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      • Web3D의 정보전달 방법에 관한 연구 : Web3D를 이용한 전자상거래에서 정보전달방법을 중심으로

        박세라,이동윤,이진영 동서대학교부설연구센터 2001 연구센터논문집 Vol.4 No.1

        As the development of the computing technology and the expansion of networking, the way of transmitting information has been changed from two dimension to three dimension. Specially, it has been changes rapidly on the internet. In two dimensional environment uses simply get texts and 2D images, but now we can get information dynamically and really through three dimensional environment. The paper shows the definition and features of Web3D representing 3D technology on the web. We also discuss about E-Commerce on Web3D and actually test the feature of Web3D.

      • 소프트웨어에 적용된 캐릭터 사례연구 : (주) 한국디지털서비스/Topseed 도우미 캐릭터 개발 사례

        이진영,김주열 동서대학교부설연구센터 2001 연구센터논문집 Vol.4 No.1

        Nowadays the use of character is rapidly growing across the company as a means a good image of the product as well as commercializing the character itself. More and more companies are using characters in their ads and marketing activity to make a strong image of their product and to link favorable attitudes on characters to their products. However, the successful marketing in using characters might depend on the various factors such as appropriate selection of characters and involvement level in purchasing decision.

      • 정보전달의 매개체인 사이버캐릭터를 활용한 GUI디자인의 필요성에 관한 연구 : 고령자를 위한 사이트와 사이버캐릭터를 바탕으로

        김은신,김종기 동서대학교부설연구센터 2001 연구센터논문집 Vol.4 No.1

        As a wave of multi-media era comes in, User Interface Design has emerged as a critical concern for Design. It is particular for GUI or Graphic User Interface. The concern for GIR is in great demand for the elders, who are suppose to use the Web and the Internet, for following the trend of our societys aging Accompany with this fact, caber-character for older users that enhances information retrieval and promote efficiency of information search, even further for mutual understanding between information distributors and information seekers, are becoming one of the biggest concerns for most Web designers. It is recommended for cyber-character design by considering GUI for the elders that the design is easy to be perceived through reading, using, and even through entertainment factors of a site where older users are being logged in. It is also important that a cyber-character is possible to perform tasks, just to name a few, as a helper, a counselor, and even an educator sometimes. Cyber-characters intermediate communication when GUI is fabricated throughout the process of character design works. When it is possible and happens, cyber-character take a hub of information transmission in the cyber space.

      • 2자유도 회전체의 관성과 마찰에 관한 연구

        이종년 동서대학교부설연구센터 2001 연구센터논문집 Vol.4 No.1

        본 논문은 접시형 안테나 또는 천체 만원경과 같은 2자유도 회전체의 관성모멘트와 마찰력을 구하는 방법을 연구하였다. 본 연구의 대상 모델은 접시형 안테나로 하였으며, 실험을 통하여 각 요소의 관성모멘트와 Coulumn 마찰력과 Viscous 마찰력을 구하여, 기존의 2개 모터와 기어 열(gear train)을 1개의 모터와 기어 열로 개선하는데 적용하였다. This paper concerns identification of inertia moments and friction forces of a rotational system. This study deals with a typical rotational system which has 2 degrees of freedom, such as a dish type antenna or a celestial telescope. The experimental method is introduced and demonstrated to find out the inertial and the friction forces. appeared in the rotational motion. The work has done in this paper can be used in design of power train driving a rotational system.

      • 마케팅환경변화와 통합커뮤니케이션 디자인(ICD)에 관한 연구

        정은주,이용우 동서대학교부설연구센터 2001 연구센터논문집 Vol.4 No.1

        This research is aimed to study the change in design environment caused by being digitalized, to define the new concept and sphere in digital design, to find out the direct or indirect on design by the social and cultural changes resulted in informational technology and internet, and to find out the change and response in design world being brought about it. Powerful digital forms a new world and market. Internet world, a symbol of the power, changes the area, method, and the process of design. The unity of interior decoration and appliance caused by the digitalization of living space brings about that of interior decoration and production design. On account of the change of the electronic products resulted in the informational technology, product design area has been changed from the outward appearance of the design to the software design and the interface design of users. Converted from electronic publication to multimedia design and homepage design area, virtual design also faces the same problem. This phenomenon will also change design area. Banner advertisement, as a representative of new media, appears newly. Electronic newspaper, news broadcasting, radio, and magazine through Internet unite the existing printing media and mass media such as radio, TV. As a result, their respective characteristics disappear and design areas seem to be changed into Internet broadcasting which has equivalent position and method. This change will be much faster on account of the rapid development of information technology. But impersonality and inhumanity caused by digitalization is the problem which digital society and designers should solve together.

