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강성윤(Sung-Yun Kang),박기홍(Ki-Hong Park),김윤호(Yoon-Ho Kim) 한국정보기술학회 2012 Proceedings of KIIT Conference Vol.2012 No.5
본 논문에서는 스마트폰 환경에서 가상의 3D 로봇과 실제 로봇의 동작을 실시간적으로 연동하는 동기화 시스템을 개발하고, 상호간의 정보를 주고받기 위한 무선 프로토콜 및 티칭엔플레이의 티칭프로그램 개발과 이를 이용한 로봇 격투 게임 시스템을 구현하였다. 이를 통하여 실제 로봇의 움직임을 일반사용자가 움직임을 쉽게 구성하고, 조정할 수 있기 때문에 개인용 서비스 로봇의 시장 확대에 큰 기여를 할 것으로 예상된다. 본 논문의 결과로서 가상 로봇과 실제 로봇의 연동 제어를 응용하여 인간의 움직임을 캡처하여 가상로봇과 동기화를 시키고 또 이를 실제로봇과 동기화를 시킬 수 있게 되면, 영화 ‘리얼스틸’에서처럼 주인공의 움직임을 로봇이 보고 따라하며 격투 게임을 할 수 있을 것으로 기대된다.
강성윤(Sung-yun Kang),김윤호(Yoon-ho Kim) 한국정보기술학회 2008 한국정보기술학회논문지 Vol.6 No.4
In general, various types of contents which are producted by Flash are usually formed of two dimension. Although Flash is not originally a program for producing a game, many kinds of methods are released owing to add the powerful action script. And research for producing a 3D products are on going to the future. But, now, this approach is new as well as initial stage, there are some technical problems bring in the fields of 3D game and animation. Consequently, in order to overcome this problems, by using 3D MAX tool, an effective 3D representation method which is better than Flash-based is proposed in this paper.
강성윤(Sung-Yun Kang),김윤호(Yoon-Ho Kim) 한국정보기술학회 2011 한국정보기술학회논문지 Vol.9 No.12
The recent game products enjoyable with exercise are a good response from consumers. In this paper, arcade-type game is designed and implemented by utilizing the tangible game technologies. Firstly, 3D modeled virtual environment constructed by using 3D Max is introduced to the game space, and game program is made in order to execute through characters point of view. Secondly, by using these kinds of 3D model, game are implemented based on Unity 3D game engine, and synchronization system for detecting display position is designed using infrared sensor. Based on the game scenario, the prototype is completed and the level check of the game is also performed. Finally the finished game prototype is produced.
스마트기기 기반의 격투 게임을 위한 실제로봇과 가상로봇의 동기화 시스템 구현
강성윤(Sung-Yun Kang),김윤호(Yoon-Ho Kim),이주신(Joo-Shin Lee) 한국정보기술학회 2012 한국정보기술학회논문지 Vol.10 No.8
In this paper, we implemented the synchronization system which incorporating virtual-robot into real-robot with real time. Wireless protocol for communicating the information between robots, and the teaching program were also developed. To construct the realistic virtual space and virtual robot, Unity 3D graphic engine is utilized, and to enhance the behavior and synchronization of virtual/real-robot motions were made a set of libraries. Such smart device-based application as framework and user interface were implemented by using Unity 3D engine, Java script and c# programing. Some experiments of fighting game are conducted in the real space, and as a result, the robot fighting game is well operated just as the design specification.