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金鐘讚 ( Kim¸ Jongchan ) 한국중국언어학회 2021 중국언어연구 Vol.- No.95
Xiandai Hanyu Cidian is one of the dictionaries that is popular among Chinese scholars. Although the dictionary is well written, we can still find some problems in it, and one of them is about “Xiangdeng”. It describes “Xiangdeng” as a verb. At present, lots of dictionaries published in China also follow Xiandai Hanyu Cidian, such as Xuesheng Xiandai Hanyu Cidian, Dangdai Hanyu Cidian, Xiandai Hanyu Guifan Cidian, Xiandai Hanyu Tujie Cidian, HSK Ciyu Yongfa Xiangjie, Hanyu Jiao Yu Xue Cidian, and Xiandai Hanyu Fenlei Cidian. But I do not agree with them. According to my research, “Xiangdeng” is not related with actions or behaviors, so it can not be an intransitive verb. “Xiangdeng” can not be a transitive verb, because it can not take objects. If we analyse the term “Xiangdeng”, “Xiang” has the character of adverbs, and “Deng” of adjectives, then the combine of “Xiang” and “Deng” can be analysed as an adjective. Actually, there are many examples similar to this in Modern Chinese. Generally speaking, adjectives can be modified by degree adverbs like “Hen”, “Zui” and so forth. But not all the adjectives can be modified by these sorts of adverbs, for example “Xiangtong”, “Yiyang”. The term “Xiangdeng” is one of them. And when the “Xiangdeng” is followed by “Yu”, the function of “Xiangdengyu” is similar to a transitive verb. Therefore the structure of “Xiangdengyu” can take objects. In my opinion, the explanation of the term “Xiangdeng” should be translated as follows: 「【Xiangdeng】 xiāngděng Adjective (shumu, fsnliang, chengdu and so force) bici yiyang: mianji~〡Zhe liang jian fangzi de mianji~。」
Jongchan Ahn,Wonho Choi 국제물리치료연구학회 2019 Journal of International Academy of Physical Ther Vol.10 No.4
Background: Walking is a complex activity. The main components of walking include balance, coordination, and symmetrical posture. The characteristics of walking patterns of stroke patients include slow walking, measured by gait cycle and walking speed. This is an important factor that reflects post-stroke quality of life and walking ability. Objective: This study aimed to examine the effect of deep lumbar muscle stabilization exercise on the spatiotemporal walking ability of stroke patients. Design: Quasi-experial study Methods: The experiment was conducted 5 times per week for 4 weeks, with 30 minutes per session, on 10 subjects in the experimental group who performed the deep lumbar muscle stabilization exercise and 10 subjects in the control group who performed a regular exercise. Variables that represent the spatiotemporal walking ability (step length, stride length, step rate, and walking speed) were measured using GAITRrite before and after the experiment and were analyzed. Results: There was a significant difference in the pre- and post-exercise spatiotemporal walking ability between the two groups (p<.05). Furthermore, there was a significant difference in the step rate and walking speed between the two groups (p<.05). Conclusions: Deep lumbar muscle stabilization exercise is effective in improving the walking ability of stroke patients. Therefore, its application will help improve the spatiotemporal walking ability of stroke patients.
Jongchan Jung,Yijung Chung 물리치료재활과학회 2020 Physical therapy rehabilitation science Vol.9 No.2
Objective: This study investigated the effects of combining both mobilization and hold-relax (HR) technique on the function of post-surgical patients with shoulder adhesive capsulitis. Design: Randomized controlled trial. Methods: Forty-five surgical patients with shoulder adhesive capsulitis participated in this study and were randomly divided into three groups; both mobilization with movement (MWM) and HR technique (HR-MWM) group (n=15), the MWM group (n=15), and control group (n=15). All participants received three different interventions; 1) MWM combined with HR technique in PNF stretching on the shoulder, 2) MWM on the shoulder, 3) general physical therapy and intervention with neither MWM or HR stretching. Pre- and post-intervention, each subject was randomly evaluated for shoulder flexion range of motion (ROM), shoulder flexor muscle strength, Visual Analogue Scale (VAS), and the Korean version of the Shoulder Pain And Disability Index (SPADI). Results: The MWM combined with HR technique group had significant effects on shoulder flexion ROM, shoulder flexor muscle strength, VAS and SPADI compared to the MWM and control group (p<0.05). The MWM group showed a significantly greater increase in shoulder flexion ROM compared to the control group (p<0.05). Conclusions: These findings suggest that combining both the MWM and HR technique on the shoulder may more effectively improve shoulder function than MWM alone or without MWM&HR technique. Therefore, combining both the MWM and HR technique is a suggested intervention for increasing function due to shoulder adhesive capsulitis after surgery.
Development Direction of Online Character using AION Game
Jongchan Kim,Junhong Park,Kyeongjin Ban,Tak Myungja,Kim Cheeyong 한국멀티미디어학회 2010 한국멀티미디어학회 국제학술대회 Vol.2010 No.-
Development of information technology brought digital contents era as distribution in traditional contents industry value chain becomes digitalized. Representative would be online game service industry, a new type of digital culture, which provides interactive service based on the high speed network infra. Among the industry, computer game is a cultural form that gives the biggest influence. Online game service industry is a comprehensive industry that should have a balance between traditional contents creation, technology for digitalization, and service sector that provides the final product to customer. This study produced a character system by dividing internal and external characteristics of MMORPG AION Game produced solely by Korean technology. Moreover, it suggested a way to improve online game quality using AION Game analyses.
AN ORIENTAL PAINTINGS 3D TECHNIQUE USING PICTURES AND MOVIES
Jongchan Kim,Jongseong Kim,Eungkon Kim 한국멀티미디어학회 2006 한국멀티미디어학회 국제학술대회 Vol.2006 No.-
To present an oriental painting to be a 3-dimensional one, the highly expensive cost of production, a tremendous hand work time and implementation of experts are required. Since it needs digitalizing the oriental painting then, based on the digitalized one, making a new and revitalized 3-dimensional one, it tends to depend on the quality of experts and the hand work. Therefore, in this thesis, to avoid those inefficient methods described above, we suggest a better efficient method to convert the original one to be the 3-dimensional one by standardizing the light and shade control and the presentation technique to present it without loss of any aspect it its own.
Sub-channel Allocation Based on Multi-level Priority in OFDMA Systems
( Jongchan Lee ),( Moonho Lee ) 한국인터넷정보학회 2013 KSII Transactions on Internet and Information Syst Vol.7 No.8
Packet-based mobile multimedia services for the Internet differ with respect to their resource requirements, performance objectives, and resource usage efficiencies. Nonetheless, each mobile terminal should support a variety of multimedia services, sometimes even simultaneously. This paper proposes a sub-channel allocation scheme based on multi-level priority for supporting mobile multimedia services in an Orthogonal Frequency Division Multiple Access (OFDMA) system. We attempt to optimize the system for satisfying the Quality of Service (QoS) requirements of users and maximize the capacity of the system at the same time. In order to achieve this goal, the proposed scheme considers the Signal-to-Interference-plus-Noise Ratio (SINR) of co-sub-channels in adjacent cells, the Signal-to-Noise Ratio (SNR) grade of each sub-channel in the local cell on a per-user basis, and the characteristics of the individual services before allocating sub-channels. We used a simulation to evaluate our scheme with the performance measure of the outage probabilities, delays, and throughput.