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      • 홈 페이지의 시각적 표현에 관한 연구

        전양덕,금진우 서울産業大學校 1996 논문집 Vol.43 No.1

        The internet as an international network today attracts concerns of many people. In the meantime internet has given and received data in the professional field in part only as text type however, now it provides with variety to the moving animated image and to service of various sounds from a splendid picture by entrance of the worldwide web (WWW). Since the various type data is supported as these the user's interface that can see the data has also changed. Since Web Browser has developed many people began to gather in internet connection and naturally the pretty and splendid programs began to enter on the internet. As the commercial use of internet is permitted many of enterprisers or businessmen started to make their home-page as well as individuals. In such a timepoint this study is to check the principle of visual expression from the viewpoint of participation and roles of professional design in this new field in order to provide the information more effectively by getting rid of reckless generation, providing and search.

      • 시각 기호로써 ICON에 관한 연구 : 디자인의 원칙과 평가 방법을 중심으로 Around the principle of design and assessing method

        전양덕,금진우 서울産業大學校 1996 논문집 Vol.43 No.1

        As the computer has popularized among the masses the computer environment also follows to need of the masses. As the delivery method of all messages changes to symbolic method using graphic from the printing type as the majority the window with diversified from to provide GUI(Graphic User Interface) environment in the computer field closed up on stage. The appearance of such GUI manner has provided footing ground to contribute by the graphic designers in the computer science field. This is that has provided another expressive method to the designers but is not solved desire of computer users. Since therefore, in order to grope for solution of numerous problems encountered when designing the ICON a part of the informational design, there is need to compose the information scientifically by applying the principle and knowhow of visual design in addition to make design the interface by the graphic designers. This study has groped for the assessing method of designed ICON as well as the principle and method of visual design may be applicable when designing the ICON.

      • 기업 홍보용 프리젠테이션 구현에 관한 연구 : 컴퓨터용 컴팩트 디스크를 중심으로

        전양덕,금진우 서울産業大學校 1996 논문집 Vol.44 No.1

        The information today is that is very universal which is not treated by limitedly or used by a special class but is generalized as much as may get or use that is wanted as necessary by anyone. As the times is change the preservation of delivery method of information is also changed which is just entering the stage by electronic media displays its great power now closed up anew from the paper which was recognized as just traditional recording and delivery medea. The informational acquisition pattern or media choice by general public who are the informational accommodationists is being changed toward choose and use of informational delivery media of new technology that is acceptable and cubed through many sense organs of men rater than plane and monotonous printing media. As these because of modern people live in the so-called flood age of information which is freely selective and limitless and therefore, the desire and change of accommodationists cannot be satisfied any longer with the traditional and classic form of advertising material only. What is more, the multiplication in living and sharp development of technological civilization were followed to mass production of information and become to rely upon computer for the functions to collect, rearrange, accumulate and detect the information to use it at effective and pertinent time. Under such reason, we cannot help searching the plan and possibility to write and edit the enterprising PR data nore effectively by use of CD-titly which is recently spot lighted. Since therefore, I presented in particular such planning process and step as working environment, designing and scenario incurred by the enterprising PR presentation forming process as applicable example in production of CD-title. I think that I may present for a direction in production to those who study for better PR effects by producing new media and use or who try to produce any presentation using the multimedia tool on the basis of such experience.

      • 멀티미디어의 인터페이스 디자인에 관한 연구 : 컴퓨터 용 GUI를 중심으로 Focus on the GUI in Computer

        전양덕,금진우 서울産業大學校 1997 논문집 Vol.45 No.1

        Multimedia created intergration of mesa and a new style communication. Variable media of a text, graphic, and animation. sound, ect attempt new communication with human in computer. New communication don't appear through usual one way style but two way style, that is possible style of interaction. we called interface such place where is fulfill a interaction between human and computer. The interface which coexit the contact surface of human and mechanism is used in the sphere of ergonomics. Simply, it is make a study of physical design of mechanism as make a grip of a kettle for convenient use in sphere of research far convenient use a machinery but general idea of usual interface was expansion since the advent of multimedia which owes to popularization of computer with develope of technology. Novely communication styles, that is, possible style of interaction understand each language between human and computer expression each language is embody in the interface. Human language is express in a visual, audial sense and action and computer language is a file of digital code, these language interact human and computer upon visual and auditorial images. The consequence, the expression of images of in interface is important means to increase the utility factor of interaction, and the study of expression in interface make a sphere of design as a interface design. Interface desing which make up human language in interface, is with user by oneself as the centural figure. Therefore, it is need to human technologic, psychologic, appreciation and interpretation from interaction between human and computer and expression in multimedia style point of view. The method of embodiment have a lot of factor of various and creative demands ergonomical immaginaion and creativity. A miraculous harmony a method of embodiment of huge information and ergonomics design of interaction. This thesis would like to reseach a method of human knowlege efficiently in deal with a part of visual interaction of information in interface. Interface design which is an aggregate of visual elements by means of medium unification is a synthetic art. Design intend to perfect pursuit of function and beauty, interface design add to interaction in ergonomics on visual design, and should be strong communication means in future

