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      • 컨테이너를 이용한 도심 내 놀이 공간 제안 : 플래쉬 몹의 특성과 관련하여 : 일시적 공간점유, 이동성, 비장소성

        구현준 경기대학교 건축전문대학원 2007 경기대학교 건축대학원 논문집 Vol.11 No.-

        현대의 놀이문화와 놀이시설은 기존의 그것에 비해 현저히 다양하며 형태적으로도 다채롭게 변화되고 있다. 기존의 놀이문화는 유형의 고정되어 있는 놀이기구에서 벌어지는 놀이였다면, 현대의 그것들은 무형이며 유동적이고 특정한 장소에 국한되지 않는다. 이와 관련하여 온라인상의 놀이 문화 또한 오프라인과 연계되어질 수 있는 장치(device)들이 새로운 놀이기구로서 나타나고 있는데, 예를 들어 휴대전화(cellular phone)과 컴퓨터가 그것이다. 현대의 놀이문화를 이루는 중요한 기구(device)인 휴대전화와 컴퓨터는 이전의 놀이문화가 놀이기구와 놀이행위, 놀이기구와 놀이형태, 놀이기구와 놀이의 사용자의 일대일 대응이라 한다면, 현대의 놀이기구는 그 두 매개체로 인하여 형태, 행위, 사용 자, 장소 등이 다양하게 대응하여 여러 가지 다채로운 놀이형태와 행위를 파생시키고 있다고 하겠다. 온라인상의 신종 놀이문화인 플래쉬 몹(Flash Mob)의 그 성격은 형태와 행위가 고정되어 있지 않은 무형의 놀이문화이며, 특정한 장소에 국한되어 있지 않다. 단지 행위자와 그것을 바라보며 즐기는 관객만이 있을 뿐이다. 이러한 플래쉬 몹(Flash Mob)은 현대 사회의 놀이문화를 대변하는 성격을 갖고 있는데, 그 성격은 일시성, 비장소성, 익명성, 양면성 등으로 요약할 수 있다. 오프라인에서 벌어지는 행위 자체에서도 아주 강력한 익명성을 띄고 있는 플래쉬 몹(Flash Mob)이 온라인(또는 웹)상의 대표적인 놀이문화라고 생각한다. 이를 매개로 하여 이러한 플래쉬 몹(Flash Mob)의 속성을 건축적 상황에 개입을 시켜 도심 내 구성할 수 있는 놀이공간을 제안하고자 한다. 우선, 위에서 얘기한 플래쉬 몹(Flash Mob)의 성격을 담아낼 수 있는 요소 중 최근에 이슈화 되고 있는 노마드(nomad)와 관련하여 이동성, 일시성, 비장소성을 구축할 수 있는 공간적 도구로서 컨테이너를 택하였다. 변화하는 놀이문화의 속성과 가상공간에서의 놀이의 속성을 이동이 가능한 컨테이너 박스에 삽입하여 도시의 고정된 장소를 일시에 변화시키는 랜드 스케이프(Landscape) 요소의 놀이공간을 도심 내에 제안을 해보고자 한다. Modern culture and its facilities of amusement have been changed diversely and the size of changes has been greater than in the past. They also used to be contained in a solid and inflexible structure, Nowadays, they become to be formless, fluid, and not to be localized by some specific urban boundary conditions. Related with them, there are new devices that can link online and off-line such as cellular phones and computers. The amusement culture in the past was in one-on-one relationship such as facilities with activity, system with configuration, and device with player. However, a shape, activity, player, place, and so on, are corresponding to the most important devices of modern entertain culture, which are cellular and computer, so a lot of play form and behavior have been derived. There is a new play culture in online which is "Flash mob," and its character is formless trend and not limited by place and activity. There are only performers and audiences who love to enjoy their shows. Those flash mob is spoken as modern entertain culture, and it's defined by temporary, non-boundary, anonymity, and two-sides. Those characters are easily found on a web page such as you post something on a web or reply about a topic, Play in a "party" which happens when you play an online game with others, in an online forum or club, and an off-line meeting from online club. I think "Flash mob" which is the most anonymous is the most popular modern play. I want to suggest a space of playing that Is about architecture with Flash mob's character. First of all, I choose a container with nomad which is issued a lot nowadays because it can include features of Flash mob. I want to suggest a container box which is movable and can be comprised transitional entertain culture and online play character for making a amusement space with landscape that can include the culture.

