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      • KCI등재

        메타이야기적 상상력과 캐릭터 중심 스토리텔링 모델

        이동은(Lee, Dong-Eun) 한국만화애니메이션학회 2016 만화애니메이션연구 Vol.- No.42

        최근 스토리텔링 기술은 서사 중심에서 캐릭터 중심으로 변모하고 있다. 캐릭터 중심 스토리텔링이란 캐릭터가 하나의 스토리에 국한되지 않고 탄생의 기반이 되었던 원작 세계관을 뛰어 넘어 새로운 환경에서 새로운 인물을 만나 새로운 사건을 경험하며 또 다른 이야기로 확장되는 현상을 총칭한다. 심지어 캐릭터 중심 스토리텔링은 탈서사적, 탈장르적으로 확장되고 있다. 캐릭터를 고정점으로 하여 다양한 미디어로 전개되고 스토리 세계를 넓혀가는 양상을 보이고 있는 것이다. 이에 본 연구에서는 이러한 현상의 원인을 미디어 발달사와 서사 진화론의 관점에서 규명하고 그것이 의미하는 바를 구체적인 사례를 통해 탐구하는 것을 목적으로 한다. 캐릭터를 중심으로 확장되고 있는 스토리텔링 기술은 미디어 발달사와 서사 진화론에서 그 등장 배경을 고찰할 수 있다. 미디어 발달사의 측면에서 고려되는 네 가지 요인은 첫째 포스트모더니즘의 출현으로 인한 큰 이야기의 소멸과 작은 이야기의 등장, 둘째 팬덤 문화의 출현과 캐릭터의 자율화, 셋째 데이터베이스 시대에서 비롯된 캐릭터의 공공재화성, 넷째 창작 주체의 변화이다. 반면 서사 진화론의 관점에서 캐릭터 스토리텔링은 최근 등장한 트랜스미디어 스토리텔링 담론과 조우하면서 큰 변화를 맞이하게 된다. 캐릭터 스토리텔링은 전통적인 서사 이론에서 역할론과 성격론으로 나뉘어 연구되었다. 대립각을 세우며 연구되었던 캐릭터 스토리텔링은 디지털 패러다임의 도래로 캐릭터의 자율화와 공공재화성을 확보하게 되고 플롯과 동등한 지위를 가지게 되면서 새로운 도약을 시작했다. 특히 이 현상은 캐릭터가 여러 플랫폼에 걸쳐 나타나는 트랜스미디어 스토리텔링이 활발하게 이루어지면서 가속화되었다. 이에 본 연구에서는 캐릭터 중심 트랜스미디어 스토리텔링의 두 가지 모델로 성격 전이형과 역할 전이형을 제시하고 그 구체적인 사례를 통해 특징과 구조를 도출해 보았다. 이와 같은 연구는 새로운 형태의 스토리텔링 모델을 규명하고 그 유형별 체계를 확인할 수 있다는 점에서 그 의의를 찾을 수 있다. The character is not dependent on an original story world any more. It is not limited to it’s own story, but gets out and expands the other story with new character, background story, and event regardless of genre and media. The purpose of this study is to analyze why should this phenomenon happen from the media perspective and to build a character storytelling model through the specific examples. With the advent of the digital paradigm the storytelling model is emphasized character storytelling. Character is no longer limited to just one narrative and extended beyond the boundary narrative, media and genre. There are four background. First, disappearance of the big story with the advent of postmodernism and the emergnece of small story. Second, the emergence of fandom culture and charater’s liberalization. Third, character as public goods with database. Fourth, changes in author’s position. In fact, in the traditional narrative theory there has been discussion about the character all the time. But character storytelling meets transmedia storytelling, discussions were accelerated. The character was preceded by a narrative independent existence. Even if that character has occurred even while leading cause narrative. In this paper, we suggest two model as specific methodology to expand the story world fixed character. One is phychology transition, another is roll transition. This study get the value to build the new storytelling model with digital paradigm.