      • 사이버캐릭터(Cybercharacter)활용 방안에 관한 고찰

        양성조,김종기 동서대학교부설연구센터 2001 연구센터논문집 Vol.4 No.1

        정보화 시대의 도래는 새로운 양식의 문화를 양산하고 있다 이러한 정보화 문화의 중요한 특징중 하나는 컴퓨터 그래픽스 기술에 의한 영상 표현 기술과 프로그래밍 기술, 정보 전달방법에 의하여 지능형 가상 공간의 표현이 일반적으로 가능해지고 있다는 것이다. 또한 새로운 문화에 관한 상징은 필연적이다. 사이버캐릭터는 이 시대의 상징이며, 많은 문화적 사회적 이슈를 가지고 사회 변화와 문화 성향을 변화시키고 있다. 그 결과 새로운 소비층의 생산과 가치의 변화까지도 초래한다. 특히 사이버 공간(cyber space)에서 지금의 시작 단계인 사이버 캐릭터(cyber character)에 관하여 논하고자 한다. 지금까지 탄생된 사이버캐릭터를 국내외로 파악하고 그 유형을 나누어 본다. 첫째 엔터테인먼트적 유형을 가지는 사이버캐릭터와 커뮤니케이션 매개자 유형을 지닌 사이버캐릭터를 조사하여 향후 첨단 디지털 테크놀러지 시대에 맞게 변화될 사이버캐릭터의 개념과 특성을 근거로 발전방향에 관한 연구를 하였다. Information Age brings us New culture. The most feature of Information Culture is that Computer Graphics makes us to produce Intelligence Virtual Reality by the technology of the image and program and networking. Cybercharater becomes the symbol of the Information Age and changes the tendency of the society. As the result, The user's though and value has been changed. The paper shows the birth of Cybercharacter and defines Cyber and Cybercharcter. We also classfies into two types, one is that Cybercharacter uses in the entertainment and the other is that it uses in the communication. In addition, we will discuss about the meaning and feature of caber character in the future.

      • 키네틱 타이포그래피(Kinetic Typography)에 관한 연구

        성민경,이진영 동서대학교부설연구센터 2001 연구센터논문집 Vol.4 No.1

        The text and the image has developed from the static form to the dynamic form in digital communication. Kinetic Typography is transition of the dynamic form with time and interaction from the traditional and the static typography. There are enough abilities about virtual communication and expression of emotion, but there are lack of understanding about visual design in kinetic typography. Thus we need to understand about kinetic typography as an efficient tool with transmission of contents and an emotion on digital communication.

      • Character Agent와 가상현실 기법을 이용한 웹사이트 개발에 관한 연구 : 기존 사이트 분석을 중심으로

        손세환,김명희,김종기 동서대학교부설연구센터 2001 연구센터논문집 Vol.4 No.1

        Web environment had developed with haste degree than other business. Research about information transmission method in web environment is gone in many-sidedness degree these day. Field that attract user's interest latest among it is character and virtual reality. specially, virtual reality begins in VRML and much skill is appearing to intel's 3D skill recently. But, eminent skill is site that is not to speak that is standard. Users are applying various imagination skill and sites of several form are appearing. Wish to analyze finding virtual reality site that appear recently and is consultable in site model development.

      • 사용자의 편리성을 근거로 하는 인터페이스 디자인의 환경분석 : 애플사 매킨토시 OS와 IBM OS환경 비교 조사중심으로

        김지영,유석호 동서대학교부설연구센터 2001 연구센터논문집 Vol.4 No.1

        We can find the interface system in the Mackintosh program. Today GUI expression of window system have already expressed Apple's Mackintosh program in the interface system. General IBM computer's interface system is similarly developed by Mackintosh program. If software is getting more and more complicated, the product function is more likely the other production's. So the investigator want to Know about the product which one is more easy for using, for teaming or more safety. We will contrast interface program of general IBM computer and outward appearance program of Apple's Mackintosh We will research about the latest external interface of Apple's Mackintosh and the basic interface program of Apple's Mackintosh. We want to develop the design of interface at the display.

      • 디지털이미지 표현에 있어서 미학적 접근에 관한 연구

        오치규,김주열 동서대학교부설연구센터 2001 연구센터논문집 Vol.4 No.1

        In digital media fields, illustration is searching the developmental change in artistic procedures for mutual working computer program. This suggest the possibility that all of artist in this field is originally never been figured in old time stage. Therefore, art and science should be controlled in a ruled system, and the artist, viewer and computer would be a mutual cooperative relationship. However, the digital media requires basically drawing capacity, and suggestion the endless possibility.

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