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      • KCI등재

        집단미술치료가 시설아동의 공감능력과 자기효능감에 미치는 효과

        송민정,김갑숙 한국미술치료학회 2015 美術治療硏究 Vol.22 No.5

        This study aims to verify whether group art therapy is effective in improving the empathy and self-efficacy of shelter children. The subjects were 18 elementary school children (the experiment group consisted of 9 students and the control group consisted of 9 students) who lived in a children’s shelter. The experiment group was subjected to two group art therapy program sessions a week, totaling 15 group art therapy program sessions from June 8 through August 31, 2014. The tools of analysis include the empathy scale and the self-efficacy scale. A repeated measures two-way ANOVA was performed on differences by time and group. The results demonstrated that, group art therapy had a positive effect on the improvement of empathy in shelter children, and the effect proved to be continuous. The positive effect was seen especially in total empathy and viewpoint reception among empathy and sub-factors. Second, group art therapy had a positive effect on the improvement of self-efficacy in shelter children, and the effect proved to be continuous. The positive effect was seen especially in total self-efficacy and confidence and self-regulated efficacy among self-efficacy sub-factors, The results showed group art therapy is effective in improving the empathy and self-efficacy of shelter children. 본 연구는 집단미술치료가 시설아동의 공감능력과 자기효능감 향상에 미치는 효과가 있는지 검증하고자 하였다. 연구대상은 아동보호시설에 거주하는 초등학교 아동 18명(실험집단 9명, 통제집단 9명)을 대상으로 하였다. 집단미술치료는 실험집단을 대상으로 2014년 6월 8일부터 2014년 8월 31일까지 주 2회, 총 15회기 실시하였다. 연구도구는 공감 척도와 자기효능감 척도를 사용하였다. 자료분석은 실시시기와 집단에 따른 차이를 반복측정변량분석 방법으로 처리하였다. 본 연구의 결과는 다음과 같다. 첫째, 집단미술치료가 시설아동의 공감능력향상에 긍정적인 효과가 있었으며, 그 효과가 지속되는 것으로 나타났다. 특히 공감능력 전체와 공감능력 하위요인 중 관점수용에서 긍정적 효과가 있었다. 둘째, 집단미술치료가 시설아동의 자기효능감 향상에 긍정적인효과가 있었으며, 그 효과가 지속되는 것으로 나타났다. 특히 자기효능감 전체와 자기효능감 하위요인 중 자신감, 자기조절효능감에서 긍정적 효과가 있었다. 이상의 결과로 볼 때 집단미술치료는 시설아동의 공감능력과자기효능감을 향상시키는데 효과적임을 알 수 있다.

      • KCI등재

        기존공동주택의 발코니 배수소음 저감용 드레인 덮개 시제품 적용 연구

        송민정,강민우,오양기 한국소음진동공학회 2019 한국소음진동공학회 논문집 Vol.29 No.5

        Balcony drainage noise in existing apartments is one of the facility noises subject to civil petition, next to the floor impact sound for residents. Newly constructed apartment houses have separate discharge systems for rainwater and drainage, thus, the drainage sounds of upper house are blocked by the lower house. However, as the structure of balcony drainpipes of apartments built before 2006 incorporate rainwater and drainage, residents are continuously complaining about the balcony drainage sounds. To reduce existing apartment balcony drainage noise, studies have been conducted in which drain covers were constructed at the location of maximum noise as a measure to identify the maximum location of drainage noise among the drainage pipes. Based on the results of previous researches, several additional components are designed and created that can be added to existing commercial products and are easy to apply to existing drainage pipes. Furthermore, they have been designed to be easy to detach and maintain, and were precisely manufactured and applied to actual apartments for performance testing. As a result, if a plastic member with a thickness of 5mm is added to an existing commercial product, the reduction is estimated to be around 13dB. This can reduce drainage noise in daily life to approximately 45dB, which will help create a quiet living environment for existing apartment inhabitants.

      • 웹 기반 실감미디어(VR/AR) 플랫폼 전송 기술 동향 연구

        송민정,유성근,박상일 한국통신학회 2018 정보와 통신 Vol.35 No.9

        본고에서는 5G 시대의 킬러서비스인 실감미디어, 가상현실(VR: Virtual Reality) 및 증강현실(AR: Augmented Reality)에 알맞은 웹 기반 전송 기술의 동향을 알아보고, 실감미디어 전송의 대표 기술인 HTTP(HyperText Transfer Protocol) 적응적 스트리밍 방식의 특성을 알아본다. 또한 해당 방식의 효율성을 분석하고 개선방향을 탐구하며 전송 속도의 개선을 위해 고려되고 있는 HTTP/2.0 기반 응용 프로토콜들에 대해 적응적 스트리밍 방식에 적용 가능성을 제안한다. 최종적으로 Websocket등 웹 기반의 차세대 전송기술들에 대한 연구 동향을 살펴보고, 이 기술들이 가지고 있는 특성에 대해 소개한다.

