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본 연구의 목적은 주의력결핍 및 과잉행동의 문제를 지닌 아동을 양육하고 있는 부모들의 경험을 통해 진단 전 자녀의 행동특성과 실제 처음 진단을 받게 된 계기, 부모들이 경험한 진단적 과정을 통해 부모들의 인식변화를 알아보고자 하였다. 참여자는 총 4명으로 자녀가 초등학생이며, ADHD를 의료진에게 판정받았거나, ADHD를 의심하고 있는 아동의 부모들을 대상으로 하였으며 연구 방법은 질적 연구 방법에 해당하는 면담법을 이용하여 실시하였다. 면담법을 통해 얻어진 내용을 바탕으로 전사하였고, 주제에 따라 범주화하여 범주화된 주제들의 의미를 분석하여 결론을 도출하였다. 그 결과 부모들의 대부분은 자녀의 특징을 진단 전 인식하고 있었고, 학교의 교사로부터 진단을 권유받았으며, 교사의 처음 대우와 상호작용의 어려움을 통해 부모 스스로도 교사를 신뢰하지 않으며, 진단과정상에서 전문가들의 소견과 소견 불일치 과정을 통해 느낀 전문가들의 진단에 대한 불신을 나타내었다. 이에 부모들은 진단과정을 겪은 후 자녀를 보는 인식태도가 달라졌으며, 이를 통해 진단의 허점과 양육자인 부모가 가장 원하는 것은 자신의 아동에 대한 진단이 아닌 교사와 전문가들이 자신과 자녀를 바라봐주는 시각의 변화를 통해 끊임없는 소통을 기대하고 있다는 것을 보여준다. This study was to figure out process of parents' perception about their experiences while getting education and diagnosis their children from the people involved. The participants were 4people (1set parents, 2 mothers) having elementary school students with ADHD or ADHD at risk. We interviewed the participants and transcribed into dialogue. In order to analysis of date, we made some categories, extracted the meaning of data, and draw out a conclusion. The result of this study was that almost of participants recognized their children's behaviors and traits, they have been persuaded by their children's teachers to see a doctor after their children went to public school. All of the participants didn't trust the teachers because difficulties of communications between the teachers and parents for understanding their children. Also, the participants didn't trust doctors because they heard different opinions among doctors, even though they didn't hear explain of medical prescription in detail. So the participants' perception and thoughts of their children totally changed after having experience of diagnosis process for their children. They tried to change their view of their child's behaviors and of education for their child. What they want for their children to teachers and doctors is one; Right understanding the children with ADHD via changing their view.
Purpose: The purpose was to develop a preliminary scale to measure Korean adolescents" health behaviors through a qualitative approach, to evaluate the scale psychometrically, and to develop a final scale. Methods: Participants were 61 adolescents for qualitative interviews and 1,687 adolescents for the psychometric evaluation. Procedure included content analysis of interviews to identify health behavior categories for Korean adolescents, pre-test to confirm that preliminary scale items were understandable, content validity by an expert panel, development of the web-based computer-assisted survey (CAS), and psychometric analysis to determine reliability and validity of the final scale. Results: A final scale was developed for both paper-and-pencil and CAS. It consisted of 14 health behaviors (72 items), including stress and mental health (10), sleep habits (5), dietary habits (12), weight control (4), physical activity (4), hygiene habits (5), tobacco use (5), substance use (2), alcohol consumption (4), safety (4), sexual behavior (9), computer use (3), health screening (4), and posture (1). Conclusion: The scale"s strong points are: 1) Two thirds of the final scale items are Likert scale items, enabling calculation of a health behavior score. 2) The scale is appropriate to Korean culture. 3) The scale focuses on concrete health behaviors, not abstract concepts.
