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대학생들의 여가활동관여도가 여가경험 및 행복감에 미치는 영향
공성배(Kong, Seong-Bae) 한국체육과학회 2014 한국체육과학회지 Vol.23 No.2
The study examined the effect of University students" leisure activity involvement on leisure experience and happiness. The research was made with 311 students from 3 Universities which are located in Suwon Kyunggi province. Survey data were collected through survey questionnaires and were analyzed with SPSS 18.0 programs. The results of this study based on above methods and procedures were as followings. First, pleasure/realizing importance and self-expression will which are sub factors of leisure activity involvement had positive effect on leisure experience. Second, pleasure/realizing importance and self-expression will which are sub factors of leisure activity involvement had positive effect on happiness. Third, leisure experience had positive effect on happiness.
대학생들의 여가스포츠 재미요인과 여가경험이 운동중독에 미치는 영향
공성배(Kong, Seong-Bae),박정훈(Park, Jeong-Hun),김보겸(Kim, Bo-Kyoum) 한국체육과학회 2015 한국체육과학회지 Vol.24 No.6
The purpose of this study is to find out the effect of enjoyment factors and leisure experience. To test this, 403 University student who have participated in leisure sports in Sungnam, Kyunggi province are sampled by using convenient sampling method. The resulting data were processed by means of frequency analysis, exploratory factor analysis, reliability analysis, correlation analysis, and multiple regression analysis using SPSS 18.0 program. Results derived from the researches based on the aforementioned methods and data analyses are as follows: First, competence and exercise benefit which are sub factors of enjoyment factors had positive effect on all sub factors of exercise addiction(exercise withdrawal symptom, exercise needs, emotional attachment). Meanwhile, interpersonal relation sub factor of leisure experience had positive effect on exercise withdrawal symptom and emotional attachment sub factors of exercise addiction. Second, self-affirmation and social relations sub factors of leisure experience had positive effect on all factors of exercise addiction(exercise withdrawal symptom, exercise needs, emotional attachment). While escape routine and efficacy awareness had positive effect on exercise needs, emotional attachment in order.
종합격투기에 대한 미디어 시청동기가 수련생들의 시청몰입 및 대회참가욕구에 미치는 영향
공성배(Kong, Seong-Bae),한대호(Han, Dae-Ho),김보겸(Kim, Bo-Kyoum) 한국체육과학회 2015 한국체육과학회지 Vol.24 No.4
The purpose of this study is to find the effect of Mixed Martial Arts(MMA) media watching motivation on trainee’s watching flow and competition participation needs. To test this, 307 Mixed Martial Arts trainees from Seoul, Kyunggi, and Incheon province are sampled by using purposive sampling method. The resulting data were processed by means of frequency analysis, exploratory factor analysis, reliability analysis, correlation analysis, and multiple regression analysis using SPSS 18.0 program. Results derived from the researches based on the aforementioned methods and data analyses are as follows: First, vicarious gratification, time spending, social transaction, and amusement pursuit which are sub factor of media watching motivation had positive effect on reality sub factor of watching flow; vicarious gratification, time spending, and social transaction had positive effect on involvement; vicarious gratification, time spending, and amusement pursuit had positive effect on curiosity; amusement pursuit, vicarious gratification, and time spending had positive effect on pleasure. Second, vicarious gratification and time spending which are sub factor of media watching motivation had positive effect on competition participation needs. Third, involvement, reality, curiosity and pleasure sub factors of watching flow had positive effect on competition participation needs.
여가스포츠 참여자의 의사결정균형이 운동몰입과 운동결과기대에 미치는 영향
공성배(Kong, Seong-Bae),박정훈(Park, Jeong-Hun),김보겸(Kim, Bo-Kyoum) 한국체육과학회 2015 한국체육과학회지 Vol.24 No.3
This study was designed to find the effect of leisure sports participants’ decisional balance on exercise flow and expected exercise results. To test this, 293 participants, more than 20 years old, were sampled from Kyunggi and Incheon province. The resulting data were processed by means of frequency analysis, exploratory factor analysis, correlation analysis, and multiple regression analysis using SPSS 18.0 program. Results derived from the researches based on the aforementioned methods and data analyses are as follows; First, exercise benefit which is sub factor of decisional balance had positive effect on exercise flow. Second, exercise benefit which is sub factor of decisional balance had positive effect on expected exercise results. Third, exercise flow had positive effect on expected exercise results through leisure sports participants’ decisional balance.
청소년의 e-스포츠 참여정도와 몰입정도가 사회성에 미치는 영향
공성배(Seong Bae Kong),이원희(Won Hi Lee) 한국여가레크리에이션학회 2008 한국여가레크리에이션학회지 Vol.32 No.3
The purpose of this study was to examine how degree of participation in e-sports of teenagers influences on sociality and a degree of immersion. The statistics of collected data (345 students) were analyzed by using the SPSS 12.0 through systematic stratified cluster random sampling. The results from the data were as follow: First, teenagers` participation in e-sports considerably influenced on subordinate factors of immersion; social action, psychological change, and interpersonal relations. Second, the degree of participation in e-sports of teenagers were considerably influenced on the subordinate factors of sociality; sociability, receptiveness, stability, and leadership. Third, as a result of analyzing the effect on sociability by degree of immersion in e-sports of teenagers, it indicates a positive effect (+) on the psychological change. Receptiveness is a positive effect (+) on interpersonal relations, and stability is a positive effect (+) on social action change. Readership is a negative effect (-) on psychological change, and is a positive effect (+) on interpersonal relations. Independence is a positive effect (+) on interpersonal relations.
