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        Study on fear-inducing factors in game

        Jia-Li Zhu(주가려),Gapyuel Seo(서갑열) 한국디지털콘텐츠학회 2018 한국디지털콘텐츠학회논문지 Vol.19 No.2

        This study mainly focused on horror movies and horror games. Camera angles of horror movies and compositions of horror games are main factors that can cause fear in people’s minds. Through analyzing four kinds of factors, including sensual, expectant, restrictive and executive fear elements, in horror games, and combining with the patterns of camera angles and film techniques that Alfred Hitchcock applied in his horror movies, this research investigated certain types of compositions and concluded ones that were more effective on growing fear in players’ minds and enhancing their involvement. In conclusion, only the combination of factors in horror-game compositions, like diagonal composition, dual-diagonal composition and inverse triangle-line composition, with visual elements enables player’s growing sense of fear and the increase in involvement. Therefore, future works should apply more of these fear-inducing compositions.

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