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      • KCI등재

        노인보호구역의 보행환경요소 분석

        김경은 ( Kim¸ Kyungeun ),황연숙 ( Hwang¸ Yeonsook ),박예은 ( Park¸ Yeaeun ) 한국공간디자인학회 2021 한국공간디자인학회논문집 Vol.16 No.7

        (연구배경 및 목적) 경제 성장과 의료기술의 발달로 인해 평균 수명이 길어짐에 따라 노인 인구가 점점 늘어나고 있다. 본 연구는 노인 보행 사고를 줄이기 위해 노인보호구역을 지정 및 시행하고 있지만, 노인 보행사고는 꾸준히 증가하고 있다. 본 연구에서는 노인 보행자 사고를 줄이기 위해서 노인에게 적합한 보행환경으로 개선되어야 한다는 목적으로 노인 보행환경의 이론적 고찰을 통해 보행환경 평가요소를 도출하고 노인보호구역의 현장조사를 통해 문제점에 대한 개선 방향을 제시하고자 하였다. (연구방법) 본 연구에서는 보행환경과 노인보행과 관련한 선행 연구를 통해 보행환경 요소를 도출한다. 선행연구를 통해 고찰한 내용을 바탕으로 노인보호구역 보행 요소의 체크리스트를 도출하고 이를 바탕으로 노인보호구역을 현장 조사하고 이를 분석하고 결론을 도출한다. (결과) 이에 본 연구에서는 보행환경을 보도환경, 도로환경, 가로시설물, 주변외관으로 나누어 체크리스트를 도출하였다. 6곳의 노인보호구역의 보행요소를 분석한 결과 주변외관이 가장 양호하고, 그 다음으로 보도환경, 가로시설물, 도로환경, 순이었다. 가로시설물은 보도벤치 설치가 미흡하였다. 벤치 설치는 노인들에게 보행 중 휴식을 제공하는 기능을 하기 때문에 보행로에 벤치를 마련하거나 보행로 곳곳에 앉을 수 있는 시설물을 설치로 보완되어야 한다. 도로환경의 경우 속도저감 시설 설치와 과속단속카메라 설치가 미흡하였다. 보행자에게 과속차량은 치명적이고 보행사고로 이어질 수 있으므로 속도저감시설과 과속단속카메라를 설치하여 운전자가 보행자의 보행에 유의할 수 있도록 보완되어야 한다. (결론) 기존에 노인보행환경에 관련한 연구들이 몇몇 진행되었으나 노인보호구역을 중심으로 보행환경을 평가한 연구가 거의 없고, 현재도 노인보호구역을 새롭게 지정하고 있다는 점에서 본 연구가 노인보호구역 시행 시 유용한 기초 자료로 쓰일 것이라고 예상할 수 있다. 따라서 향후 연구에서는 사례대상의 수를 늘려 보행환경을 평가할 필요가 있고, 노인보호환경을 보행하는 노인들에게 직접 인터뷰를 하는 등으로 평가방식을 보완하여 더 좋은 노인보호구역 환경을 조성하는데 이바지할 수 있다. (Background and Purpose) As the average life expectancy increases due to economic growth and the development of medical technology, the elderly population is increasing. Although this study designates and implements protection zones for the elderly to reduce walking accidents, the number of elderly walking accidents is steadily increasing. In this study, with the aim of improving the walking environment suitable for the elderly in order to reduce pedestrian accidents, the objective of this study was to suggest a direction for improvement of problems through theoretical considerations of the elements of the walking environment and the walking environment for the elderly and field surveys of the elderly protection area. In this study, the elements of the walking environment are derived through previous studies related to the walking environment and walking for the elderly. Based on the contents considered through previous studies, a checklist of walking elements in the elderly protection area is derived, and based on this, the elderly protection area is surveyed, analyzed, and conclusions are drawn. (Method) In this study, the elements of the walking environment are derived through previous studies related to the walking environment and walking for the elderly. Based on the contents considered through previous studies, a checklist of walking elements in the elderly protection area is derived, and based on this, the elderly protection area is surveyed, analyzed, and conclusions are drawn. (Results) As a result of evaluating the six elderly protection areas, the surrounding exterior was the best, followed by sidewalk environment, street facilities, and road environment. The installation of sidewalk benches for street facilities was insufficient. Since the installation of benches serves to provide the elderly with a rest while walking, it will be necessary to provide benches on the sidewalk or to install facilities where they can sit on the sidewalk. In the case of road environment, the installation of speed cameras were insufficient. Speeding vehicles are fatal to pedestrians and can lead to pedestrian accidents. Therefore, speed reduction facilities and speed cameras should be installed. (Conclusions) In the past, several studies related to walking environment for the elderly have been conducted, but there are few studies that evaluated the walking environment focused on the elderly protection area. This study can be expected that it will be used as a useful basic data when implementing the elderly protection zone. Therefore, in future studies, it is necessary to evaluate the walking environment by increasing the number of case subjects, and it is possible to contribute to creating a better environment for the elderly protection area by supplementing the evaluation method by directly interviewing the elderly walking in the elderly protection environment.