여가스포츠 참여대학생의 자기결정성과 여가만족, 여가지속간의 구조적 관계
공성배(Kong, Seong-Bae),노동연(Roh, Dong-Yun),한대호(Han, Dae-Ho),김보겸(Kim, Bo-Kyoum) 한국체육과학회 2015 한국체육과학회지 Vol.24 No.2
This study examined the structural relationship among self-determination, leisure satisfaction and leisure continuance in University students’ leisure sports participation. 284 University students were sampled from Yongin City in Gyeonggido by using convenient sampling method. To accomplish research purpose, SPSS 18.0(frequency, factor, reliability, correlation analysis) and AMOS 18.0(structural equation modeling) programs are used. Results derived from the researches based on the aforementioned methods and data analyses are as follows: First, relationship, competence, and autonomy which are sub factors of self-determination had positive effect on leisure satisfaction. Second, relationship, competence, and autonomy which are sub factors of self-determination had positive effect on leisure continuance. Third, fun, excitement, pleasure, impressiveness, and vitality which are sub factors of leisure satisfaction had positive effect on leisure continuance.
프로레슬러 스타속성과 청소년 마니아 시청자들의 만족 및 시청충성도의 관계
공성배(Kong, Seong-Bae),박정훈(Park, Jung-Hoon),김보겸(Kim, Bo-Kyoum) 한국체육과학회 2015 한국체육과학회지 Vol.24 No.5
The purpose of this study was to identify the relationship among pro wrestlers’ star attributes, adolescents mania viewers’ satisfaction and watching loyalty. To test this, 282 middle and high school students who answered ‘interested in Pro wrestling’ from Seoul and Kyunggi province in Korea are sampled. Survey data were collected through survey questionnaires and the resulting data were processed by means of frequency analysis, exploratory factor analysis, correlation analysis, simple regression and multiple regression analysis using SPSS 18.0 program. Results derived from the researches based on the aforementioned methods and data analyses are as follows: First, all factors of athletic performance(creative skill, game management ability, advanced skill) had positive effect on adolescents mania viewers’ satisfaction. Second, dynamics(sinewiness, activity, vitality), appearance(creative hair style, muscular figure, handsome face), and athletic performance(creative skill, game management ability, advanced skill) which are sub factors of pro wrestlers’ star attributes had positive effect on watching loyalty. Third, adolescents mania viewers’ satisfaction had positive effect on watching loyalty.
종합격투기 수련생들의 열정이 수련만족 및 대회참가의도에 미치는 영향
공성배(Kong, Seong-Bae),한대호(Han, Dae-Ho),박성배(Park, Seong-Bae),김종철(Kim, Jong-Chul) 한국체육과학회 2015 한국체육과학회지 Vol.24 No.1
This study examined the effect of Mixed-martial Arts trainee’s passion on training satisfaction and contest participation intention. The research was made with 330 trainees from martial arts gym which are located in Seoul, Kyunggi, and Incheon province. Survey data were collected through survey questionnaires and were analyzed with SPSS 18.0 programs. The results of this study based on above methods and procedures were as followings. First, compulsion and harmony passion which are sub factors of passion had positive effect on physical and social satisfaction which are sub factors of training satisfaction. Meanwhile, harmony passion sub factor of passion had positive effect on social satisfaction. Second, compulsion and harmony passion sub factors of passion had positive effect on contest participation intention. Third, physical and social satisfaction sub factors of training satisfaction had positive effect on contest participation intention.
민속씨름 선수들의 셀프리더십과 운동열정 및 선수만족의 관계
공성배(Kong, Seong-Bae),박성배(Park, Sung-Bae),김보겸(Kim, Bo-Kyoum) 한국체육과학회 2014 한국체육과학회지 Vol.23 No.5
This study examined the relationship between Folk Ssireum players’ self-leadership, passion and satisfaction. The research was made with 175 folk Ssireum players who were attended 2014 Players Workshop. Survey data were collected through survey questionnaires and were analyzed with SPSS 18.0 programs. The results of this study based on above methods and procedures were as followings. First, natrral reward and constructive strategy sub factors of self-leadership had positive effect on passion. Second, folk Ssireum players’ self-leadership had positive effect on satisfaction. Third, folk Ssireum players’ passion had positive effect on satisfaction.
여가에 대한 스마트폰 정보탐색과 이용만족 및 지속이용의도와의 관계
공성배(Kong, Seong-Bae) 한국체육과학회 2014 한국체육과학회지 Vol.23 No.3
This study examined the relationship between smartphone information searching for leisure, user satisfaction, and continued usage intention. The research was made with 263 students from University which are located in Suwon, Kyunggi province. Survey data were collected through survey questionnaires and were analyzed with SPSS 18.0 programs. The results of this study based on above methods and procedures were as followings. First, smartphone information searching for leisure had positive effect on user satisfaction. Second, smartphone information searching for leisure had positive effect on continued usage intention. Third, user satisfaction had positive effect on continued usage intention.