      • KCI등재

        정보기술수용모델(TAM)을 적용한 신용평가시스템의 실증적 연구 : On the Basis of TAM

        최현호,박기남,이경구,김종원 대한경영학회 2003 大韓經營學會誌 Vol.16 No.5

        Since International Monetary Fund (IMF), many Korean banks are using the Credit Risk Ratio System (CRRS) to systematically evaluate the borrower's credits. However, there are few research focusing on the key antecedents of successful CRRS utilization. Therefore, the purpose of this paper is to investigate the factors influencing individual intention to use and actual use of CRRS, and to analyze the relationships among those factors. Doing so, this study employs TAM (Technology Acceptance Model) proposed by Davis (1989) as a main framework. The results show that industry competition, diversity of customers' needs, organizational support, organizational experience, technical interchangeability, users' participation, and social norms make direct and/or indirect impacts on behavioral intention and actual use through perceived ease of use and perceived usefulness. The empirical findings from this study may prove useful for both IS researchers and practitioners.

      • 쌍태 임신의 임상적 고찰

        김구현,송창훈 조선대학교 1994 The Medical Journal of Chosun University Vol.19 No.2

        Twin pregnancy is one of the important problems in Obstetrics because of a significantly higher morbidity and mortality than singleton pregnancy. In this study, we examined the 94 twin pregnancies among 6651 women, who deliverd in the ten year period from September, 1985 to August, 1994. The result were as follows : 1. The frequency of twin pregnancy was 94 cases among 6651 deliveries.(1:70.6) 2. In the age distribution, the predominant age group was 25-29 years. 3. The predominant parity group was nullipara. 4. The predominant gestational age group at delivery was 37-40 weeks 60.7% 5. In cases of 1st baby, the most frequent baby weight group was 2500-2999g (38.3%) followed by 2000-2499g (30.9%) and that of 2nd baby was in order of 2000-2499 (33.0%) and 2500-2999g (28.7%) respectively. 6. Both male group was predominant group (48.9%) 7. Cesarean section was done in 54.3% of the cases. 8. In 72.1% the presentation was cephalic in both babies and in 11.5%, was cephalicbreech combination 9. Concerning the delivery interval between the 1st and the 2nd baby, within 5 mins was 73.8% 10. The perinatal mortality rate of the 1st baby was 1.6% and that of the 2nd was 3.2%

      • 하키선수들의 공격성에 관한 연구

        조현영,강성구 호남대학교 1997 호남대학교 학술논문집 Vol.18 No.4

        This study was designed to explore on aggression of high School Gockey Athletics. The hockey player were administered anger of the POMS, a 65-item adjective rating scale designed to assess six mood states. Each adjective is scored form 0(not at all) to 4(extermely.) Subjects(N=52) were responded to questionnaires competitie four before 5-hour, 1-hour and after 1-hour, 5-hour. A repeated measures multivariate analysis of variance was performed to investigate the changes of time(5-1-1-5) to total group, win/lose, carrier on the anger. The results indicated that total team recorded significantly loser anger. Anger rating were examined by repeated measures analysis of variance across the four time series. The winning team recorded significantly lowere anger then losing team. The lower carreier group indicated significantly higher. Anger than the high carrier group.

