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인터넷 게임동기 유형에 따른 대학적응과 인터넷 게임중독
백지숙(Jee Sook Baik) 한국아동학회 2005 아동학회지 Vol.26 No.1
This study examined internet game addiction and college adaptation(academic, social, personal-emotional, institutional attachment) by Internet game motivation types. The 475 subjects (235 male and 240 female college students) responded to the newly developed self-report measure, Internet Game Motivation Scale (IGMS). Cluster analyses of IGMS data identified 5 types of Internet game motivation : Active Ⅰ, Active Ⅱ, Moderate Ⅰ, Moderate Ⅱ, Passive. Active (Ⅰ, Ⅱ) types had the highest scores in Internet game addiction while the Passive type yielded the lowest. Except for academic adaptation, all aspects of college adaptation varied as a function of Internet game motivation types. Overall, Moderate Ⅱ showed highest whereas Active Ⅰ showed lowest academic adaptation scores.
백지숙(Jee Sook Baik) 한국아동학회 1999 아동학회지 Vol.20 No.2
Individuation and ego identity formation was studied in 297 university students in North Cholla Province. They completed the Korean Late Adolescent Individuation Questionnaire, and the revised version of the Objective Measure of Ego Identity Status. One-way ANOVA revealed differences in identity status as a function of individuation categories except in moratorium status. Individuated(??) students yielded the highest identity achievement scores and the lowest diffusion scores. Ambiguous students yielded the highest diffusion scores. Less individuated(??) students had the highest foreclosure scores while pseudo-autonomous students had the lowest foreclosure scores.
숲 체험활동 프로그램이 유아의 인성 및 정서능력에 미치는 효과
장경미(Jang, Kyung-Mee),백지숙(Baik, Jee-Sook) 한국영유아보육학회 2019 한국영유아보육학 Vol.0 No.119
본 연구는 숲에서 자연과 함께 오감을 활용하는 유아 숲 체험활동 프로그램을 개발하고 적용하여 숲 체험활동이 유아의 인성과 정서 능력에 미치는 효과를 알아보는데 목적을 두었다. 이를 위해 전라남도 소재 유아교육기관 2곳의 만 5세 유아 30명을 연구대상으로 선정하였으며, 실험집단은 유아 숲 체험활동을, 비교집단은 교육기관 내에서 놀이 활동 프로그램으로 진행되었다. 수집된 자료를 근거로 유아 인성과 정서능력의 측정시기별 평균과 표준편차를 산출하였으며, 유아 숲 체험활동 프로그램이 유아 인성과 정서능력에 미치는 영향력을 알아보기 위해 반복측정 다변량분석을 실시하였으며, 각 척도의 하위요인에 미치는 영향력을 알아보기 위해 반복측정 분석을 실시하였다. 연구결과 유아 숲 체험활동 프로그램이 유아의 인성과 정서능력을 향상시키는데 효과적으로 나타났다. 상업화된 프로그램이 아닌 숲에서 유아 스스로 자유롭게 활동할 수 있는 숲 체험활동에 대한 다양한 후속연구가 필요하다고 보인다. The main purpose of the study is to develop and examine the effects of a forest experience activity program on five-year-old preschoolers’ emotional competence and personality. 15 preschoolers from J childcare center participated as the experimental group while 15 preschoolers from M childcare center participated as the control group. A total of 16 sessions were held twice a week from May 1, 2018 to June 30, 2018. In order to measure the effectiveness of the forest experience activity program, emotional competence and personality data were collected before and after the forest experience activity program. Repeated measures MANOVA and repeated measures ANOVA were used for statistical analyses. Cronbach’s alpha was computed for the reliability of the scales. SPSSWIN 23.0 was used for data analysis. The results are as follows. First, the forest experience activity program was proven effective for the increase of preschoolers’ personality. Second, the forest experience activity program was proven effective for the increase of preschoolers’ emotional competence.