      • KCI등재

        요천추부의 정렬과 설문을 통한 요통 자각도의 상호 연관성에 관한 연구

        이동은 ( Dong Eun Lee ),김형길 ( Hyung Kil Kim ),조웅희 ( Woong Hee Cho ),박원형 ( Won Hyung Park ),차윤엽 ( Yun Yeop Cha ) 한방재활의학과학회 2011 한방재활의학과학회지 Vol.21 No.1

        Objectives: This study was designed to investigate the correlation coefficients among Oswestry low-back pain disability index(ODI), Roland-Morris disability questionnaire (RMD), visual analogue scale(VAS), lumbar lordosis angle(LLA), Cobb`s angle and Ferguson`s angle(FA). Methods: We measured LLA, Cobb`s angle, and FA of 42 students. Then we researched ODI, RMD and VAS of all students, and analyzed correlations coefficient among all of them. Results: 1. There was significant correlation among VAS, RMD, ODI. 2. There was significant correlation between ODI and Cobb`s angle. 3. There was no significant correlation between LLA, FA, Cobb`s angle and VAS. 4. There was no significant correlation among LLA, FA, Cobb`s angle and RMD. Conclusions: According to above results, there was no significant correlation between lumbosacral balance and low back pain except between ODI and Cobb`s angle. On the other hand, there was significant correlation among RMD, ODI and VAS.

      • KCI등재

        시뮬레이션 일정관리-최종공사기간의 비정규분포 특성 검증

        이동은(Lee Dong-Eun) 대한건축학회 2008 大韓建築學會論文集 : 構造系 Vol.24 No.4

        Existing PERT and simulation based scheduling methods have been based on the assumption that the simulation output data, Project Completion Times (PCTs), follow normal distribution. However, this paper verifies that the normality assumption of Distribution of PCTs in Simulation based Scheduling is not always acceptable and the existing belief may lead to misleading results. The assumption has been well accepted in construction scheduling community. However, substituting the quantification method that measures the effect caused by the assumption may improve the reliability of the simulation method. This paper presents a risk quantification method relative to the probability distribution of PCTs. The method is implemented as an algorithm in MATLAB. Several series of simulation experiments have been carried out to analyze a set of simulation output data which are obtained from different type of Probability Distribution Function (PDF) assigned to activities’duration in a network. The method facilitates to find the effect of PDF type and its parameters. This article describes the procedure necessary for performing the risk quantification method along with the findings. This paper contributes to improving the reliability of simulation based scheduling method, as well as increasing the accuracy of analysis results.

      • KCI등재

        디지털 게임의 부분유료화 모델에 관한 연구

        이동은(Lee, Dong-Eun),이유호(Lee, You-Ho) 한국게임학회 2015 한국게임학회 논문지 Vol.15 No.6

        디지털 게임의 부분유료화 모델은 플레이어로 하여금 신규 게임 유입의 장벽을 낮추고 동시에 소액 결제를 통해 소비를 유도하여 안정적인 수익을 촉발한다는 점에서 게임 업계의 대표적인 수익모델로 평가받고 있다. 하지만 부분유료화를 통해 제공되는 서비스들의 종류와 적용 대상, 적용 양상이 다양해지면서 있는 플레이어들의 게임 플레이 경험에 불균형을 양산하는 문제를 만들고 있다. 이에 본 논문은 부분유료화의 개념과 특징을 정리하고, 획득방법, 지속성, 기능 발현 대상에 따라 2가지 유형, 7가지 세분류를 진행하였다. 이 과정을 통해 부분유료화 모델이 가지는 세 가지 문제점을 도출할 수 있었는데 첫째, 게임 플레이 경험의 불평등 유발, 둘째, 게임 세계 경제의 불균형 양산, 셋째 게임 플레이 지속성 파괴가 바로 그것이다. 본 논문에서는 이 세 가지 문제점을 구체적인 사례를 중심으로 설명하고 그 해결책을 제언하는 것을 목적으로 한다. 이러한 연구는 앞으로의 부분유료화 모델이 한국 게임 시장에 어떤 방식으로 적용되어야 하는지에 대한 지표를 제공한다는 점에서 의의를 찾을 수 있다. Free-to-Play of Digital Game became to be one of the largest profit business models because of its stable profit and ability to attract new players. However as the services that are provided gets diversified, some problem come up with mass imbalance in the gameplay experience. Therefore in this process to organize the concepts and features of the Free-to-Play and typing research depending on the acquisition method, durability, and function of revelation target. It was able to derive the three problems, which are inequality in the gameplay experience, economic imbalance in the game world, and player's breakaway. The goal of study is to explain by giving specific examples with these three problems and offer rational solutions. These kinds of study will give a lead on how the Free-to-Play model should be applied to the Korean game market.