      • 디지탈 통신 학습 시뮬레이터

        송현교,김연구,이택희,강민구 호남대학교 정보통신연구소 1995 정보통신연구 Vol.4 No.-

        본 논문에서는 실제 통신망에서 발생할 수 있는 데이타 전송과정을 컴퓨터상에 시뮬레이션하는 프로그램으로서, PC의 WINSOW 환경하에서 Visual-Basic을 활용하여 통신신호의 흐름과정을 하나의 화면에서 구현하도록 부호화와 변조파형을 표현하고 이 신호의 복조와 복호과정을 시뮬에이션한다. 아울러 통신채널에서 발생하는 랜덤오류를 제어하는 오류정정을 포함함으로서 통신이론을 이해하고 학습하는데 많은 도움이 될 수 있도록 통신신호에 대한 그래픽 처리에 목적을 둔다. In this thesis, the graphic signal for communication is presented in the WINDOW using `Visual-Basic'. All signals of PCM encoding/decoding and modulation/demodulation are processed in the same picture. Especially, error control schemes which are parity check, longiudinal redundancy check, cyclic redundancy check, are described for more reliable communication.

      • Daicel Cellulose Nitrate와 Cellulose Acetate 비적 검출기에서 알파입자와 핵분열파편의 특성

        金炫九 조선대학교 기초과학연구소 1986 自然科學硏究 Vol.9 No.1

        A series of experiments was performed to study the effect of types of etchant, concentration of etchant, bulk-etching rate, and track diameter distribution in Daicel Cellulose Nitrate (DCN) and Cellulose Acetate(CA) plastic detectors. From the measured bulk-etching rates at different temperatures, the activation energy for bulk-etching has been obtained. The activation energy, Q, was found to have a value of 0.926±0.010 eV for cellulose acetate. Caliornium-252 (cf-252) was used as a source for spontaneous fission fragments (3FF) and 1.52 MeV/nucleon α-particles, whereas 1.32 MeC/nucleon α-particles were obtained from a polonium-210 (po-210) source. We have found that the cf-252 spectrum always appears in the track diameter distribution. The optimum etching time (t_c) corresponding to the critical diameter(d_c) was obtained from the plot of track diamter vs. etching time at a given temperature. For α-particles in Daicel Cellulose Nitrate, t_c and d_c values were found to be about 64 minutes and 21, 6±0.2 ㎛, respectively.

      • 액숀 의미구조를 통한 객체지향 언어의 의미 고찰

        강현구,도경구 漢陽大學校 工學技術硏究所 1998 工學技術論文集 Vol.7 No.1

        본 논문에서는 간단한 객체지향 언어에 대한 의미를 액숀 의미 구조로 표현하여 보고, 이를 통해 객체 지향 언어의 정형적 의미를 액숀 의미구조를 통하여서는 어떻게 이해 할 수 있는지를 고찰한다. This paper defines a formal semantics of a simple object-oriented programming language based on action semantics framework. The action semantics opens an easier, yet formal, way of understanding the meaning of objects and classes in object-oriented programming languages.

      • 유기질 섬유 보강재를 사용한 시멘트 모르터의 특성

        한천구,이건철,신현섭 청주대학교 산업과학연구소 2006 産業科學硏究 Vol.23 No.2

        This study reported the result of experiments as to engineering properties of cement mortar with organic fiber types, such as cellulose(CEL), nylon(NY), polypropylene(PP) and polyvinyl Alcohol (PVA) and their contents. For the properties of fresh concrete, slump flow of almost all concrete, adding fiber less than 0.1% by volume, increased, but the flow of concrete adding more than 0.1% decreased, except for PVA fiber. Furthermore, air content increased as NY and PP fiber content increase, and PVA fiber content decrease. For the properties of hardened concrete, compressive strength at early age had no significant effect, but the strength value of concrete adding 0.1%, at 28 days, increased. This test results demonstrated that proper amounts of fiber have favorable strength value. Tensile strength of concrete adding 0.1%~0.15% also exhibited improved value, especially adding NY fiber, was pretty remarkable, even if physical properties and improved air content are considered. For the dry shrinkage properties, increase of CEL and PP fiber content resulted in first increase and decrease. However, increase of dry shrinkage was proportional to the increase of NY and PVA fiber content.