      • 컴퓨터를 이용한 편집 디자인 표현 방법에 관한 연구 : focussed on 2D-Image Media 2차원 영상매체를 중심으로

        전양덕,금진우 서울산업대학교 산업대학원 1996 大學院論文集 Vol.4 No.-

        The informational processing in modern society become a very important concept and one of the type is editing design. Computer is utilized by almost entire field for design process today. Mow, computer is used as an indispensable tool in the moulding expression and the computer is also recognized as to solve all the design problems. However, in order to efficiently perform the design service to learn effective expression method on design elements through proficiency in tools first of all and must understand overall design process. Because of the ideas the designer has can be indicated by visual delivery upon acquisition of understanding and proficiency of the expressing tool. Hereby this study tried to rearrange the computer graphic field and the possibility of digitalization of editing design process. For this the purpose of this study is to grope for new likelihood in editing design expression method by comparing and analyzing it by looking back roles and expressing manner of computer in the design process course upon resettlement of the traditional editing design elements and values in the computer environment.

      • KCI등재

        디지털 전시의 관람 동기와 재 관람 요인 연구

        금진우 (사)한국커뮤니케이션디자인협회 커뮤니케이션디자인학회 2023 커뮤니케이션 디자인학연구 Vol.85 No.-

        디지털 전시는 가상환경의 기술을 적용하여 관람객들에게 현실에서 체험할 수 없는 다양한 경험을 제공하는 중요한 전시 영역이 되었다. 하지만 현재까지 전시 관람객들의 가치 인식과 만족 등에 대한 연구는 매우 제한적이다. 따라서 디지털 전시에 대한 관람자들의 인식과 만족을 중심으로 한 재 관람 동기를 확인할 필요가 있다. 본 연구의 목적은 디지털 전시 관람객들의 관람 동기와 재 관람 의도를 파악하는 것이다. 구체적으로는 디지털 전시에 대한 관람객의 관심, 기대 수준, 만족도 및 태도에 대한 의견을 조사하여, 향후 디지털 전시 활성화를 위한 중요한 요소를 식별하고자 한다. 설문을 분석하여 도출한 결론은 다음과 같다. 첫째, 전시 관람 동기를 분석한 결과, 성별 차이에서는 전시의 주제와 전시 내용이 영향을 미쳤고, 연령에 따른 차이에서는 관람 비용이 영향을 미쳤으며, 직업에 따라서는 전시장의 명성이 영향을 미치는 것으로 나타났다. 둘째, 재 관람 의도 및 재관람 결정 요인을 분석한 결과, 재 관람 의도에는 유의한 차이가 보이지 않았고, 재 관람 결정 요인에서는 전시장 접근성에서 연령에 따라 유의한 차이가 있었다. 셋째, 관람 목적을 분석한 결과, 여가활동이 가장 높게 나타났고, 다음으로 학습활동, 취미오락 활동의 순으로 나타났다. 넷째, 전시 관람자들은 전반적으로 본인이 관람한 디지털 전시에 대해 만족하였고, 이런 만족감은 재 관람 의사를 생성하는 것으로 나타났다 Digital exhibitions have become an important exhibition area that provides visitors with various experiences that cannot be experienced in real life by applying virtual environment technology. However, until now, research on the value perception and satisfaction of exhibition visitors has been very limited. Therefore, it is necessary to check the motivation for re-viewing focusing on the viewer's perception and satisfaction of digital exhibitions. The purpose of this study is to understand the motivation and intention to revisit digital exhibition visitors. Specifically, we would like to identify important factors for revitalizing digital exhibitions in the future by investigating visitors' opinions on their interest, expectation level, satisfaction, and attitude in digital exhibitions. The survey results are as follows. First, as a result of analyzing the motivation for viewing the exhibition, it was found that the theme and contents of the exhibition had an effect on gender differences, the cost of viewing had an effect on age differences, and the reputation of the exhibition hall had an effect on occupations. Second, as a result of analyzing re-viewing intention and re-viewing determinants, there was no significant difference in re-viewing intention, and there was a significant difference according to age in the exhibition hall accessibility in the re-viewing determinant. Third, as a result of analyzing the purpose of viewing, leisure activities appeared the highest, followed by learning activities and hobbies and entertainment activities. Fourth, overall, exhibition visitors were satisfied with the digital exhibition they watched, and this satisfaction was found to generate an intention to revisit.