In this study, we have applied a coding education program based on design thinking to find for software education methods suitable for non-engineering students. We applied this program to 122 students who take the 'Creative Thinking and Coding' course at D University for 7 weeks. As a result of analyzing students' learning experiences, students have gained important insights to be considered in the application development process through empathy activities, and learned logical and systematic thinking and challenging spirit through the process of developing prototypes. As a result, creative potential increased from 3.07 to 3.39 on average, and creativity competence increased from 3.07 to 3.39 on average. A pre-post comparison through a Paired t-test showed statistically significant differences. This study suggested support strategies for Software education based on the difficulties experienced by students in the learning process and the sub-category results of creative problem-solving skills. 본 연구에서는 비공학계열 학생들에게 적합한 소프트웨어 교육 방안에 대하여 탐색하고자, 디자인 씽킹에 기반을 둔 코딩교육 프로그램을 적용하였다. 이를 위하여 D대학교 ‘창의적 사고와 코딩' 수업을 수강하는 학생들을 대상으로 7주에 걸쳐 프로그램을 적용하였으며, 디자인 씽킹 단계에 따른 학습경험을 분석하고, 창의적 잠재력과 창의 역량에 미친 효과를 분석하였다. 학습경험을 분석한 결과, 학생들은 공감 활동을 통해 어플리케이션 개발 과정에서 고려해야 할 중요한 통찰을 얻게 되었으며, 모형을 제작하고 구현하는 과정을 통해 논리적이고 체계적인 사고방식과 도전정신을 배우게 된 것으로 나타났다. 또한 창의적 잠재력은 평균 3.07에서 3.39으로, 창의 역량은 평균 3.07에서 3.39으로 향상하였다. 대응표본 t-검정을 통하여 사전-사후 비교를 실시한 결과 이는 통계적으로 유의미한 차이였다. 본 연구에서는 학생들이 학습과정에서 경험한 어려움과 창의적 문제해결역량의 세부요인별 향상 정도에 대한 분석을 토대로 비공학계열 학생 대상 소프트웨어 교육에서 고려해야 할 지원전략을 제안하였다.
Background: Evaluation of mortality and prevalence trends is important for health planning and priority decision-making in health policy. This study was performed to examine disease- specific mortality and prevalence trends for diseases in Korea from 2002 to 2015. Methods: In this study, 206 mutually exclusive diseases and injuries were classified into 21 cause clusters, which were divided into three cause groups: 1) communicable, maternal, neonatal, and nutritional conditions; 2) non-communicable diseases (NCDs); and 3) injuries. Cause specific trends for age-standardized mortality and prevalence rates were analyzed by the joinpoint regression method. Results: Between 2002 and 2015, the age-standardized mortality declined to about 177 per 100,000 population, while the age-standardized prevalence rate increased to approximately 68,065 per 100,000 population. Among the 21 cause clusters, most of the disease mortality rates showed decreasing trends. However, neurological disorders, self-harm, and interpersonal violence included periods during which the mortality rates increased in 2002–2015. In addition, the trends for prevalence rates of human immunodeficiency virus infection and acquired immune deficiency syndrome, tuberculosis, transport injuries, and self-harm, and interpersonal violence differed from the overall prevalence rates. The annual percent change in prevalence rates for transport injuries increased during 2004–2007, and then decreased. The self-harm and interpersonal violence prevalence rates decreased from 2004 to 2014. Conclusion: Between 2002 and 2015, overall decreasing trends in the mortality rate and increasing trends in the prevalence rate were observed for all causes in Korea. Especially, NCDs represented an important part of the increasing trends in Korea. For clusters of diseases with unusual trends, proper management must be considered.
This study used a developmental research method to systematically apply knowledge building and software design principles and scaffolding strategies to support the learners' complex problem-solving process in a collaborative online learning tool. The purpose of developing the tool was to investigate how a scaffolding strategy based on a knowledge building framework could be used to induce productive interactions in sharing activities required different types of knowledge and skills. Development data were collected from six phases using both formative and summative evaluation methods. The final prototype can effectively promote learner interaction, from convergence and divergence to reflective interactions, as required in a collaborative problem-solving process. This study suggests the importance of applying a systematic methodological approach with a theoretical framework for developing collaborative learning support tools.
Objective: This study aimed to develop a web-based exercise program based on a preliminary survey and to evaluate its effect for promotion of exercise among chronic patients. Methods: For the preliminary survey, an investigation of internet use among chronic patients and a review of existing 20 exercise-related web-sites were undertaken. The web-site was developed and evaluated by user satisfaction with the site and expert validity. To evaluate the effect of the site, exercise stage and commitment to a plan for exercise were compared before and after using the site. Results: The content of the web-site included exercise and health, exercise prescription, chronic disease and exercise, and my page. The users rated 3.89 for system, 3.81 for content, and 3.60 for design in the satisfaction with the site. Experts rated 4.62 for feedback and privacy, 4.31 for purpose, 4.23 for authorship, 3.76 for content, 3.71 for design, 3.62 for functionality in the evaluation of the site. The commitment to a plan for exercise after using the site was significantly higher than that before using it. Conclusion: This site can be facilitated to enhance physical activity for chronic patients and further effort to continuously use and revise the site is recommended.