http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
집단지성 모델에 기반한 MMORPG 아이템 가격결정시스템 설계
김성호(Sung Ho Kim),김신웅(Sin Wung Kim),최종렬(Ou Bong Kwun),김용성(Yong Sung Kim) 한국컴퓨터게임학회 2013 한국컴퓨터게임학회논문지 Vol.26 No.1
Recently, since the development of internet and online space, people experience new communication space and games different from traditional ones. People share their experiment of games and item in the online space with internet. This paper proposes the design of the MMORPG item's pricing decision system. First, the on-going "chatting" in the game chatting system is collected by chatting API. This collected chatting is the information including terms of game item. Then, extracted terms of game item are classified on the basis of collective intelligence model and generate a table of weight. At last, this system can recommend suitable MMORPG item to users with the obtained weight table storing as ontology.