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      • Immersive Networking-A Framework for Virtual Environments with Augmented Reality in Human Decision-Making

        Theo Kanter,Uno Fors,Rahim Rahmani 보안공학연구지원센터 2016 International Journal of Multimedia and Ubiquitous Vol.11 No.6

        In this publication we present Immersive Networking as a novel framework for connecting people and places and things in virtual environments with augmented reality to be used in eg. Virtual training environments. The research is mandated by technology advances in internetworking underpinned by 5G networks and Internet-of-Things. These advances present new possibilities and challenges to integrate people, places and things in virtual environments. Existing frameworks such as MPEG-V possess representational capabilities but have insufficient support for integrating entities from the real world via heterogeneous infrastructure. MPEG-V for instance makes no statements about distributed control. Seamless experiences in virtual environment require self-organization of connectivity between people, places and things via heterogeneous 5G and Internet-of-Things infrastructures. A second important aspect of the quality of our experience is the immediacy of responses. Both aspects of seamless and self-organizing connections between entities require that we push control to the end-devices co-located with the entities themselves. These end-devices may incorporate sensing gateways and interaction devices, which include both local and non-local information from the virtual environment in the interaction. Thus delegation of control to end-devices requires means for the organizing or relations and clustering by relevance. This capability is particularly important as the projected number of devices and sensors to be connected via the Internet-of-Things is projected to be in the order of 50 billion by 2020. Immersive Networking supported by MediaSense [1] constitutes a scalable self-organizing means for connecting people and places and things in virtual environments with augmented reality. MediaSense moves control to the edge enabling immediacy in experiences based on seamless self-organization through clustering of entities in relations organized by relevance. We conclude by validating our approach in several scenarios evaluating the relevance and application in human decision-making.

      • An Ontology-based Problem-logic Driven Approach towards the Activity Awareness for Elderly Care

        Bin Xiao,Theo Kanter,Rahim Rahmani 보안공학연구지원센터 2015 International Journal of Multimedia and Ubiquitous Vol.10 No.4

        The same activity under different user situations in the elderly care system may lead to different intelligent system response, since user needs vary with the changing situations. Activity awareness (AA) emphasizes that systems intelligently respond to user needs by aware the user-performed activities which is denoted and comprehended according to various user situations. But most current AA technics use similar patterns retrieved from the growing historical data, neglecting the situation change, called dataset driven. Thus, an aptly approach is needed in support of AA systems to handle various activity denotations in different user situations. Responding to the problem, this paper proposes an Ontology-based Problem-logic driven approach (OPL) to enhance the AA system by denoting user activities with the problem logic according to user-oriented denoted problem domains, where the AA system can seamlessly integrate with inferring for intelligent system response. Specifically, denoted problem domain and logic are proposed to support the OPL concepts, while activity graph is formed to support the intelligent system response based on the annotated problem logic. With the OPL, systems can directly target at the changing situations by rule-based inferring. A case study is performed upon the scenario retrieved from a European elderly care project, where a proof-of-concept prototype is established to confirm the validity of the OPL approach.

      • Layering the Internet-of-Things with Multicasting in Flow-Sensors for Internet-of-Services

        Rahim Rahmani,Theo Kanter 보안공학연구지원센터 2015 International Journal of Multimedia and Ubiquitous Vol.10 No.12

        Development of Internet-of-Services will be hampered by heterogeneous Internet-of-Things infrastructures, such as inconsistency in communicating with participating objects, connectivity between them, topology definition & data transfer, access via cloud computing for data storage etc. Our proposed solutions are applicable to a random topology scenario that allow establishing of multi-operational sensor networks out of single networks and/or single service networks with the participation of multiple networks; thus allowing virtual links to be created and resources to be shared. The designed layers are context-aware, application-oriented, and capable of representing physical objects to a management system, along with discovery of services. The reliability issue is addressed by deploying IETF supported IEEE 802.15.4 network model for low-rate wireless personal networks. Flow-sensor succeeded better results in comparison to the typical - sensor from reachability, throughput, energy consumption and diversity gain viewpoint and through allowing the multicast groups into maximum number, performances can be improved.

      • Improving Distributed Forensics and Incident Response in Loosely Controlled Networked Environments

        Irvin Homem,Theo Kanter,Rahim Rahmani 보안공학연구지원센터 2016 International Journal of Security and Its Applicat Vol.10 No.1

        Mobile devices and virtualized appliances in the Internet of Things can be end nodes on varying networks owned by different parties over time, while still seamlessly participating in licit or illicit activities. Digital Forensics and Incident Response (DFIR) tools today struggle to perform digital investigations in such loosely controlled networked environments as they face several challenges including: scarcity of resources, availability, trust, privacy, data volumes, velocity and variety. In this paper we analyze the state of research in DFIR in networked environments, identifying the challenges facing DFIR tools particularly in loosely controlled network environments. We present the requirements for a system to address these challenges at the various steps of the typical digital investigation methodology. From this we identify the need for support from Peer to Peer (P2P) overlays and discuss their relative merits and drawbacks in order to identify those that would best support DFIR in loosely controlled networked environments. Finally we incorporate both structured and unstructured P2P overlays in various capacities in our architecture in order to organize devices in loosely controlled networks, using context information, thus enabling efficient capture, analysis and reporting of artifacts of use in digital investigations.

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