      • KCI등재

        한반도 바람지도 구축에 관한 연구 : I. 원격탐사자료를 이용한 해상풍력자원 평가 I. Evaluation of Offshore Wind Resources Using Remote-Sensing Data

        김현구,이화운,정우식 한국대기환경학회 2005 한국대기환경학회지 Vol.21 No.1

        In order to understand regional wind characteristics and to estimate offshore wind resources, a wind map of the Korean Peninsula was established using remote-sensing data from the satellite, U.S. NASA QuikSCAT which has been deployed for the SeaWinds Project since 1999. According to the linear regression result between the wind map data and in-situ marine-buoy data, the correlation factor was greatly improved up to 0.87 by blending the remote-sensing data of QuikSCAT with U.S. NCEP/NCAR CDAS reanalysis data to eliminate precipitation interference and to increase temporal resolution. It is found from the established wind map that the wind speed in winter is prominent temporally and the South Sea shows spatially high energy density over the wind class 6. The reason is deduced that the north-west winds through the Yellow Sea and the north-east winds through the East Sea derived by the low pressure developed in Japan are accelerated passing through the Korea Channel and formed high wind energy region in the South Sea; the same trends are confirmed from the statistical analysis of the meteorological observation data of KMA.

      • 개인식별을 위한 컴퓨터 영상 중첩시스템 연구

        송현교,김하진,강민구 호남대학교 정보통신연구소 1996 정보통신연구 Vol.5 No.-

        임포즈란 신원 미상의 두개골을 발견했을 때, 두개골의 사진과 동일인으로 판정되는 사람의 생전 사진을 서로 같은 비율로 축소한 후 두 사진을 겹침으로써 두 인물간의 동일인 여부를 비교, 검토하는 과정을 말한다. 이에 본 논문에서는 국립과학수사연구소에서 제 검사 및 DNA 유전자 검사를 통해 이미 동일인임이 확인된 7명의 두개골 사진, 생전사진을 이용하여 컴퓨터 프로그램을 이용한 응용프로그램을 개발하였다. 신원 미상의 두개골을 비디오 카메라, 컴퓨터를 이용, 영상처리후 임포즈하고 해부학적 특징으 기준으로 동일인여부를 비교, 검토하는 과정에서 다음과 같은 결과를 얻었다. 1. 두개골 및 생전사진을 처리하는 방법으로 다양한 영상처리 기법(Smooth, Sharpen, Emboss, Mosaic, Engrave, Invert, Neon, Color to Mono)을 개발하였고, 이들 중 Neon, Invert, Engrave기법에서 최적의 영상을 얻을수 있었다. 2. 다양한 방식(SrcOr. SrcAnd. SrcInvert. SrcErase,DstInvert. MergePaint) 으로 두 영상을 합성하여 임포즈 감정시 필요한 최적의 비교상태를 얻을수 있었다. 3. 비디오 카메라를 이용하여 두개골상을 직접 컴퓨터에 입력할 수 있었으며, 이를 생전사진과 임포즈함으로써 보다 정확하고 신속한 감정을 가능 하게 했다. 이상에서 볼 때 기존의 수작업으로 이루어졌던 임포즈가 이제는 컴퓨터 프로그램에 의해 이루어지므로서 보다 신속하고 정확한 임포즈 작업을 가능하게 할 것이라 사료된다. A Study on the Computer Impose System for Individual Recognization *Dept. of inform. and Comm Eng.. Honam University ** The Dental School of Yonsei University In this thesis. a new superimposition scheme using a computer vision system was proposed with 7 pairs of skull and ante-mortem photographs. which were already identified through other tests and DNA fingerprints at the Korea National Institute of scientific Investigation, At this computer vision system. an unidentified skull was caughty by video-camcoder with the MPEG and a ante-mortem photograhp was scanned by scanner. These two images were processed and superimposed using pixel processing. Recognition of the individual identification by anatomical references was performed on the two superimposed images. This image processing techniques for the superimposition of skull and ante-mortem photographs simplify used the previous approach taking skull photographs and developing it to the same size as the ante-mortem photographs. This system using various image processing techniques on computer screen. a more precise and time-saving superimposition technique could be able to be applied in the area of computer individual indentification.

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