The development of digital media and social networks has provided young people with diverse forms of communication. However, such connections do not necessarily lead to stable relationship experiences or emotional satisfaction. In particular, some mem...
The development of digital media and social networks has provided young people with diverse forms of communication. However, such connections do not necessarily lead to stable relationship experiences or emotional satisfaction. In particular, some members of China’s Generation Z experience difficulties in social interaction. In their everyday lives, they face problems such as disruptions in face-to-face interaction, difficulties in forming relationships, distracted attention, and anxiety about social interaction. Within this context, Script Kill (劇本殺), as an offline activity conducted within a specific time and space, organizes interaction among participants through roles, rules, clues, narratives, and shared tasks. It therefore provides an important experiential setting in which the formation of offline social interaction among China’s Generation Z can be observed.
This study aims to explore how offline social interaction is formed and changes through the sustained participation experiences of Chinese Generation Z players who experience difficulties in social interaction, and what these experiences mean for understanding offline social interaction among China’s Generation Z. Based on Randall Collins’s theory of interaction ritual chains, this study analyzed the social interaction experiences of Script Kill live-action role-playing game players from a narrative perspective across four dimensions: situation, symbols of social relationships, emotional energy, and group solidarity. A qualitative narrative inquiry method was adopted, and five Chinese Generation Z players who had experienced difficulties in social interaction and had continuously participated in Script Kill live-action role-playing games were selected as research participants. From December 2025 to February 2026, the researcher collected data through in-depth interviews, participant observation, field notes, and the examination of relevant materials. The data were then analyzed from a narrative perspective, with a focus on the participants’ experiences, interaction processes, and changes in relationships.
The findings were as follows. First, Script Kill live-action role-playing games enabled players to enter social interaction around a shared focus of attention. Second, the rules and procedures of the game reduced the burden players felt when entering offline interaction. Third, players’ willingness to continue participating was strongly influenced by the responses of others. Fourth, the relationships formed through Script Kill generally took the form of loose social ties.
In conclusion, sustained participation in Script Kill live-action role-playing games emerged as a process through which players entered offline social interaction, confirmed their position within communication, accumulated emotional energy, and developed sustainable relationships. Script Kill attracts players who experience difficulties in social interaction because it provides conditions that are often lacking in everyday life, including a shared situation, a common focus of attention, interactional rules, and shared memories. These conditions allow players to move beyond the fragmented, interrupted, and uncertain forms of social interaction commonly experienced in daily life. Consequently, they are able to form social interaction processes that are more stable, easier to understand, more likely to elicit responses, and more conducive to continued participation. This study has limitations in terms of generalizability because it is a qualitative narrative inquiry involving a limited number of participants. In addition, because the analysis focused on Chinese Generation Z players, it could not fully reflect the experiences of diverse social groups and cultural contexts. Future research should expand the range of participants and combine survey methods with longitudinal research to examine the relationship between Script Kill participation and social interaction from a long-term perspective.
Keywords: Social interaction, Chinese Gen Z, Interaction Ritual Chain Theory, Script Kill games,
Narrative Inquiry