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      • KCI등재

        Full-color computational holographic near-eye display

        Hakan Urey,Seyedmahdi Kazempourradi,Erdem Ulusoy 한국정보디스플레이학회 2019 Journal of information display Vol.20 No.2

        Near-eye displays (NEDs) are an excellent candidate for the future of augmented reality. Conventional micro-display based NED designs mostly provide stereoscopic 3D experience, which leads to visual discomfort due to vergence-accommodation conflict. Computational holographic near-eye displays (HNEDs) can simultaneously provide wide FOV, retinal resolution, attractive form-factor, and natural depth cues including accommodation. In HNEDs, computer-generated holograms (CGHs) are displayed on a spatial light modulators (SLMs). We propose a CGH computation algorithm that applies to arbitrary paraxial optical architectures; where the SLM illumination beam can be collimated, converging or diverging, and the SLM image as seen by the eye box plane may form at an arbitrary location, and can be virtual or real. Our CGH computation procedure eliminates speckle noise, which is observed in all other laser-based displays, and chromatic aberrations resulting from the light sources and the optics. Our proof-of-concept experiments demonstrate that HNEDs with simple optical architectures can deliver natural 3D images within a wide FOV (70 degrees) at retinal resolution (30 cycles-per-degree), exceeding 4000 resolvable pixels on a line using a printed binary mask. With the advances in SLM technology, HNEDs can realize the ultimate personalized display, meeting the demand of emerging augmented and virtual reality applications.

      • Biological responses of a non-target aquatic plant (Nasturtium officinale) to the herbicide, tribenuron-methyl

        Duman, Fatih,Urey, Erkan,Temizgul, Ridvan,Bozok, Fuat The Korean Society of Weed Science and The Turfgra 2010 Weed Biology and Management Vol.10 No.2

        To assess its response to the herbicide, tribenuron-methyl, samples of Nasturtium officinale were exposed to 0, 0.01, 0.05, 0.1, and 0.5 $mg\;L^{-1}$ of tribenuron-methyl for 1, 2, 4 and 7 days. The influence of this herbicide on the relative growth rate, electrolyte leakage, lipid peroxidation, photosynthetic pigmentation, protein content, and performance of anti-oxidant enzymes, such as superoxide dismutase (SOD), catalase, and ascorbate peroxidase (APX), was examined. The results indicated that tribenuron-methyl, applied at 0.5 $mg\;L^{-1}$, affected plant growth negatively. It also was determined that chlorophyll a is the most responsive photosynthetic pigment to tribenuron-methyl exposure. Under stress conditions, the anti-oxidant enzymes were up-regulated compared to the control. The SOD activity was significantly stimulated, while the activity of APX was inhibited. A significant correlation was found between lipid peroxidation and SOD activity. The exposure period and herbicide concentration had significant effects on the biological responses against tribenuron-methyl stress. These results may be useful for clarifying the effect of herbicides on non-target aquatic plants.

      • KCI등재

        Visual acuity response when using the 3D head-up display in the presence of an accommodation-convergence conflict

        Soomro Shoaib R.,Urey Hakan 한국정보디스플레이학회 2020 Journal of information display Vol.21 No.2

        Visual discomfort and fatigue due to accommodation-convergence (AC) conflict in stereoscopic displays has been widely reported, but little is known about its impact on visual acuity, particularly when automotive three-dimensional (3D) head-up displays (HUDs) are involved. This paper presents a study on the visual acuity response when an indigenously developed 75% transparent retroreflective screen is used as a windshield 3D HUD. The simulated optical collimation technique was used to provide the virtual content at a farther depth (i.e. on the road while driving). Two user test experiments were performed. The first test was performed under the see-through condition, where the real scene (i.e. roadside view) was perceived through the 3D HUD, while the second test was performed under the simulated collimation condition, where a stereo-collimated virtual content was projected on the HUD at a farther depth. The results showed a slightly declining trend (from 20/20 to 20/25) in visual acuity response when the HUD screen was placed between the viewer and the scene. An inverse relation between the amount of AC conflict and visual acuity was observed under the simulated collimation condition. The >100 cm user-to-screen distance was found to be comfortable, providing the highest acuity response.

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