      • KCI등재

        Web3 Business Model Innovation Approach and Cases of Korean Game Giants

        송민정 한국인터넷방송통신학회 2024 International Journal of Internet, Broadcasting an Vol.16 No.1

        We analyze the types of Web3 business model innovation (BMI) of the six major Korean game companies by market size. As a result of the analysis, Nexon is watched as the adapter. It introduces blockchain (BC) layer 2, ‘Polygon’ to the extended ecosystem such as the creator’s secondary creation, item utility, and compensation experience using the existing core intellectual property (IP). KakaoGames and Neowiz are watched as the adventurers. KakaoGames introduces BC layer 2, ‘Polygon’ and ‘Near Protocol’ to various experiments using tokenomics models in casual games and massively multiplayer online role-playing games (MMORPGs) using several existing popular IPs. Neowiz also introduces BC layer 2, ‘Polygon’ and ‘Avalanche’ to the IntellaX platform using existing game IPs. As the reinventor, Netmable positions as a game publisher that releases third-party games based on multi-chain infrastructure such as Klaytn, BNB Chain, Near Protocol, Aptos Foundation, and introduces BC to new core IPs. Finally, there are Wemade and Com2us as the mavericks. They aim to be the Web3 platform operators that create a BC layer 1 ecosystem and provide services that encompass BC games, GameFi, and non-fungible tokens (NFTs). Here are the implications of the four types of BMI. In terms of infrastructure, Nexon, KakaoGames, and Neowiz try to introduce a part of cross-chain, whereas Netmable tries to move toward a complete multi-chain strategy, and Wemade and Com2us also try to consider multi-chain, even if they have the full BC introduction. In terms of defending against market decline, Nexon and Netmable have a different position. Nexon which has a greater market dominance, only tries to continuously experiment, but Netmable is aggressively focusing on monetizing new products. Attacks on growth aspirations also show two different positions. KakaoGames and Neowiz only try to aggressively explore, while WeMade and Com2us try to set new standards for industrial innovation.

      • KCI등재

        CuO Nanoparticles/polyaniline/CNT fiber 유연 전극 기반의 H2O2 검출용 비효소적 전기화학 센서

        송민정 한국화학공학회 2023 Korean Chemical Engineering Research(HWAHAK KONGHA Vol.61 No.2

        In this study, a CNT fiber flexible electrode grafted with CuO nanoparticles (CuO NPs) and polyaniline (PANI) was developed and applied to a nonenzymatic electrochemical sensor for H2O2 detection. CuO NPs/PANI/CNT fiber electrode was fabricated through the synthesis and deposition of PANI and CuO NPs on the CNT fiber surface using an electrochemical method. Surface morphology and elemental composition of the CuO NPs/PANI/CNT fiber electrode were characterized by scanning electron microscope with energy dispersive X-ray spectrometry. And its electrochemical characteristics were investigated by cyclic voltammetry (CV), electrochemical impedance spectroscopy (EIS) and chronoamperometry (CA). Compared with a bare CNT fiber as a control group, the CuO NPs/PANI/CNT fiber electrode showed a 4.78-fold increase in effective surface area and a 8.33-fold decrease in electron transfer resistance, which leads to excellent electrochemical properties such as a good electrical conductivity and an efficient electron transfer. These improved characteristics were due to the synergistic effect through the grafting of CNT fiber, PANI and CuO NPs. As a result, this electrode enhanced the H2O2 sensing performance. 우리는 금속 산화물 CuO nanoparticles (CuO NPs)과 전도성 고분자 Polyaniline (PANI)가 접목된 CNT fiber 유연전극 (CuO NPs/PANI/CNT fiber 전극 )을 개발하여 H2O2 검출용 비효소적 전기화학센서에 적용하였다 . CNT fiber 표면 위에 PA N I와 CuO NPs을 전기화학적 합성 /증착을 통해 제작된 CuO NPs/PANI/CNT fiber 전극은 주사전자 현미경(SEM)과 에너지분산형 분광분석법 (EDS)을 통해 표면 분석이 수행되었으며 , 순환전압 전류법 (CV)과 전기화학 임피던스법 (EIS), 시간대전류법 (CA)을 이용하여 전기화학적 특성 및 H2O2 센싱 성능이 분석되었다 . CuO NPs/PANI/CNT fiber 전극은 대조군인 bare CNT fiber 전극과 비교하여 약 4.78배의 유효 표면적 증가를 보였으며 , 약 8.33배의 전자전달 저항 (Ret) 감소로 인한 우수한 전기 전도성 및 효율적인 전자전달 등의 전기화학적 특성을 나타냈다 . 이런 향상된전극 특성은 CuO NPs와 PANI의 접목을 통한 시너지 효과에 기인한 것으로 , 결과적으로 H2O2 검출에 대한 센싱 성능이 개선되었다 .

      • KCI등재후보

        A Case Study on Kakao’s Resilience: Based on Five Levers of Resilience Theory

        송민정 한국인터넷방송통신학회 2017 International Journal of Internet, Broadcasting an Vol.9 No.3

        The purpose of this study is to prove the Korean Internet company, Kakao’s resilience capacity. For it, this paper reviews the previous literatures regarding Kakao’s business models and discusses ‘resilience’ theory. Then, it organizes the research questions based on the theoretical background and explains the research methodology. It investigates the case of Kakao’s business and organization. The case analysis shows that five levers of resilience are a good indicator for a successful platform business evolution. The five levers are composed of coordination, cooperation, clout, capability, and connection: First lever, coordination that makes the company to restructure its silo governance in order to respond to actual business flow starting from the basic asset like game and music content; second lever, cooperation where the firm provides creative people with playground for startups such as KakaoPage; third lever, clout where the company shares its data by opening its API of AI and chatbot to 3rd party developers; fourth lever, capability where the firm establishes AI R&D center, KakaoBrain as the function of multi-domain generalist for developing diverse platforms tackling customer needs; and the last fifth lever, connection where the firm continues to expand its platform business to the peripheries, O2O businesses such as KakaoTaxi, KakaoOrder, KakaoPay, and KakaoBank. In conclusion, this study proposes Internet companies to be a resilient platform utilizing those five levers of resilience in order to form successful platform. This study contributes to the agile innovation of Internet platform with ecological sense

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