      • KCI등재

        사회적 기업에 대한 정부재정지원, 그 양날의 검: 부스트래핑(bootstrapping) 기법의 활용

        이경은 ( Lee¸ Kyungeun ) 한국거버넌스학회 2020 한국거버넌스학회보 Vol.27 No.3

        본 연구는 사회적 기업에 대한 정부재정지원의 효과를 다각도로 살펴보고자 정부재정지원 규모 및 정부 재정비중(또는 정부재정의존도)의 성과영향을 분석하였다. 이를 위해 한국사회적 기업진흥원의 자율경영 공시제도에 참여한 사회적 기업들의 2018년 데이터를 기반으로 부스트래핑 기법을 활용하여 분석을 수행하였다. 분석결과, 정부재정지원 규모는 사회적 기업의 경제적 성과와 정(+)의 관계를 가지는 반면, 정부 재정비중은 사회적 기업의 경제적 성과와 부(-)의 관계를 가지는 것으로 분석되었다. 한편, 정부재정지원 규모는 사회적 기업의 사회적 성과와 통계적으로 유의미한 관계가 없다고 나타난 반면, 정부재정비중은 사회적 기업의 다양한 사회적 성과 중 사회서비스 수혜자 수와 정(+)의 관계를 가지는 것으로 나타났다. The aim of this paper is to explore the impact of government funding on the organizational performance of social enterprises in Korea. Using data of the Korea Social Enterprise Promotion Agency in 2018, both the impact of the size of government funds and the proportion of government funds were investigated. The findings from a bootstrapping regression model show that the greater the amount of government funding, the more positive the economic performance of social enterprises. However, financial publicness(proportion of funding from government) has a negative relationship with the economic performance of social enterprises. On the other hand, the size of government financial support showed no relationship with the social performance of social enterprises, while financial publicness has a positive relationship with the amount of social service.

      • AN EXTRACTION SCHEME OF DISEASED REGIONS FROM BRAIN MR IMAGES

        Kyungeun Cho,Kyhyun Um 한국멀티미디어학회 2006 한국멀티미디어학회 국제학술대회 Vol.2006 No.-

        This paper proposes a method of extracting diseased regions from brain MR images. The first stage of the method segments the areas of the brain structure by differentiating the negative image from the original image. After segmenting the white matter from the brain MR image, the remaining area is segmented. Cerebrospinal fluid regions are extracted and diseased areas are segmented according to the thickness of the white-grey matter. Finally, the features of the diseased areas in the medical images are extracted for 3D spatial indexing. This paper has confirmed the effectiveness of this method by showing that various diseased areas can be correctly extracted through experiments with sets of brain MR images

      • Fairy Tale Directed Behavior Training Game Platform with Brainwaves, Motion Sensing Cognitive Technologies for Children with ADHD

        ( Kyungeun Park ),( Taesuk Kihl ),( Jnno Chang ),( Min Jae Kim ),( Seungie Park ) 한국감성과학회 2015 추계학술대회 Vol.2015 No.-

