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정경선(Kyung-Sun, Jung) 한국일러스아트학회 2003 일러스트레이션학 연구 Vol.13 No.-
The propensity to consume is changing with increasing speed, lately. After IMF, a change in situation of luxurious goods as a noble design. Also, pattern of the consumers` spending have many sided interests. The variety of consumers testify to personal spending situation is changed with consumers` recognition. Now, we have to grasp the potentialities of a masterpiece market through an analysis of high society consumers` behavior. Go a step forward, we have to understand future market of noble design and marketing. This paper, research of future noble design and marketing, based on the new high society, Korean Bobos.
무용활동이 초등학생의 신체 자신감과 자긍심에 미치는 영향
정경선(Kyung Sun Jung),이하얀(Ha Yan Lee) 한국사회체육학회 2005 한국사회체육학회지 Vol.0 No.23
The present study investigated the girls children`s perceived competence through the dance. We revised the Harter`s Perceived Competence Scale for Children(Harter, 1982) and Mendelson`s Body-Esteem Scale for Children(Mendelson, 1982) to adopt korean elementary third, fourth, fifth, sixth grade students. The Korea version questionnaire consisted of seven items on social competence, seven items on physical competence, seven items on general self-worth. The instrument showed adequate reliability and validity. The subjects who were training regularly in the dance of Chonbuk`s Chonju, Iksan, Gunsan City were randomly selected. The total 168 primary girls students completed the questionnaire during practicing and studying. The subjects were divided into two groups based on dance participation; one was dance activity(DA) group(over 6 months), the other was non dance activity(NA) group. The results were as follows ; First, the scores of social competence, physical competence, general self-worth variables in DA group were significantly higher than those of NA group(p<Ol). But the scores of body-esteem in NA group were significantly higher than those of DA group(p<.01). Second, there were significant differences in all variables between groups(p<.01), but there were no significant differences in grade. There were significant differences in social competence and general self-worth in variables interaction(p<.Ol) by two-way ANOVA analysis. Body-esteem was showed significant differences in variables between groups, grade, and interaction by two-way ANOVA analysis(p<.01). As the results, dance activity after school affected positive influence to the perceived self-competence of elementary school students.
A Study of Multimedia Space for Children
정경선(Kyung Sun Jung) 한국일러스아트학회 2000 일러스트레이션학 연구 Vol.7 No.-
The interactive multimedia was first developed for the purpose of training and educating people effectively. We must consider the ultimate effect it has on the people, especially the young children. So the purpose of this paper draw upon the complexities, concerns, and issues in developing an interactive media which promotes principles and fun for young children. Also in order to this, aspects of design are explored as well as the merits of technology and learning and provide a multimedia sensory space for the children based on these concepts.
손수영(Su Young Son),정경선(Kyung Sun Jung) 한국일러스아트학회 2002 일러스트레이션학 연구 Vol.10 No.-
Mixed historical, human, and religious elements have an influence on life and style. The style means that mirror of that-times an esthetic from of expression. The stimulating motivation of creation has been develop with religious, social background and big events of a period. The concept this thesis is about present possibilities of new trend between present design and develop and change of historical background.
Jung, Kyung-sun 한국디자인과학학회 2000 디자인과학연구 Vol.6 No.-
아동의 심리연구에 의거한 컨셉에 따라 어린이를 위한 제품들은 일반 제품과는 달리 차별화 되어 좀더 아동들이 흥미를 느낄 수 있게 디자인 되어야하며, 또한 어린이 제품들은 색과 형태의 관점에서 시각화 되어야한다. 더 나아가 그런 어린이 제품은 아동이 만지고 놀이를 야기 시킬 수 있는 장난감 같은 유희적 요소에 의거하여 만들어져야한다. Children's product should be designed more interestingly for the children and should be given mere distinction from regular product, based on many kind of research concepts. Designing a product for children that is visually appealing in terms of color and shape. Furthermore, such a product should encompass toy like qualites so that it will induce the child to touch and play with it.