      • KCI등재
      • KCI등재

        드론을 활용한 포토저널리즘에 관한 연구 -재난현장을 중심으로-

        이동률 ( Lee Dong Reul ),양기성 ( Yang Ki Sung ),양종훈 ( Yang Jong Hoon ),이상은 ( Lee Sang Eun ) 한국사진학회 2017 AURA Vol.0 No.38

        Currently, the drone industry is a business with a high value. Various fields utilize drones, and it is expected to the weight of drones will increase in the future. Today, in the field of photojournalism, too, drones are in the limelight. The merit of the drone that can take pictures of sites extensively in the air is an ideal technology in photojournalism that should put the objective and various images into one picture, and it is equipment that allows photographers that would always pursue a new perspective to realize various images. Especially, in disaster pictures, the utilization of drones is high, for it shows good accessibility and mobility even at dangerous disaster sites to which it is difficult for a photographer to approach. In fact, pictures have been taken, using drones at many disaster sites, and they have received a favorable evaluation in terms of photographic completion, as well. This study would examine what effect the drone photojournalism brings about to disaster sites. Furthermore, this study investigates the present status and future of the drone photojournalism, problems confronted and solutions.

      • KCI등재

        감법을 이용한 실리콘 오일 기반의 2채널 광섬유 온도 센서

        이동은 ( Dong Eun Lee ),유욱재 ( Wook Jae Yoo ),신상훈 ( Sang Hun Shin ),김민건 ( Mingeon Kim ),송영범 ( Young Beom Song ),김혜진 ( Hye Jin Kim ),장경원 ( Kyoung Won Jang ),탁계래 ( Gye Rae Tack ),이봉수 ( Bongsoo Lee ) 한국센서학회 2016 센서학회지 Vol.25 No.5

        We developed a 2-channel fiber-optic temperature sensor (FOTS) using a temperature sensing probe, a fiber-optic coupler, transmitting optical fiber, and an optical time domain reflectometer (OTDR). The temperature sensing probe is divided into a sensing probe and a reference probe for accurate thermometry. A sensing probe is composed of a silicon oil, a FC terminator, a brass pipe, and a singlemode optical fiber and the structure of a reference probe is identical with that of the sensing probe excluding a silicon oil. In this study, we measured the modified optical powers of the light signals reflected from the temperature sensing probe placed inside of the water with a thermal variation from 5 to 70oC. Although the optical power of the reference probe was constant regardless of the temperature change, the optical power of the sensing probe decreased linearly as the temperature increased. As experimental results, the FOTS using a subtraction method showed a small difference (i.e., hysteresis) in its response due to heating and cooling. The reversibility and reproducibility of the FOTS were also evaluated.

      • 설계시공 일괄계약자(Design/Build Contractor) 선정을 위한 확률ㆍ통계적 품질기능전개 기법

        이동은(Lee Dong-Eun),임태경(Lim Tae-Kyung),손창백(Son Chang-Baek) 대한건축학회 2007 대한건축학회 학술발표대회 논문집 - 계획계/구조계 Vol.27 No.1

        This paper presents an automated method called Stochastic Quality Function Deployment (SQFD). SQFD is the model that estimates the Quality Performance Index (QPI) of Design/Build (D/B) contractor who enter into the project bidding to pursue commission for the project contracted with Design/Build. It complements the existing Quality Function Deployment method (QFD) which is intrinsically deterministic. The method implements simulation modeling and analysis techniques so as to effectively deal with the randomness and uncertainty associated with decision making processes. SQFD has the features as follows; (1) Using the measure of Log-likelihood, it finds the best fitting probability distribution function (PDF) along with parameters, which describes most appropriately the data set relative to quality performance. (2) It calculates the minimum number of simulation runs to obtain reliable estimation. (3) It provides a stochastic estimation method to assess the quality performance of D/B contractors. SQFD is implemented in MATLAB program. A comparative study between existing QFD and SQFD was carried out. The validity of SQFD was verified.

      • KCI등재

        공정 및 일정통합 품질경영시스템 구조규명

        이동은(Lee, Dong-Eun),박상민(Park, Sang-Min),손창백(Son, Chang-Baek) 대한건축학회 2013 大韓建築學會論文集 : 構造系 Vol.29 No.2

        This paper presents a system architecture and database of construction quality management system which encourages real time information tracking and monitoring. It improves the real time quality record tracking by using QR code technology in the project delivery. The advantages and issues relative to QR code and the database structures of the tracking system are presented. Conventional project scheduling system, operation modeling and analysis system, and quality management system are hybridized using QR code technology. The system improves project quality management by tracking the atomic tasks which consists of a construction process at the lowest level of construction hierarchy. It analyzes the quality records to determine the causes of abnormality and/or nonconformity. Using QR code technology, the construction quality management system may be more effective than the conventional one. It was confirmed that the quality management processes in construction project delivery can be more visible and controllable by integrating QR code technology, project scheduling system, and quality management system.

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