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강해우(Haewoo Kang),한성호(Sung H. Han),이민규(Mingyu Lee),정동영(Dong Yeong Jeong),정다운(Dawoon Jeong) 대한인간공학회 2019 대한인간공학회 학술대회논문집 Vol.2019 No.10
The purpose of this study is to develop an emotional vocabulary classification which covers a broad range of emotions for better emotional assessment. Previous studies classified only the emotional words reported from precedent research and thus suggested an emotional vocabulary classification contained few subdivided emotions. There might be limitations in the emotion analysis or accurate emotion recognition when using the existing classification. We collected emotional words from a Korean dictionary as well as from previous studies, and classified them using the open card sorting method to establish a more extensive and subdivided Korean emotional vocabulary classification. As a result, 436 words were collected and the classification consisted of 3 categories, 13 sub-categories and 40 sub-sub-categories. It is expected that the classification will be useful in developing questionnaires or planning experimental designs for emotion assessment, and helping researchers analyze users’ emotions more specifically and accurately.
정동영(Dong Yeong Jeong),한성호(Sung H. Han),최승문(Seungmoon Choi),이민규(Mingyu Lee),강해우(Haewoo Kang),한상윤(Sangyoon Han),이효승(Hyo Seung Lee),윤겨레(Gyeore Yun),이지완(Jiwan Lee),이다진(Dajin Lee) 대한인간공학회 2019 대한인간공학회 학술대회논문집 Vol.2019 No.5
The aim of this study is to classify the information that motion and haptic effects of 4D cinema seat describe. 4D technology can add physical effects such as motion, vibration, and wind to audiovisual contents, enabling users to have more realistic and immersive experiences. Specifically, it is known that motion and haptic effects can improve an audience’s immersion. The information that motion and haptic effects describe should be explored to systematically design audience-friendly effects. Eight graduate students in the field of user experience or haptics participated in the experiment. They observed what motion and haptic effects of a 4D cinema seat describe and wrote them in a note while watching five 4D films. After watching each 4D film, they had a discussion and classified the effects based on the information the effects describe. The motion and haptic effects were classified into four categories: object movement, camera viewpoint, sound, and circumstances. The classification would be useful to plan systematically user experience studies of 4D effects. The results of this study might also help to provide design insights to the 4D effect designers.