      • 컴퓨터 그래픽스에 있어서 색상 운영에 관한 연구 : Focus on the Prepress 프리프레스를 중심으로

        전양덕,금진우 서울産業大學校 1997 논문집 Vol.45 No.1

        The field in which colors are used minutely include computer graphics, color photography, television, color printing and technicolor movies. From the historic point of view, image-making has been conducted in the order of painting, printing, photography, movie, T.V. and C.G.. The C.G. functions though the fluorescing of color by electronic energy at the black curved serface of CRT of which function is completely done though additive color process and it is characteristic of being reproduced and acting as electronic energy while using integratedly all the characteristics of painting, printing, photography, movie. Toda, various image-media are dominant as the most powerful mass-communication and its influential power is more conspicuous than any other power. There upon in line with the fact that the integrated use of materials and the sciences and technologies of the time even in the field of design, the new media using new technology have been positive1y accepted. Differently foom the technology of printing media adjusting colors by the use of subtractive color mixture, the color adjusting work of image-media is made using completely the principle of additive color mixture and, in the change, new questions are suggested. The difference in colors between the two media has put the designers who use the colors to utter confusion and, in reality, the extent of management of colors by designers is extremely limited. Especially, only the technical part is managed, the management of the aesthetic aspect is not completely managed. Accordingly, the introduction of color management seems to be urgent and though the study of mechanism for the exact expression of image-color is being continued until now, it is believed that the aesthetic efforts being coinciden with new technologies should be made together with it.

      • KCI등재
      • KCI등재
      • 공적개발원조 방안으로서 디자인 정책 체계

        금진우 한국정보디자인학회 2013 정보디자인학연구 Vol.16 No.2

        국제 사회는 국가 간의 공존과 번영을 도모하고, 개발도상국가들의 발전을 돕는 방안으로서 다양한 국제 협력 사업을 수행해 오고 있다. 그 중 대표적인 것이 공적개발원조(ODA; Official Development Assistance)이다. 우리나라를 비롯하여 많은 ODA 수혜국들이 이를 통해 국가 발전에 도움이 되었다는 긍정적 효과에도 불구하고, 1990년대에 들어서면서 ODA 감소 현상이 시작되었고, 동시에 원조에 대한 피로감과 원조 시스템의 문제 등 다양한 지적들이 제기되기 시작하였다. 이는 경제적 도움만으로는 빈곤 퇴치 등 국제개발협력의 목표를 이루지 못함을 알았고, 개발원조의 다양성과 함께 각 나라가 가지고 있는 고유한 전통과 문화를 동시에 발전시킬 수 있는 방안이 요구되었기 때문이다. 디자인은 이러한 문제와 요구를 충족시킬 수 있는 분야이며, 선진국과 개발도상국 사이의 차이가 비교적 적게 느껴지고, 다른 분야에 비하여 최단 기간 안에 가장 적은 비용으로 산업을 진흥시킬 뿐만 아니라 경제 발전에 도움을 줄 수 있는 분야이다. 따라서 본 연구의 목적은 공적개발원조의 한 방안으로서 디자인의 유용성을 살펴보고, 효과적인 공적개발원조를 위한 디자인 정책 체계를 마련하고자 하는 것이다. 디자인 정책 체계를 통해 수혜국의 산업 진흥은 물론 디자인을 매개로 한 국제 문화 교류, 그리고 수혜국 시민들의 문화적 삶의 질을 높이는 계기가 될 것이다. 그 결과, 국내 디자이너와 디자인 기업의 해외 진출 교두보가 마련되며, 이는 한국 디자인 산업의 발전에 공헌하게 될 것이다.

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