specialists could quickly learu and employ the process, eventually being able to produce tangible results in the form of prototypes. The tool will be a system that provides a constructive learning environment based on the sharing of ideas and information. This would provide people with the means of creating inspirational ideas, rooted in actual experience. In addition, the research would aim to develop a systematic model of the creative thinking process. By observing the users of these tools, systems, and processes, one can work towards the formulation of an ideal and effecitve model for how to think creatively.
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      Wide spread management practices have been reformed to emphasize creativity and innovation through the adoption of education based on TRIZ , ASIT, the teaching of creative concept methodologies, as well as successful benchmarking of the creative leade...

      Wide spread management practices have been reformed to emphasize creativity and innovation through the adoption of education based on TRIZ , ASIT, the teaching of creative concept methodologies, as well as successful benchmarking of the creative leadership. However, the rate of revenue and growth seen after implementing these education and methodologies to boost innovation has been less than 10% to no change at all. Therefore, it will be awhile until creative concept methodologies and thinking techniques take firm root.
      This paper will atemmpt to introduce a solution that can increase creativity within the technology centers ofthe world by analyzing both technology and design driven methodologies, combining them in conjunction with specific situations and circumstances. The research will directly investiage the problems of using creative concept methodologies within companies as well as its demand. By comparing design and technology driven methodologies as well as incorporating concepts of social networking, the research will look to generate a solution to overcome the shortcomings of both approaches that will result in facilitating the creative process within corporate environments. Moreover, a case study of employees and employers within the technology and design industries should be completed that investigates the respective methodologies of the creative thinking process. Then, the research will suggest how to design a tool through which non-specialists could quickly learu and employ the process, eventually being able to produce tangible results in the form of prototypes. The tool will be a system that provides a constructive learning environment based on the sharing of ideas and information. This would provide people with the means of creating inspirational ideas, rooted in actual experience. In addition, the research would aim to develop a systematic model of the creative thinking process. By observing the users of these tools, systems, and processes, one can work towards the formulation of an ideal and effecitve model for how to think creatively.

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