        This research introduces the development of fairy tale directed behavior training game platform with brainwaves and motion sensing cognitive technologies for children with Attention-Deficit/Hyperactivity Disorder (ADHD) and weak social skills. Also, the narrative contents combined with fairy tales and other elements for the game platform including characters, perspectives, quests, and scenes are embedded into the platform. While users are playing the game, the platform keeps track of their brainwaves and motion using the integrated cognitive sensors. The first experiment with the proposed platform involves tracking and identifying brainwaves and skeleton and head motion of experimenting participants. The main contribution of this game platform is to help children with ADHD manage their behavior by continuously intervening them to increase the attention to the game and feel confidence on themselves with the improved test results. Accordingly, this scheme results in developing their social skills as they learn how to control their behavior under specific circumstances. The platform includes three major functions: 1) the brainwaves and motion recognition; 2) the interactive intervention with narrative contents; and 3) the sensor and intervention data management. While a player is playing a given narrative game, the player’s brainwaves and motion sensing data are transmitted to the platform. This system simultaneously controls the intervention procedure, helping the player concentrate on the story and accomplish quests appropriately. If the eSence value from MindWave drops below a threshold or the player’s excessive motion is recognized, this system has the main character of the prototype stop without further progress.

      • KCI등재
      • KCI등재
      • Development of Instruments Regarding Knowledge, Practice, and Perceived Barriers for End-of-Life Care among Health Care Professionals caring for Terminal Cancer Patients

        Kyungeun Son,Sanghee Kim,Sue Kim,Hei-cheul Jeung 한국간호과학회 2021 한국간호과학회 학술대회 Vol.2021 No.10

        Aim(s): For the quality of care for cancer patients at the end of their lives, the healthcare professional’s competency regarding the end of life care is crucial. By measuring the competency of healthcare providers, an education program relating to a quality end-of-life care should be established. The purpose of this study was to develop instruments for identifying the knowledge, practice, and perceived barriers to end-of-life care among healthcare professionals caring for terminal cancer patients. Method(s): This study was designed to use methodological research. To measure the knowledge and practice of medical staff in end-of-life care, the first draft of the instrument was developed based on three national and international clinical practice guidelines, including “The end-of-life care clinical practice guidelines”(2020) by the Korean Society of Hospice and Palliative Medicine, the National Cancer Center, and the Ministry of Health and Welfare; “Care of dying adults in the last days of life” (2016) by the National Institute for Excellence in Health and Care; and “Palliative care Version Ⅱ” (2021) by the National Comprehensive Cancer Network. The first draft of the instrument consists of core items that were suggested for at least two of the guidelines. There were 20 initial items of knowledge, 16 items of practice, and 8 items of perceived barriers to end-of-life Care. To validate the developed instrument, 2 oncologists and 4 nurses with master"s degrees or higher and caring for cancer patients were evaluated for validity of content. In addition, the items related to perceived barriers were corrected and supplemented after receiving comments from them. Result(s): After expert validation, all items met the criteria except 1 with a CVI of less than 0.8. That item was deleted. Finally, 19 items of knowledge, 16 items of practice, and 12 items of perceived barriers regarding end-of-life care were established. The items consist of questions about imminent death, interventions in physical and psychological symptoms, and communication. Conclusion(s): This survey instrument was reported as applicable to both doctors and nurses, and as relevant to measuring health care providers’ knowledge, practice, and perceived barriers to end-of-life care. This instrument would be helpful in identifying and reducing the gap between the two groups in team nursing that require cooperation for end-of-life care. Ultimately, it provides basic data for research to provide high-quality end-of-life care to terminal cancer patients.

      • A REAL-LIFE SIMULATION MODEL FOR NPC PERSONALITY WITH GAUSSIAN DISTRIBUTION

        Kyungeun Cho,Song Wei,Kyhyun Um 한국멀티미디어학회 2007 한국멀티미디어학회 국제학술대회 Vol.2007 No.-

        This paper describes a behavior planning framework in simulation game based on character personality using proposed Gaussian random distribution. Along with the data flowing process in our planning framework, NPC can generate behavior planning autonomously according to the dynamic environment information resulted by human player. Further more, we illuminate applying Gaussian probabilistic function for real-life action simulation in time domain with the expected value estimated by behavior planning during thinking process. To elucidate the mechanism of the framework, we simulated it in a restaurant simulation game.

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